Monday, 28 September 2020
Tuesday, 22 September 2020
Now Playing: DOOM Eternal
I really wanted to take more screenshots of Doom Eternal. The game is a veritable visual feast, with gorgeous environments and stunning backdrops. Unfortunately, taking screenshots proved to be the one technical hitch I experienced with Eternal – every time I tried to take a screenshot, the game would crash.
I wasn’t alone with this problem and I tried various fixes suggested online, but nothing would stick and nothing would work, regardless of which screenshot utility I tried. So the screenshots you see accompanying this review are all I was able to get and all I have to work with. It’s a damn shame because Eternal is a beautiful game and none of these shots really do it justice.
They also include elements of the UI I later switched off or scaled down because they’re far too intrusive. The UI in Eternal is, thankfully, fully customisable and you’ll likely want to turn much of it off because the default settings are far too cluttered. Despite this one irritating issue, I had no other technical problems with Doom Eternal. The game ran smooth as butter regardless of how crazy things would get on screen – and things can get pretty damn crazy.
If you’ve played Doom 2016 then you’ll feel immediately at home in Eternal – it doesn’t seek to reinvent the wheel and many of the systems and mechanics of that game continue here. The weapon selection is practically identical, with each weapon possessing two alternative fire mods, each with combat challenges to complete.
Whereas 2016 ramped up the action more as it progressed, Eternal kicks off in high gear and never lets up for a single moment. The visuals, as I’ve already mentioned, are fantastic, and the music is absolutely perfect. Purely in terms of moment to moment gameplay, Doom Eternal is very nearly perfect. The combat is exceptional with a wide variety of weapons, mods and abilities in addition to a strong, if mostly familiar selection of enemy types. Like 2016, Eternal allows the player to be creative in how they approach every fight – you can switch weapon mods on the fly, mixing up your style of play depending upon what the situation requires.
And every weapon and every mod, although always useful in a pinch, also has an optimal use against particular enemies. The combat is fast and frantic, but you always feel in control and you soon learn to make split second decisions as to what weapon or mod will be most effective as you string a chain of kills together, one demon to the next.
If there’s one aspect of the combat I wasn’t totally enamoured with it was the inclusion of the ‘empowered totems’. These boost the health and attack power of demons in a combat arena and continually re-spawns them until the totem is destroyed. It creates a silly situation in which you charge about the arena, attempting to locate the totem because fighting the demons in this situation is a waste of time until it’s been destroyed.
Thankfully, there’s only a handful of areas that do this. The game does introduce an enemy later on which has the same abilities as the totem – boosts demon stats and spawns new enemies. But this is a target you have to track and fight, not just an annoying little totem you have to hunt down because it’s tucked away in some small corner of the map.
Another minor annoyance is the ‘sticky floor’ type which, as part of a larger arena as a hazard to avoid I’m totally okay with, but there are a few moments when you’re forced to trudge your way through this shit and fight enemies at the same time. One of the joys of combat in Doom Eternal is how mobile you are, so when that’s taken away from you, it becomes a lot less fun.
In terms of campaign length, Eternal is fairly comparable to 2016, so you’re looking at about 15-18 hours to complete if you also want to scratch off all of the challenges and discover all of the collectibles. The maps are varied in terms of environmental design and thanks to the expanded movement options, now offer a basic, but fun range of platform style puzzles. You can now swing from bars to reach higher points and grip certain walls to climb. It is, admittedly, a little weird at first, but you soon get used to these new abilities as you traverse the maps and seek out the various secret areas.
There are a handful of boss fights in the game, although this is one area I was a little disappointed by. I really wanted a few more, including some mini-boss style encounters to help mix things up. The game relies very heavily on a repetitive rotation of demon spawns in later combat encounters, so you always know what’s coming next.
I don’t want to sound too nitpicky about Eternal because the game is, overall, pretty damn fantastic and one of the best shooters you’ll ever play. There were just these little annoying design choices that sadly hold the game back from being pretty much perfect.
There’s a new Multiplayer component in Eternal, but I really have no interest in it, just as I had no interest in the pretty bad MP of Doom 2016. I guess they think it’s a way of keeping the game active and the player base engaged, but I can’t say I care for it. I am pretty interested in future single player expansions, though.
Overall, Doom Eternal is an absolute blast of a game and those few minor annoyances don’t detract too much from what is easily one of the best shooters you’ll play. Compared to 2016, I’d say Eternal is a more refined game with more variety to explore. The story delves more deeply into the lore of the slayer which is neat for those who care, but never intrusive for those who don’t. It’s a great sequel but you certainly don’t need to play 2016 to enjoy it. If you enjoy first person shooters, it’s a must buy.
9/10
Monday, 14 September 2020
Total War Saga: Troy: First Impressions
Visually, Troy looks great with what is one of the most gorgeous campaign maps we’ve ever had in a Total War game. It’s vibrant and alive and it captures the setting beautifully. The art and UI work is also perfect for the setting and does a fantastic job of immersing you within the period.
Monday, 7 September 2020
Now Playing: A New Frontier
I guess that’s my fault for not actually reading the game description before I picked it up in the recent Steam Summer Sale. It was a surprise then, but I wouldn’t say a disappointing one – by the end of the game, I’d quite enjoyed my time with Javier, and I liked the way Clementine factored into his story, her character and your interactions with her shaped by those key choices in the previous games.
It does feel a little cheap, however, considering how varied the endings of Season 2 could be. A New Frontier does take those endings into consideration and presents the player with varying flashback scenes depending upon your choices, but it feels more like a quick way to tie those loose ends together and put Clementine back onto a single track.
But that’s not entirely unexpected. These games always have their limits when it comes to pushing their branching narratives. At some point, those loose threads have to be weaved back together. Like the previous Seasons, A New Frontier has a lot of ‘big’ choices that don’t really change anything at all – whatever option you pick, the outcome will always be the same.
What it does do well (and probably even better than what I remember of Season 2) is to give your minor choices more impact. These don’t dramatically change the direction of the core narrative, but they do shape your experience as you play and do result in various characters living or dying as a direct result of your actions. Ultimately, the story is always heading in the same direction, but the path you take to get there will feel unique and personal to you because of the choices you’ve made.The story of A New Frontier revolves around Javier and his family. Like Clementine, he has several flashback scenes, establishing the key relationship between him and his brother. Overall, I liked Javier and the new characters introduced, but I was still more interested in what was happening with Clementine. The game was noticeably less interesting when she wasn’t around.
Overall, A New Frontier was a fairly enjoyable story to play through and I was pleased by the scene variations based upon your choices – not only the choices you make here, but the choices you made in the previous seasons. I don’t think it’s as good as Season 1 or 2, but if you liked those and haven’t yet played this, then I’d say it’s still worth checking out on sale. I think I’ll also pick up the final season in the near future to see how Clementine’s story ends.
6/10