I’ve
started so many VR game reviews by saying ‘it’s like X game, but
in VR’ and I’m going to do it again. Into the Radius is like
STALKER but in VR. You play as an operative sent into the ‘radius
zone’ which is a contaminated area full of dangerous anomalies,
mysterious artefacts and hostile creatures.
You
start at a home base with a single pistol and a handful of supplies.
By completing various missions you’ll earn money and increase your
‘security’ level which allows you to purchase more supplies and
more powerful weapons. But the increase in security level also
increases the danger as you’ll be faced with tougher foes as you
traverse the zone.
The
basic gameplay loop works like this – you select your missions from
a computer, gear up, and then head into the zone. The zone consists
of five connected maps and you can unlock a couple of shortcuts to
some of these maps as you progress. You head out, complete your
missions and then head home to get paid. ‘Regular’ missions
reward cash, whereas the 9 ‘priority’ missions reward cash and a
new security level (up to level 5).
The
priority missions are, more or less, the ‘main’ story missions of
Into the Radius. A few of them are a little more elaborate than the
regular missions but for the most part, they’re still just a case
of travelling to a location and retrieving an object. You will face a
lot more (and tough) enemies in these missions though so you really
need to go prepared.
For
a gameplay loop, this all works quite well. It’s pretty satisfying
returning home with 4-5 missions completed. You get paid, sell any
items you scavenged in the zone you don’t need, re-stock the
supplies you do, and then you do it all over again.
Where
Into the Radius really shines is the level of VR interactivity.
Weapons and equipment will degrade over time, but you can manually
clean and maintain them. You can pay to have it done automatically,
but there’s something quite satisfying about taking the time to do
it yourself. In fact, the way all the weapons work in terms of
loading ammo or equipping modifications feels really good in VR.
I
also like the backpack system in which you can organise everything
you’re carrying. It’s simple, but effective. There is a weight
system in the game, so that’s something to take into consideration
as you prepare to head into the zone. A longer excursion will require
more supplies, but that means carrying more weight which impacts your
stamina.
There’s
a lot of other little touches I like – the way you eat from tins
with a knife, the way you can light a cigarette and smoke, the way
you can play a guitar . . . it all builds a more immersive and
interactive VR experience.
So
far, so good right? Unfortunately, Into the Radius has a lot of
problems holding it back. The missions are pretty repetitive, often
sending you to the same place to do the same thing multiple times.
They are nearly all of the ‘go to X and retrieve Y’ variety aside
from a few that involve clearing an area of enemies or taking
pictures of specific enemies.
And
some of these missions can be bugged such as a critical item not
spawning or (the most common issue I encountered) enemies not
spawning in an area you’re supposed to clear. Fortunately, you can
abort a mission that’s bugged and select another back at home base,
but you’ve now wasted your time and resources travelling to that
location and it’s pretty damn annoying.
Also
annoying is the way items you drop can fall through the floor. You
can usually retrieve them using the ‘teleport’ grab, but
sometimes they just get lost forever which is pretty infuriating if
it’s an ammo clip you ejected in a tense moment.
As
I played Into the Radius and explored the zone I encountered numerous
areas where the map geometry was just ... missing, such as holes in
rocks through which I could see the void below. Or I’d be running
along a path only to realise I was now stuck half-way in the floor,
forcing me to carefully backtrack my steps so I didn’t fall through
entirely.
And
the maps in terms of visuals could really use an overhaul – they’re
all very grey and drab with no variety. There’s a lot of empty
space to traverse with some really bad looking trees. The interior
locations are nice and it’s in these (particularly at night) where
the game really shines and leans more into the horror aspect that I
was hoping would be more prevalent.
Shadows
on the ground frequently glitch in and out. Enemies get stuck on
terrain. Your VR ‘body’ is sometimes more trouble than it’s
worth as you crouch down to open a drawer and your legs get in your
way – your shadow though is pretty damn hilarious. Cupboard doors
and desk drawers often bug out and detach from the unit, floating in
the air above or to the side.
Some
enemies can shoot you through walls. Sometimes they can hide behind a
metal rail, but even though there’s holes in the rail you should be
able to shoot through, the game treats the whole thing like an
invisible wall so your bullets just ricochet off nothing.
I
find this really disappointing because, if the game
wasn’t quite so rough around the edges, I’d be happy giving it a
higher score. The core gameplay loop and the VR interactions are
really quite fun. But the game has a serious lack of polish when it
comes to the environments and a serious lack of variety when it comes
to the missions.
Into
the Radius really needs to give the player more interesting stuff to
actually do, in more diverse and more dense environments. And it
needs far more polish because there’s far too much stuff that’s
either bugged or broken spoiling the experience.
Despite
my issues with it, Into the Radius is still some of the most fun I’ve
had in VR and it’s a game I want to play again. I actually think
it’s a game that’s best experienced on the hardest difficulty,
but I don’t think I’d want to try that until some of the issues
I’ve raised are fixed. Overall, I’d still recommend Into the
Radius even in it’s current state, but I really hope the developers
continue to work to polish, expand and improve upon it because, if
they do, it really could be quite special.
6/10