Flashback, originally released way back in 1992, is a
platform/adventure game. You play as Conrad B. Hart, a guy with a
cool name who uncovers an alien infiltration of Earth serving as a
prelude to invasion. It’s a mixture of platform, adventure, combat
and puzzles all rolled into one.
The first thing that strikes you about Flashback, even today, are the
fantastic animated cinematic scenes. In fact, graphically, Flashback
holds up very well despite its age, largely thanks to the art
direction and style. It has some lovely, detailed and varied
environments.
The second thing that impresses you, just as much today as it did
upon release, is the animation. Seriously, this game has better
animation than some modern games do. The range of movement and combat
animations for Conrad is fantastic. Enemy animations are also very
good, especially the goo-alien guys who slop about the platforms and
ceilings.
There are six levels in all (although the last is broken down into
three sections), and they are all generally well designed and
enjoyable to play, the only exception being Level 3, which is,
frankly, a bit pants. Every level introduces a new environment and
challenges to face. The game also introduces a few new mechanics as
you progress, most impressively the teleportation device, which is
neatly incorporated into the platform and puzzle elements.
Combat is a bit basic. You can crouch, roll and use a personal
shield. It’s nothing fancy but it does the job and, thanks to the
animations, it just looks bloody cool. The game isn’t too
punishing, with save points placed at strategic locations throughout
the levels, but there are three difficulty settings to choose from,
and the hardest will certainly give you a decent challenge. The music
in the game is decent, with some nice sound effects.
So what about the negatives? Well, it can feel a little cheap at
times, such as placing a disintegration trap directly behind a screen
load. There are also at least a couple of areas where you can
unwittingly ‘lock’ yourself out of progressing, forcing you to
restart. The last level can get a little tedious, and there’s two
very, very irritating design (I assume?) choices that will leave you
stumped and angry.
The first concerns a door, a door you will spend a long time playing
with switches to open, only to discover that shooting it
somehow causes it to unlock. This doesn’t work on any other door in
the game, just this one, and it looks no different to the rest.
The second thing is the ‘hidden’ lift right at the very end. It’s
on the very last screen which you reach and expect to escape, except
nothing happens. You need to use a lift to escape but the problem is,
the lift is all but invisible, completely merged with the background
scenery making it impossible to see, and unless you trigger it by
accident you’d never even know it was there. These aren’t exactly
game breaking issues, because persistence and/or frustration (or an
online guide) will eventually see you through, but they remain bloody
annoying.
Overall though, Flashback was still an enjoyable ride from start to
finish, and it holds up remarkably well today. It’s not a very long
game and you can clear it in about 5 hours or so. There was a remake
of the game released a few years ago, but what footage I’ve seen of
it looks terrible. Stick with the original. It’s fine as it is.
7/10
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