The second draft of WFTD is nearly finished. It really should have
been done by now, but I changed something at a pivotal moment in the
story – I thought for the better – and then realized it just
didn’t work, so I went and changed it back again. WFTD is
probably the most tricky project I’ve worked on. Hopefully it’ll
all turn out good once I finish the final revisions to this draft.
I’ve also been working on a second draft of another novel – SOV.
The original draft of SOV was written over a period of about three
weeks a couple of years ago. It’s something I’ve always wanted to
get back to at one point or another, and after taking a little break
from WFTD, I decided to do an initial edit and revisions to that
first draft. My goal is to have both novels polished and complete
by the end of the year.
In other news, I just completed the final episode of The Walking
Dead game. After a somewhat uneventful third episode, the developers
really stepped up for the last two. Despite its rudimentary gameplay
and the somewhat questionable value of the choices in the game, it
was still a great experience
I’ve not played many of the new releases this year, but of the ones
I have, The Walking Dead was probably my favourite. A good story and
characters that we care about can make a big difference in a game. It
doesn’t apply to all types of games of course, but the games
in which we can form some sort of emotional attachment in whatever
form are usually the ones we remember the most fondly.
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