Sunday, 28 January 2018
Tuesday, 23 January 2018
Now Watching: Blade Runner 2049
After
seeing Blade Runner 2049 someone asked me ‘was it good?’ and all
I could think to reply was ‘it wasn’t bad.’ I was
conflicted. It took some time – and a second viewing – to figure
out exactly how I felt, but I finally struck upon the word that best
summed it up – inconsequential.
Blade
Runner 2049 isn’t a ‘soft reboot’ but a direct sequel to the
original – detrimentally so, in my opinion. The opening act is
strong, as we’re introduced to Officer K (Ryan Gosling) and Joi
(Ana de Armas). Their relationship, and K’s investigation build a
compelling and engaging first act. The second, with the
reintroduction of Deckard (Harrison Ford) is equally so.
But
it’s with the opening to the third and final act, that I feel Blade
Runner 2049 loses its way. Everything up to this point in terms of
pacing, structure and dialogue is nearly perfect. But as the film
should be building upon this fantastic foundation to an equally
fantastic conclusion – it rapidly falls apart.
The
dialogue becomes noticeably clunky. The pacing is off. The plot
suddenly feels contrived. It almost feels like the entire final act
was rewritten and re-shot. Either that, or they just didn’t know
how to appropriately end it. It’s hard to be sure, but I get
the impression they had one eye on a potential sequel – and in
doing so, didn’t deliver the satisfying conclusion this film
desperately deserves.
The
ending to Blade Runner 2049 feels like misguided sequel bait. It’s
a real kick in the nuts, because it results in a film that ultimately
feels inconsequential. I felt
deflated at the end, as if nothing I’d seen had really led
to anything. It felt a little like sitting through a two and a half
hour prologue to the
next story they want to tell.
In
many ways, I kind of wish 2049 wasn’t
a direct sequel at all, and instead focused on its own original story
and characters. After my first viewing, I wondered if it was the old
plot elements intruding upon the new
that bothered me. But after my second viewing, it became clear the
problems only really begin with the opening of the third act.
As
a result, 2049 doesn’t end in a manner that feels satisfying for
either K or Deckard. Very little feels resolved. It’s an
awkward, abrupt final act that bothers the hell out of me, because
everything up until that point is so damn fantastic.
Overall,
I’d probably say I enjoyed 2049 more than the original, but it just
doesn’t provide the satisfying conclusion I feel it deserves. It
fell flat for me, leaving me confused and disappointed and wondering
why it went so wrong. It ends up feeling like a misfire – so much
fantastic build up, only for the final shot to be a dud. But hey, at
least it’s a very pretty one.
7/10
Monday, 15 January 2018
Now Playing: The Long Dark
The Long Dark is a first person, wilderness survival game. It launched as
an Early Access title in 2014, but has since officially released –
though it’s still not entirely complete. There are two main modes
of play – Story and Survival. The Story mode is episode based, but
only two of the planned six episodes are currently available. The
Survival mode is a customisable sandbox where the goal is to simply
stay alive as long as you can.
I
began The Long Dark with its Story Mode. You play as Will, a pilot
who crashes in the wilderness following some kind of natural
‘geomagnetic disaster’. Your ultimate goal is to track down your
missing ex-wife, which means following her path through the
wilderness whilst also trying not to die of thirst, hunger, the cold
or angry wolves.
The
first episode is essentially the ‘tutorial’ designed to teach you
the basics of survival. It does a decent job of it, but
there’s still a lot you have to figure out yourself via trial and
error. Unlike the Survival mode, there are NPCs to interact with –
one in each episode – and these give you additional missions and
objectives you’ll need to complete in order to progress.
The
first episode feels a little rough, and I encountered a few bugs
mostly to do with item interactions not triggering when they should.
The second episode is a little more polished, with 3 connected maps
and more compelling story elements. A lot of the NPC quests do
devolve into basic ‘fetch me X amount of Y’ bullshit, but episode
2 does add some fun ‘set piece’ style sequences in the form of a
bear hunt and your final escape through a dam.
The
integration of the story and missions into what is primarily a
sandbox focused title doesn’t always work, but episode 2 makes some
smart choices to balance this out, and hopefully they’ll continue
to learn and improve upon this balance as further episodes are
released.
In
all, I played the Story mode for about 20 hours, so it’s a pretty
substantial piece of content, even incomplete – although it should
be noted that a lot of that time is spent travelling or fetching
stuff. By its nature, The Long Dark is a very slow paced game, so
it’s easy to clock up a lot of hours without much really going on.
Many
will consider the fully customisable Survival mode to be the real
meat of the title, but a part
of me prefers a more objective focused adventure to just survival for
the sake of it. It’s an impressive mode, no doubt, with so many
difficulty settings to choose between, plus an extensive range of
custom options, but I’m not sure how long it can really keep me
engaged.
Like
so many survival games, once you get yourself established with a
regular supply of heat, water and food, you fall into a repetitive
pattern. You have to, really, because it’s the most ‘efficient’
way to play and survive. The mode uses a perma-death system, so
taking risks isn’t exactly encouraged. It’s very enjoyable in the
early stages, as you scavenge for supplies, tools and weapons, but
becomes more of a monotonous grind as you progress.
Time,
in many ways, is your most valuable resource. Everything you do
requires time – eating, drinking, cooking, crafting and exploring.
Managing your time is key to your survival. It can feel a little
silly at times, as even basic actions take far longer than they
really should.
Even
with a decent axe, it can take up to 45 minutes of game time to break
down a rickety chair, which in reality I could probably disassemble
by hand in about 10 minutes. The way the game handles thirst and
hunger can also feel a little . . . off. During one stretch of
Episode 1, it seemed like I was eating five steaks a day and my guy
was still complaining he was hungry – although I suspect
this may have been a bug, because it seemed to settle down after
hitting another story trigger.
As
far as the general survival mechanics go, The Long Dark is fairly
comprehensive and provides a compelling and enjoyable experience.
It’s not striving for absolute realism, but to walk that fine line
between realism and fun – and in that sense, it does a
pretty damn good job. There are a few oddities – such as your
inability to jump, or even climb over a tiny fence, but this may just
be an engine limitation.
Wildlife
has some terrible path finding, but it’s not a major issue.
Graphically, its cartoon style doesn’t detract from the serious
nature of the gameplay, and lends itself to some lovely environmental
visuals.
Overall,
The Long Dark is one of the few titles that’s emerged from early
access in a more impressive state than it began. With regular updates
and fixes, and what appears to be a good level of community
engagement, it’s a great example of early access done right.
Despite my concerns about the longevity of Survival mode, I am
looking forward to the next Story episode to see where it goes.
7/10
Tuesday, 9 January 2018
Steam Winter Sale: Damage Report
The
Long Dark is a game I’ve been keeping track of since its early
access release. I’ve thought about picking it up in a few previous
sales, but I wasn’t quite sure I’d like it. But it’s now out of
early access, and with a hefty discount, I figured it was worth a go.
I
already own Bayonetta on 360 and WiiU, but the PC version looks like
it might be the best, so I had to get it at some point. I’ll be
getting the Switch version too. You can never have too much
Bayonetta.
Vanquish
is another title I already own, but the PC port is looking like the
definitive version. I’m curious to see if I enjoy the game more
without the frame rate issues it suffers on 360, or if I’ll still
feel it’s a stylish but ultimately shallow shooter.
Ikaruga
– another game I already own, this time on GameCube. But I
never played much of it on GC, and the PC version was only a couple
of quid, so I thought it’d be a nice addition.
And
finally, Game of Thrones by Telltale. I watch the show, even if it
seems to get worse every year. I like the world, so I’m curious to
see how the game integrates its story and characters into the
existing narrative.
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