I picked up the DayZ standalone alpha recently and I’ve now sunk a
fair bit of time into it. Here’s my initial thoughts -
Let’s start with the technical stuff. Performance wise, DayZ
stutters along. It’s certainly not unplayable, but it’s not
exactly very good either. I average around 40 or so frames per second
on mostly Medium settings. In populated areas it can drop to around
20-30. As I said, not unplayable, but with an i7 and a 780, I expect
better. In terms of servers, I’ve never had any problems finding or
connecting and I’ve only experienced a couple of disconnects. So
that’s been pretty stable. Bugs. Surprisingly, I’ve not
encountered that many, and those I have generally relate to zombies,
but I’ll get into that later.
Content and Features. This is the area where DayZ is currently
lacking. Aside from exploring the map and scavenging for supplies and
cosmetic items, there’s very little else to actually do. Well,
aside from killing other people, if that’s your thing. There are
hardly any zombies in the world (a good thing, which I’ll talk
about in a moment) so currently, it’s mostly just a case of
exploring the map and trying not to get shot. Now, the continual
search for supplies and the unpredictable nature of player
interaction is certainly a core part of the DayZ experience, but in
its current state it really is just a basic framework. More features
and mechanics need to be added in order to flesh out and add depth to
this framework.
Zombies. There are hardly any and it’s simply best to avoid the few
you may come across. They can walk through walls, closed doors, and
in one case a zombie started attacking me through a floor. You don’t
really want to waste ammo on them, but it’s too dangerous to
attempt melee attacks as even a single hit will cause you to bleed.
And getting hit/hitting back is more a matter of luck, as melee hit
detection is terrible. So if you see a zombie, just run and save
yourself the hassle. This game desperately needs more zombies, but
not until they can get them working right. Until then, it’s simply
better off without them.
Now, I’ve talked before about how it’s a risk to purchase a game
during development for several reasons and I don’t want to get into
all that again. Yes, it’s a risk, but it’s one you accept, and
there’s no point whining about it later if you regret it. I’d say
that in its current state, the asking price of DayZ is a little too
steep. However, this could change quite quickly depending on how
frequently new updates and content is rolled out. But does this mean
I wouldn’t recommend buying it now? Well, no, actually. Because
despite all of these problems, I’ve still had quite a bit of fun
with DayZ, even in its current state.
I think the question you have to ask yourself is this – will I get
my moneys worth out of the game as it is today, if it never gets any
better than this? If the answer is no, then steer clear. If yes, then
you may as well jump in now because hopefully, it will only improve
from here. Just think of it as a long term investment. So let’s
move onto some of the cool stuff currently in DayZ.
It’s a fast game to get into. The initial load to joining a server
is quick and without hassle. You can practically jump straight in,
which is great. Graphically, the game looks pretty decent, doing a
great job with its natural environments. The buildings and interiors
look good too, although interiors could do with a lot more variation.
The map is very large but you never feel too far from a potential
loot area. I really like being able to see my body in first person. I
keep saying I wish more games did this.
Despite reports I’ve seen, I’ve not personally had problems
finding food or water, although guns are another matter, but that’s
to be expected. I guess if you only loop around the larger coastal
areas you’d have less luck, because these are picked clean more
frequently. I’d recommend heading to smaller settlements inland and
checking buildings on the outskirts. I frequently find small hoards
of supplies completely untouched. I really like the inventory system
and character customisation. I think I’ve actually had the most fun
just dressing up my characters more than anything.
I like the basics that are already in place, such as needing tools to
open food tins, or tearing clothes into rags as makeshift bandages.
Or using a map, compass and Russian phrase book to help determine
your location. There’s so much potential to expand on this system
and create a very in depth survival experience. In terms of combat,
melee is totally unreliable, but guns work okay, although ammo is
very scarce. That said, simply carrying a gun around can be deterrent
enough. I actually chased off two bandits with an unloaded gun. By
the time they realized I hadn’t actually shot at them, I was
already legging it in the other direction. Ho ho!
Yes, people will try to kill you in DayZ just because. I guess mostly
because there’s sod all else to do right now. But if they can fix
the zombies and make them a numerous and serious threat, then perhaps
it will encourage more cooperation. Now, you certainly don’t want
to prevent or heavily penalise players for killing others, but there
needs to be some sort of balance, some incentive not to.
There needs
to be a good reason for players to team up and work together other
than simply for protection. And this needs to establish some form of
long term progression, some goal to aim for other than acquiring a
good stash of gear and supplies. Because that honestly doesn’t take
very long to do once you know where to look.
So yeah, I’ve had some fun with DayZ. I had to actually kill my
first character due to a bug. The second was shot about 5 minutes
after I arrived, and I’m currently on my third (although it wiped
all my gear the next time I logged in darn it!) I’m enjoying it for
what it offers right now and for that, I’d say it was just about
worth the cost. But it’s got a hell of a long way to go.
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