Supreme Commander is a sci-fi RTS game set during the ‘Infinite
War’. There are three single player campaigns, one for each of the
three competing factions – the UEF (typical Earth military) the
Cybran Nation (uh, cyborgs) and the Aeon Illuminate (technologically
advanced cultists). There’s also a multiplayer mode and the usual
customisable skirmish options.
The three campaigns are all entirely separate, so you can play them
in any order, and each starts you out small so you can slowly learn
the new units of each faction throughout their individual campaigns.
The overall story of each campaign is fine and keeps things ticking
over, and the trash talking Commanders inject a little personality
into what is otherwise a rather flat affair.
Given the differences between the three factions, you’d think there
would a somewhat distinct play style for each, but sadly, this isn’t
really the case, and each faction plays largely the same. I suppose
in the interest of gameplay balance this makes sense, but
unfortunately it’s not great for variety.
The UEF campaign is a little dull, as is its unit roster, largely
moving from light tank, to medium tank to heavy tank and so on for
pretty much every unit type. There are three different technology
levels to advance through in order to unlock new units. Air, land and
sea, stealth, heavy, light/scout, bombers, fighters, artillery etc.
The Cybran and Aeon unit rosters follow a similar progression and
serve the same functions, but are at least a little more interesting
and exotic in design, and as a result I found their campaigns much
more fun to play.
My biggest issue with the game is that I felt it lacked any kind of
personality, particularly for the units. I think this is due to two
issues. One is simply that the units are all automated robots, so
there’s no human element at stake. Unlike other RTS games, there’s
no memorable unit VA which so often instils a sense of fondness
towards the units under a player’s control. The other issue is the
scale of the game. You’ll be churning these units out by the
hundred, and you’ll lose them by the hundreds too. As a result, you
very quickly stop caring about them as individual units.
Because with such massive unit counts, individual units lose
importance. Now, obviously this was intended by design, and the scale
is certainly great, but the result is something of a disconnect
between the player and their forces. This, for me, is what has made
so many other RTS games enjoyable and more importantly memorable
down the years – whether
it be from unit design or as is usually the case, by their VA
responses. In Supreme Commander, every unit is simply silent as you
issue orders to hundreds of them at a time and they just feel
completely expendable and forgettable.
Playing SC for the first time though was certainly an interesting
experience. I did what I usually do in an RTS – I spent hours
constructing a perfect, symmetrical, heavily defended base, before
pumping out a large combined unit type force to smash the enemy. I
then sent them into battle and within thirty seconds they were
completely obliterated. What, thirty units not enough? I
doubled it, and won – barely. And that’s the first lesson you
learn in SC – this is a game about scale. Forget the typical RTS
size – SC deals with hundreds of units – land, air and sea
engaging in massive battles.
This really is the game’s big draw. You really feel like you’re
engaging in truly massive scale battles, with hundreds of land, sea
and air units all moving and fighting across the map at once. With a
decent UI it’s fairly easy to keep track of and manage it all, and
it certainly looks impressive. In terms of its technical proficiency
and gameplay mechanics, I really can’t fault it.
So, overall, Supreme Commander is a solid, enjoyable RTS, and you
really can’t go wrong with it if that’s what you want. It looks
good and it plays fine. The big problem for me though, was just that
the game never really gave me a reason to care. With such a grand
scale, SC loses the personal touch that makes other RTS titles so
much more memorable. I never really engaged with it, and as a result
I never really cared much about my units, my missions or the overall
campaign. But still, it’s certainly worth checking out if you’re
a fan of the genre.
7/10
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