I didn’t exactly go into this with high expectations. I’d played
the demo prior to release, and that convinced me to avoid it. But
spin on a few years and I wanted to kill some time before the Rome 2
release. On sale, Dragon Age 2 was an intriguing proposition. So I figured it
was time to give it a shot. I’d thoroughly enjoyed the original
Dragon Age: Origins, after all. Perhaps there was still some good to
be found here. Perhaps I would be pleasantly surprised. And in some
ways, I was. But overall, DA2 is a rather terrible game and a massive
step back from the far superior original.
So I think we’d better start with the good stuff. Hawke, the main
character, is a wonderfully sarcastic bastard. No matter the
situation, he’s got an entire arsenal of snappy replies. I chuckled
a lot at his responses. His character is kept fairly consistent
across the three core dialogue choices (Good/Neutral/Bad) and all are
usually amusing. Without the dry wit of Hawke, I don’t think I
could have made it through to the end.
Next up is your companion characters. These are a bit of a mixed bag
as you’d expect, but overall, very good. Varric is awesome from
start to finish. Merrill was initially irritating, but she quickly
grew on me. Aveline was solid, and Fenris was surprisingly good too,
despite a rocky start. Anders was fantastic. No, wait. He was mostly
terrible and whiny. But it was fantastic when I stabbed him. (Whoops,
spoilers!) So yeah, companions, overall, are decent enough, and
combined with Hawke, make the game just about tolerable to play.
The story. This is also a bit of a mixed bag. On the one hand, I
liked the concepts behind it and the setting. A more focused story,
set in a single area, set across many years as Hawke builds his
reputation and wealth in the city of Kirkwall. No ‘end of the
world’ nonsense, more odd jobs and such building to an inevitable
confrontation that’s simmering throughout the entire game. So it’s
interesting in concept, but certainly not in execution. In
fact it’s all handled rather horribly unfortunately.
So...good stuff done. That was fast. Now onto the bad stuff. Dragon
Age 2 feels like a test build of a game. Like an alpha version that
was shipped by mistake. It feels messy and incomplete. It’s biggest
flaw relates to its use of environments and levels. Despite being set
largely in a single city, that city is bland and boring to explore.
It’s empty, ugly, with a lack of detail, charm or character. It’s
a series of corridors and boxes with a few prop baskets placed here
and there. I’m astounded by how bad it is. You can switch to the
city at night, but this just makes it even less populated and…uh,
darker. The city also doesn’t change at all over the years that
progress.
These problems also apply to the other environments in the game. The
opening is a prime example of this – a long, brown, muddy corridor
with no detail and blocky hills. To make matters worse, the game
recycles the same 3-4 maps for every mission. There’s a single
‘cave’ map for example, which is used for everything from mining
tunnels, to slaver hideouts. These maps are designed in a linear,
dull fashion, with generic props that enable them to (sort of) fit a variety of potential
settings.
As a result they just feel lazy and irritating to fight through for
the seventh bloody time. I cannot believe anyone thought this was
acceptable. If it only applied to side missions I’d cut it some
slack, but no, even primary missions use the same recycled assets
over and over again. And given that the game is set in a single
location, this lack of attention to detail and level design is
shocking.
It also doesn’t help that even though you can warp between areas of
this crappy city map, it always deposits you very far from your
destination, meaning you have to run through these empty streets all
the time, sometimes getting interrupted by magically spawning
bandits. (Oh, and just because you reset the mini-map every time I
revisit one of these recycled areas, doesn’t make it a ‘new’
location. You can’t fool me like that, DA 2!)
Oh right, combat. Enemies seem to spawn out of thin air (or just
‘jump’ into the action out of nowhere) and half the time the
enemy types don’t even make sense for the environments you
encounter them in. In the city, thugs may randomly attack you as
other NPCs stand and chat in the middle of your bloody battle. Combat
works fairly similarly to the original game, but is now far more
frenetic and bloody, enemies often exploding into ridiculous showers
of gore. I guess it’s better than their bodies magically popping
out of existence though, which also happens a lot.
When you reach Kirkwall early in the game you get a choice – to
work with a smuggler or a mercenary. I chose smuggler, expecting it
to tailor my early missions...oh wait, no. No smuggling! The game
advanced forward a year and I missed it all. Yay? Now I’ve got to
raise some coin to fund an expedition by doing odd jobs? Fair enough,
you think, until you reach the ‘expedition’ and it lasts all of
twenty minutes.
Towards the end of this section, one character just dropped dead.
Just dropped. It was very awkward and I burst out laughing which is
probably not the intended reaction. But there’s a lot of moments
like that – where the scenes are edited badly, or dialogue is
delivered so flat, and combined with weird timing and bad facial
animations it just gets very, very funny during ‘serious’
moments.
At this point I was about ready to stab a fork in my eye and quit,
but I played on, thankfully Hawke keeping me entertained because the
gameplay certainly wasn’t. Some missions are more interesting than
others, but certainly not in how they play out because they all play
out exactly the same. Go to A. Go to B. Kill several packs of
spawning enemies. Return to A. That may read like the bare bones of
quests in any RPG, but in this case I’ve not actually boiled
it down at all. That’s really all it is. The bare bones. No
depth, no detail, no variety, no interest.
I could go on and on about this, but I think I’d better just try to
keep this concise and wrap up: Terrible, generic gear choices. I
didn’t bother buying/selling anything because it’s just not worth
it. I think I can count on my hands how often I changed gear because
such progression is practically non-existent. Barely any companion
gear customisation. Just a choice of generic bonus rings.
Crafting/enchantment is pointless. Dialogue wheel is a horrible
choice compared to the text responses of the original.
So to sum up, Dragon Age 2 is a short, linear, dull and painful
experience. It feels, plays and looks unfinished. Play Dragon Age:
Origins instead.
3/10
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