Scorn is a (sort of)
horror, (sort of) puzzle and (sort of) action game that I picked up
on sale recently. I say it’s ‘sort of’ those things because
it’s a little bit of everything but it doesn’t really excel at
anything. The reason why I was interested in Scorn and, frankly, why
anyone probably will be, is the visuals. Clearly inspired by the art
of H. R. Giger, the visuals are the only real standout feature of
Scorn, although they’re also not without issue.
I like how the main
menu opens immediately into the game. There’s no exposition in
Scorn. No cutscenes. The ‘story’ such as it is, is told entirely
through the environment and your actions. It’s a story that does
leave various aspects to your own interpretation but it provides
enough information for you to come away feeling satisfied by the
narrative. Well, I did. Others may find it frustratingly obscure.
As you traverse the
impressive looking environments you’ll come across various puzzles
to solve in order to progress. These are all fine. There’s nothing
particularly challenging, but there’s nothing that’s too easy,
either. Some require a little trial and error to figure out, but
nothing that should annoy.
You’ll also have to
fight a few enemies on your way. You can avoid a lot of these, and
I’d recommend you do so where you can because the most common enemy
you’ll face is of the irritating ‘spit goo at you’ variety
which is never fun. There’s a couple more, but nothing very
interesting. I do like the weapon / tool design though and how it
integrates into the experience.
Your path through the
game is entirely linear which does feel like a missed opportunity.
The first puzzle, for example, has a couple of different solutions. I
thought all the puzzles might offer a couple of different choices on
how to proceed but unfortunately not. It’s a shame because doing so
might have then resulted in a different outcome or ending based on
the choices you made.
But no. After the first
puzzle, everything is a linear progression and there’s no
alternative ending. Not that I thought the ending was bad, just that
an alternative path through the game might have encouraged another
play.
Because Scorn, for me,
is very much a ‘one and done’ kind of game. It’s short –
about 4 hours max – and it has zero replay value. The visuals are
great, but the style can grow repetitive in some areas and can result
in some confusion when trying to navigate identical winding paths.
There’s a strong atmosphere to the world but I never really found
it as imposing or intimidating as I think was intended. The puzzles
are fine – what few there are – as is the combat – what little
there is.
Overall, I’d have to
say I did enjoy the experience and I’m glad I played it, but I’m
also glad I picked it up on sale. So I would recommend checking out
Scorn, but only if you can get it on the cheap. It’s a decent
experience which I felt was worth my (4 hours) time.
6/10