South Park: The Stick of Truth isn’t simply a game inspired by the
show. It is the show. It’s like an entire interactive
season. You create a ‘new kid’ in town, who (in typical RPG
fashion) is drawn into a conflict between two opposing factions
(Humans and Elves). But, given this is a game based on the show,
these factions are actually just two groups of kids role-playing a
traditional fantasy scenario.
Castles and Kingdoms are backyards and cardboard boxes. Weapons and
armour are sporting goods and fireworks. Potions are junk food and
drinks. Traders buy and sell for allowance friendly prices, anywhere
from a few cents to $20 plus ‘high level’ items. It’s fun (and
often amusing) to see this imagination aspect at play, but more than
that, it’s quite ingenious the way these traditional RPG elements
are woven perfectly into the setting.
The game looks and is animated just like the show, and it works
wonderfully. As I said, it’s like stepping into an interactive
episode. This is both a good and bad thing. It’s bad in the sense
that if you have no interest in or simply don’t like the show, you
won’t really get anything out of this game. If, however, you have
enjoyed the show at one time or another, this is better than anything
you could have hoped for from a South Park video game.
Personally, I enjoyed the first few seasons of the show, but lost
track of things around seasons 4-5. I’ve seen the odd episodes
since then, and I know enough about the show to recognise most of the
characters and references. There were some things I’m sure were
lost on me that a real fan of the show would pick up on, but then
that’s exactly who this game is designed for.
Over the course of the game you’ll encounter just about every
character or visit every location that’s featured on the show. And
whilst the world isn’t exactly huge, it is rich in detail. Every
location, every item, every quest – it all ties perfectly into the
South Park setting. It’s clear that the creators of South Park had
a huge part to play in keeping everything consistent and in line with
the show – the dialogue, the style, the tone and the humour.
So The Stick of Truth is a fantastic South Park experience. But is it
a good game? Well, sort of. If we strip away those South Park
elements and judge the game purely on its gameplay, The Stick of
Truth is solid, but nothing to get too excited about. In fact I’d
find it hard to rate it beyond a 6/10.
The main story takes place across three days and if you ignore
everything else, you can probably clear it in about 10 hours or so,
which isn’t exactly great. Of course, if you do skip all the side
quests and exploration you’re missing out on a hell of a lot.
There’s a nice variety of side missions to undertake, and a lot of
collectible items to hunt down. That said, even completing all the
additional content doesn’t take the completion time much beyond 20
hours, and that’s if you really take your time.
But should we judge this game’s value only by how long it lasts?
No, I don’t believe so. It may come in short compared to other
RPGs, but this isn’t like any other RPG out there. This is a South
Park RPG, and as I’ve said, it’s pretty much the definitive South
Park experience and one of the best (if not the best)
applications of an established license yet seen.
So let’s take a look at how it actually plays. You have your
typical exploration element whereby you traverse the town of South
Park, exploring for items and accepting quests. New areas unlock as
you progress through the story and gain new abilities. Your character
has a great range of cosmetic customisation, as well as a varied
range of weapons and armour sets. These also come with sockets for
additional upgrades. All these customisation options are nice, but
sadly there’s no real incentive to use the cosmetic items beyond
playing dress up. More quests revolving around gathering different
disguises would have been very welcome.
There are four classes to choose from, each with their own 5 special
abilities. These can be upgraded by using skill points you earn as
you level up. There are also Perks you can choose from as you expand
your list of South Park friends, plus a party system, although sadly
it’s only limited to one party member at a time. Each companion
also has their own unique attacks and abilities.
But what about the combat? This was surprisingly more in-depth than I
was expecting. It’s turn based, but with an interactive element.
Each turn you have a variety of options available. Normal and Ranged
attacks. Items & Potions. Summon abilities. Special attacks &
Magic. But your attacks aren’t simply automated affairs, as every
action requires precise button timing to be effective. Blocking works
in a similar way, as you can time a button press to block most of the
damage of an enemy attack.
There are different types of elemental effects such as Fire (burning)
and Frost (slow), along with negative states such as bleeding, sleep
and stun. There are also buff (and de-buff) states increasing (or
decreasing) armour or attack. This is also combined with different
enemy stances such as riposte and reflect, forcing you to use a
variety of attack types to win a battle. So yeah, a lot more depth
than you might expect, but unfortunately it never quite results in
battles that are as interesting as this extensive framework should
allow.
This is partly due to the rather limited class and skill system. By
the time you are around half-way through the game, you’ll have
unlocked all of your class abilities, and probably fully upgraded
your most useful special abilities. You very quickly establish an
effective battle routine to deal with your opponents, and there’s
very little reason to deviate from that as you progress. As a result,
I found battles got rather tedious towards the end of the game. And
upping the difficulty doesn’t increase the complexity or challenge
of the battles, it simply makes them take longer to complete.
And this really is the game’s biggest problem. Although the combat
framework has all these nice little elements (stances, state effects
etc) it never really makes proper use of them, and battles quickly
grow rather dull. It needed more varied styles of formations and
tactics used by enemies as you progress to keep you on your toes. It
has a great deal of enemy variety, but they all tend to follow
similar patterns, so even very early on in the game, you’ll have
encountered and know how to counter just about every attack pattern.
As it is, groups of enemies tend to repeat the same system and
pattern of attack time and time again, and once you’ve figured out
the most effective way to beat it, these repetitive battles can get a
bit irritating to play.
This is made worse by the lack of class abilities. The level cap is
15, and honestly, it feels like half of what it should have been. I’d
nearly hit it before I was even half-way through the game, and I’d
have loved another 15 levels to progress through with at least
another 4 special attacks to unlock. This game really would have
benefited by double the amount of skills and upgrades to keep combat
and character progression feeling fresh and interesting all the way
up until the end.
So what’s the final verdict? Well, if you’re a South Park fan, I
think you’ll love it. If you’re like me, not exactly a fan, but
you have enjoyed the show at one point or another, then you should
get a lot of enjoyment out of this. But if you’re not that
interested in the show, but are curious about the RPG aspects, then I
couldn’t really recommend it, as although the framework has depth,
the execution (in terms of the combat, class and skills system) isn’t
as good as it could be.
That said, The Stick of Truth is one of the most clever and amusing
games I’ve played, and certainly one of the best licensed games
ever created. What it may lack in terms of its combat and class
system, it more than makes up for in just about every other area.
It’s not simply a South Park game. It is South Park. And
that’s pretty damn impressive.
8/10
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