Because
I can’t remember if I actually played Tales of Symphonia or not,
I’m going to say that Tales of Arise is the first Tales game I’ve
played and as such, I’m not really the best person to say if it’s
a good ‘Tales’ game or not. I can’t compare it to other games
in the series. I can’t say what it does better or worse. All I can
can do is review what I played, and what I played I really enjoyed.
Tales
of Arise begins with a mysterious masked slave living in the harsh
realm of Calaglia. ‘Iron Mask’ doesn’t remember anything about
his past, at least not until he encounters Shionne, a Renan woman on
the run from her own kind. The Renans have enslaved the people of
Dahna for 300 years, harvesting their astral energy as part of a
contest to determine their next Sovereign.
The
Renans come from the artificial moon of Lenegis, and they divided
Dahna into five realms, each controlled by a Lord tasked within
harvesting astral energy of a certain elemental type – fire, water,
earth, wind and light. Iron Mask, who we later come to know as
Alphen, decides to join the local resistance against the Lord of
Calaglia, aided by Shionne.
As
you can probably guess, the Lord is defeated, but then Alphen sets
his sights on liberating all of Dahna, which means travelling to four
other realms and defeating four other Lords, each with an affinity
for a particular type of astral energy. Shionne has her own reasons
for fighting against her own people, reasons that become more clear
as you progress.
As
far as setting up the plot goes, it seems fairly obvious how the rest
of the game will play out. The first region is ‘fire’ based, so
most of the enemies you’ll fight will have a weakness to water
based attacks. The next is a region blanketed by snow so – you
guessed it – fire is now your friend. As you progress through each
realm you’ll encounter new characters who will join your party and
your fight against the Renans.
It
might sound fairly by the numbers but the game does eventually go in
a direction that you might not expect. Liberating all of the realms
isn’t the end of the story – far from it. There’s a lot more to
the game and the story beyond this that I’m not going to spoil. And
the story can get surprisingly dark at times, exploring themes like
slavery, exploitation and genocide.
Overall,
I really liked the story and the characters and the direction the
game takes. I do have my issues with various aspects of it and I’d
probably be dead of alcohol poisoning if I took a shot every time
Alphen says ‘Shionne . . .’ in his concerned voice but overall, I
liked it. If I had one major criticism of the story, it’s the
pacing once you finish the fifth realm.
There’s
a section beyond this where you feel like you’re just running from
one cut-scene to another for a couple of hours. It’s just an
endless series of info dumps and exposition scenes to set up the
third and final act. The game also, for some bizarre reason, unlocks
a lot of post-game content at this stage, but because there’s no
indication for what a quest’s recommended level is, you’ll waste
a lot of time travelling to these quests, only to discover they’re
intended to be played post-game when you’re 10-20 levels higher.
Tales
of Arise isn’t open world, more a series of smaller, interconnected
levels which works quite well. It is a fairly linear path through
each environment, but there are times where that path will branch,
offering alternative ways forward, or optional enemies to fight in
exchange for various rewards. And the environments, it must be said,
look fantastic. The game uses this lovely ‘watercolour’ style and
because each level is fairly small, they’re all well designed and
highly detailed.
The
character models are anime-as-fuck and they all look good, but I do
wish there was a lot more costume / armour variations. The vast
majority of armour you’ll buy or discover won’t actually have a
visual model – they’re purely stat based. In fact, even by the
end of the game you won’t have a great deal of choice when it comes
to your character’s appearance. I do like that you can set their
visual appearance separately to their equipped gear, but the range of
gear that actually has a distinct visual appearance (and isn’t just
a differently coloured reskin) is disappointingly small.
The
enemies you’ll fight are all pretty cool, although there are a lot
of reskins here too. As you might guess, you get elemental variations
of a lot of the basic enemy types – the fire bird, the ice bird
etc. But there are a good selection of unique enemies – Gigant
Zeugles – to fight beyond the story based boss characters too.
In
terms of side content, there are 70 side quests to work through which
mostly just involve collecting various items (which you’ll probably
already have if you harvested the previous area thoroughly) or
killing specific enemies. There’s an arena based ‘training
ground’ where you can engage in solo challenges for each one of
your six party members, or a series of group fights. These are worth
doing if you want to unlock more cosmetic customisation options for
your characters and also for experimenting with each party member and
their unique skills.
There’s
also a lot of really enjoyable post-game content to work through and
I’m pleased to say, none of it feels like a grind. I finished the
main quest around level 60, but the game has a level cap of 100. I
was worried the post-game content would just be one long grind but
you actually have a series of fairly short but enjoyable dungeons to
work through and you’ll level up to around 90 or so without the
need to repeat any content or grind any enemies.
The
only time I needed to grind a little was right at the very end when
I was level 95 and I’d completed absolutely everything else – I
just had to fight the final ‘secret’ boss 3-4 times to push me up
to the level cap. And I’m not someone who typically bothers too
much with post-game stuff. But I liked Tales of Arise enough to do
everything – even the fishing. And I think that’s because Arise
didn’t waste my time.
It
always gave me new content to explore appropriate for my level from
beginning to end. It didn’t require me to grind for experience,
gear or items. It gave me a generous amount of fast travel points on
each map so I didn’t have to waste time backtracking through
previous areas. Even the fishing mini-game accommodates the player by
telling them exactly what kind of fish are in each location and
marking each type off as you catch them so you’re never struggling
to recall what you need or where.
What
really keeps you playing Arise though is the combat. You begin with
just Alphen to control, but by the time you reach the fourth realm
you’ll have a party of 6. You can switch between characters at will
during a fight in order to utilise each character’s specific skills
to their best effect. You have a basic combo move and you can set 3
different ‘artes’ for ground based attacks, and 3 for air. Later,
you’ll unlock the ability to have a second set you can switch to on
the fly for a total of 12 possible active artes per character, per
battle.
The
artes are your primary way to deal damage and chaining them together
builds up your combo. They come in the elemental variations that
you’d expect, so utilising the right kind of arte against the right
kind of enemy is important – and you can switch them in and out
mid-battle as much as you want. As you attack enemies each member of
your party will build their ‘boost’ meter and once that’s full
you can trigger a special attack. Boost moves aren’t just about
dealing damage though as each character has a boost attack for a very
specific purpose – one is used for breaking armour, another to
interrupt enemy spell casting – so you need to use them at the
right time targeting the right enemy for them to be effective.
Your
artes cost ‘AG’ points to use and when you run out you’ll have
to resort to regular attacks to recharge them – but you’ll likely
also lose your combo. However, activating a boost attack at just the
right time can immediately restore your AG, letting you keep
pummelling away.
When
you attack an enemy and whittle away at its health you’ll build a
separate combo bar which, when full, will let you activate a ‘tag’
special move in which two of your characters (somewhat randomised,
based on who you initially choose) will unleash a devastating attack.
Your party can also enter an ‘overlimit’ mode in which artes no
longer cost AG points to use, and by performing a combo combining a
certain number of different artes, you can perform another special,
very damaging attack.
As
you can guess, it’s quite a lot to keep track of and when all of
these various artes are popping off all over your screen at once, it
can get a little crazy. But the game does ease you into all of this
madness by starting you off with only Alphen and a limited number of
skills. Of course, Alphen himself has some unique abilities in
combat, with the ability to utilise the ‘blazing sword’ which can
massively increase his damage output at the cost of his health.
Alphen
is, more or less, the main guy you’ll play as because a) his boost
ability to immediately down pretty much any enemy is by far the most
valuable and b) his blazing sword is by far the fastest way to
inflict heavy damage. That said, there will be fights and particular
enemy types where it’s actually much easier and more efficient to
switch to one of the other characters, or switch between them as the
fight progresses. This will, however, depend upon your chosen
difficulty.
Difficulty
doesn’t really impact anything in Arise – I think you earn a
little more level experience / sp points (used to unlock skills) per
fight, but the difference is negligible. So you really can play on
whatever you find comfortable but I’d actually recommend playing
Arise on the Hard difficulty because that’s where, I think, the
combat becomes a lot more interesting. On lower difficulties you can
pretty much just button mash your way through fights. It’ll look
cool, no doubt, thanks to the flashy animations, but it’s not much
of a challenge.
On
hard though, that’s when you really do need to think about how to
approach each fight – which character will be most effective to
control, who to switch to as the fight progresses, the timing of
boost attacks and ensuring you have the right artes equipped based on
the enemy’s elemental weakness. It’s also more important to set
up your party tactics – specifically when to use certain items or
healing spells based on the percentage of damage you’ve taken. You
have a limited pool of ‘CP’ points in a fight you can draw from
for healing spells, so you need to use them carefully.
Oh,
I almost forgot! There’s also a perfect dodge mechanic in Arise
which, if performed correctly, can trigger a damaging counter-attack.
I knew I was forgetting something.
Party
AI, when you’re not controlling them, is . . . okay. It’s not
amazing, but it does the job. They don’t tend to prioritise artes
with an elemental focus against an enemy weak to that type of damage,
so that’s why it’s important to manually turn artes on and off
for them when you’re not controlling them directly. They can also
be really bad at the aforementioned dodging.
And
this is why, even though I’d recommend playing on Hard, don’t be
ashamed to knock it back down to Normal if a fight feels like too
much of a grind. I had to for a couple of the Lord fights when they
kept unleashing devastating AoE attacks that would totally wipe the
other members of my party because rather than dodging, they’d just
stand there and . . . die. You can only babysit them so much before
it gets kind of annoying.
Overall,
the combat has a lot of components, and it might sound kind of
confusing, but the game does ease you into things, one step at a
time, and by the time you reach the end of the game, you’ll be
managing all of this stuff without any trouble. There’s a ‘flow’
to combat, a groove that you just kind of slip into – switching
between characters, chaining together a combo, activating boost
attacks, triggering a counter before finishing an enemy with a
special before switching targets and moving onto the next. It’s
great.
Overall,
I thoroughly enjoyed my time with Tales of Arise. I liked the world,
the story, the characters, the visuals, the music and – most
importantly – the combat. My only real issues are the lack of
cosmetic armour options and those few hours of what feel like endless
cut-scenes following the fifth realm that totally kills the pace. Oh,
and don’t be put off by all the DLC shit. The level boosts and gold
packs really aren’t necessary at all so don’t worry about that. I
can’t say if Tales of Arise is a good Tales game or not compared to
others in the series, but I can say I really enjoyed it and would
recommend it.
8/10