The second draft of WFTD is nearly finished. It really should have been done by now, but I changed something at a pivotal moment in the story – I thought for the better – and then realized it just didn’t work, so I went and changed it back again. WFTD is probably the most tricky project I’ve worked on. Hopefully it’ll all turn out good once I finish the final revisions to this draft.
I’ve also been working on a second draft of another novel – SOV. The original draft of SOV was written over a period of about three weeks a couple of years ago. It’s something I’ve always wanted to get back to at one point or another, and after taking a little break from WFTD, I decided to do an initial edit and revisions to that first draft. My goal is to have both novels polished and complete by the end of the year.
In other news, I just completed the final episode of The Walking Dead game. After a somewhat uneventful third episode, the developers really stepped up for the last two. Despite its rudimentary gameplay and the somewhat questionable value of the choices in the game, it was still a great experience
I’ve not played many of the new releases this year, but of the ones I have, The Walking Dead was probably my favourite. A good story and characters that we care about can make a big difference in a game. It doesn’t apply to all types of games of course, but the games in which we can form some sort of emotional attachment in whatever form are usually the ones we remember the most fondly.