Scarlet Nexus is a third person action-RPG set in a bleak (kind of?) future
where monsters known as ‘Others’ roam the ruins between cities
and teenagers with psionic abilities are recruited (or drafted?) into
a military style organisation to fight them. And this is the first
real problem I have with Scarlet Nexus – how muddled the setting
is.
Because
it is pretty bleak – everything outside of a couple of cities is in
ruin and even the cities aren’t entirely safe as Others can
materialise inside to snatch up poor civilians and eat their brains.
Despite this, everyone in the cities seems remarkably cheery even
though their world is on the brink of collapse and they’re fighting
a war they can’t win. Oh, and everyone in the city is under
constant surveillance for their ‘protection’.
The
teenagers recruited (or rather, drafted – it’s not entirely clear
if you can refuse your ‘recruitment’) into the OSF to fight the
Others are force fed drugs to prevent them ageing because as they
age, their psionic abilities decline. They’re also used to test
experimental technology that can f**k with their brains and make them
go mad.
This
all sounds horribly dystopian and bleak, right? Not that there’s
anything wrong with that – the idea of a society forced to take
drastic measures and turn children into soldiers in order to survive
is fine . . . if the game actually felt like it addressed or
reflected that reality through its story or gameplay.
But
Scarlet Nexus doesn’t really do that. It’s just so . . . anime.
It’s so f**king casual about what should be some pretty dark and
serious themes. All the characters are like walking anime stereotypes
and whilst all this horrible and dark shit is going on they all still
bounce around in a cheery manner, squealing with delight over a piece
of f**king cake or something.
If
the game was intended to be satirical – like these kids are
conditioned to accept this horrible reality they live in, in which
they exist only to be exploited until they die horribly in combat –
then it might kind of work. But it doesn’t, because Scarlet Nexus
doesn’t really bother exploring its own setting or the ethical
implications of how the OSF operates.
The
game does, at times, stumble towards a more introspective look at the
society and the world these characters inhabit, but it’s like the
game doesn’t want to commit to that and immediately jumps back to a
silly cut scene of anime characters doing silly anime things.
And
that lack of commitment also applies to the story which initially
seems like it will be about the nefarious activities of the city
government (good, and fitting with the dystopian nature of the
setting) as one of our two playable characters works to save her
sister. But then the game shifts gears and introduces a time travel
element – which is fine, and I was still pretty happy with the
narrative progression as this point.
But
then it shifts again and is also about a weird cult and people living
on the Moon and the game just can’t quite decide what it wants to
be about and at some point the Others stop really being an important
threat and instead become just a tedious obstacle between one
cut-scene to the next.
Scarlet
Nexus is way too long. It pads its content to an irritating degree.
First of all – ignore the side missions. They’re completely
worthless in terms of objectives and rewards. There’s plenty to
unlock but they’re nearly all fetch quests or ‘kill 2 of this
enemy using a specific attack or under these specific conditions’
which often involves playing in a way that’s not ideal and is
usually a chore to complete.
And
then we have the main missions which initially have a pretty good
pace to them, but as you approach the end of the game, the levels
just turn into these ridiculously long, linear corridors with clearly
signposted battle arenas and you just have to slog your way through
until the end. The game doesn’t try to do anything interesting in
terms of the enemy encounters or mechanics. It just throws more and
more of the same bloody enemies at you.
Seriously,
it gets f**king annoying, especially the last mission that involves
running through several linear levels (all reused assets from all the
previous mission locations) and fighting everything you’ve already
fought several hundred times all over again. It doesn’t make the
game more challenging, when you force me to fight the same big enemy
type four times in a f**king row in the same f**king arena, it just
pisses me off.
And
this is pretty frustrating because the combat of Scarlet Nexus is
actually really
fun, but the game drags on so
much and fights get so
long that you end up wanting to skip over them as quickly as you can.
You
have basic combo attacks that you can combine with a telekinetic
ability, but you can also activate different powers based upon the
unique powers of those characters within your party – add a fire or
electrical charge to your attacks, gain the ability to teleport, turn
invisible or move at rapid speed, for example.
You
can activate more than one ability at a time (with the right skill
point upgrades on the ‘brain map’) and combine them to
devastating effect. You also build a combo meter which, when full,
unlocks a ‘brain field’ effect which lets you inflict massive
damage on all enemies for a limited time.
There’s
a dodge and counter system in the game, and individual characters can
jump in to perform special attacks based upon their ‘bond level’
– which you can increase by using them more in combat or by giving
them ‘gifts’ between missions. There’s also a stylish finishing
move called a ‘brain crush’ you can activate by eliminating an
enemy’s armour – and it’s often easier to drain the armour and
crush them, than to drain their health.
There’s
weapons you can upgrade – although this system is pretty basic. The
cosmetic customisation is fun, however. Between missions you’ll
return to a safe house in which you can embark on ‘bond missions’
to get to know the characters, but these don’t really add much
because they’re designed to be played even once you’ve finished
the main story, so they don’t really touch upon current events.
They’re
fine, if you just want to sit back and watch a lengthy cutscene of
two characters slowly talking about flowers, and a few of them do
involve a little combat, but they don’t really factor into the
story at all and honestly, on my second run with the other character,
I just skipped them all because I really couldn’t care because the
charterers are so stereotypical and so bloody anime
it hurts.
There’s
two characters to play as in Scarlet Nexus – Kasane and Yuito. The
idea is that each has access to a different party (so, different
powers) and a different perspective on the story with unique
locations and enemies. It’s a clever idea, but it’s also kind of
bullshit.
Kasane
and Yuito play exactly the same. They visit exactly the same
locations. They fight – with the exception of one or two bosses –
the same enemies. And towards the end of the game, the characters
join up anyway, so you get exactly the same story and access to all
of the powers either way.
The
story isn’t complex enough that you’ll need to play as both to
fully understand it – which is good – but it also means the
gameplay, enemies and locations of both characters had to be
different enough to make playing through the game as both worth your
time. But they’re not so it isn’t. I did, but on my second run as
Yuito I just skipped everything I could – side content, bond
episodes, cut scenes. I didn’t miss out on anything new because
there’s really nothing new to see, learn or fight. It’s just more
padding.
I
feel like they should have condensed the campaign into a single story
and have you switch between Kasane and Yuito as you progress – that
way you could really separate the locations and enemies between them.
You’d have a tighter, more engaging experience and story.
Now,
you might think I kind of hated my time with Scarlet Nexus but that’s
really not the case at all. When I write so much about a game it’s
not because I hate it or I think it’s bad – if I felt like that I
really wouldn’t waste my time writing all of this – no, I write
so much not because I hate it but because I’m incredibly frustrated
by it.
The
combat is super fun and it lets you combine your powers and abilities
in cool, stylish and clever ways. The Others are these weird,
creepy creatures that all have unique and interesting designs. I did
like a lot of the characters, despite them being so painfully anime.
The world and story is pretty intriguing, even if the game is totally
muddled when it comes to both.
Scarlet
Nexus is a game that’s packed full of good ideas and it gets a lot
right, but it also squanders a lot of the potential packed into its
setting, story and mechanics. It’s the kind of game crying out for
a more refined and focused sequel. I really did enjoy my time with
the game and it’s a game I’d recommend picking up on sale if you
enjoy action-RPGs.
7/10