Vampire: The Masquerade –
Bloodlines is a RPG originally released back in 2004. I actually
bought it on release, but the game was plagued by various technical
issues and bugs and as a result, I never progressed very far before
giving up on the title. Years later, however, I decided to give
Bloodlines another shot, this time using an unofficial fan patch.
Despite its flaws, Bloodlines developed a strong cult following and
it’s not hard to see why.
You play as a fledgling –
a newly ‘born’ vampire. You have the choice of belonging to one
of seven vampire clans. This choice primarily determines your
appearance and certain special abilities, but can also affect how you
play and approach various missions in the game. For example, playing
as a Nosferatu vampire offers a very different gameplay experience
than playing as a Ventrue.
You can play the game in either third or first person. Although linear in terms of story (at least until towards the very end), you may progress and develop your character at your own pace. You gain access to four main hub areas (in addition to several mission specific locations) each of which contain various side quests to discover and complete for experience.
The game has rudimentary
stealth and combat systems, both of which are tied to specific skills
and stats which you can increase by spending experience points. You
have ‘core’ stats relating to strength, dexterity and stamina,
and then sub-stats relating to specific skills such as security (lock
picking), firearms, computer (hacking) as well as various speech
related skills – seduction, intimidation and persuasion.
The story follows your
character as he or she moves through vampire society, interacting
with various factions and characters both human and not. The plot
revolves primarily around the discovery of an ancient sarcophagus
which some believe heralds the apocalypse. As a fledgling, you’re
seen as more of a tool to be used by those in power, all of whom have
their own agenda. As you play through the various missions you’ll
choose how you want to interact with these factions and who you want
to support, if you wish to support any of them at all.
Missions can generally be completed in various ways. For example, you may use your speech skills to talk your way past a guard, or you may sneak around back and use a lock pick. Violence is always an option, of course, but there are certain rules you must adhere to as a member of vampire society. This is what they call ‘the masquerade’. The world doesn’t know about the existence of your kind (or various other supernatural creatures) and it’s your job to keep it that way.
I honestly couldn’t
describe the gameplay as more than ‘serviceable’ though. Stealth
and combat (whether melee or ranged), are both pretty basic, although
you do get access to a decent and varied selection of weapons. That
said, the melee combat feels lightweight and guns aren’t exactly
satisfying to use. Enemies are mostly forgettable fodder with dumb
AI.
Lock picking and hacking
are also very basic. Everything does its job, but it’s really not
why you want to keep playing Bloodlines. It’s important to note,
however, that all of these skills are tied to the stats system, so
some (such as melee combat) can feel rather useless and ineffective
until you’ve pumped some experience points into them.
And although I said you can complete missions in various ways, that’s unfortunately not always true. There are times when the game forces combat upon you, which means if you’ve neglected to upgrade such skills you’ll be in for a rough time. Even though this was my third time playing, I still forgot to put any points in combat skills before a certain quest early on in which you can neither talk nor sneak your way out of a fight. I ended up using some rather cheese tactics combined with my vampire abilities to get through it.
There’s another section
later on in the game where you’re trudging through sewers and
you’ll really be f**ked without any combat skills. The ending
missions in particular are very heavily combat focused. It’s
certainly something to keep in mind as you progress.
So Bloodlines does have
issues with certain missions in terms of not catering to varied
approaches. It’s gameplay can also feel rather clunky and dated,
especially in terms of combat. The final run of missions also feel
rushed and lazily designed, relying far too much on just throwing a
lot of bad guys at the player to fight. That said, Bloodlines is
still a great game, and this is largely down to how it handles the
story, setting and characters.
The way the game slowly
introduces and builds the world around the player is fantastic. It’s
a fascinating world to explore, full of intriguing and varied
characters and creatures. The story holds your attention as you’re
sent scurrying from one location to the next on a hunt for this
mysterious sarcophagus. Along the way you’ll meet all kinds of
great, memorable characters. Bloodlines has a fantastic cast with
excellent VA, and it gives the player a limited degree of freedom in
how you respond and interact with them.
The game is also sprinkled with a lot of humour, either through various things in the world (such as e-mails you can read, or radio shows you can listen to) but also through your dialogue options. The conversations in Bloodlines are handled brilliantly. It’s rare for conversations in RPGs to feel so ‘natural’. In the recently released Inquisition, for example, conversations can feel rather flat and monotonous as you exhaust all your options and characters just rattle off long winded monologues full of dry exposition. But in Bloodlines, dialogue is kept snappy and to the point. They feel real, like you’re interacting with real people who don’t have the time or patience for your endless questions and bullshit. There’s a flow to them that feels very natural. I really wish more RPGs would take a similar approach to dialogue and speech interactions.
I think I’ll wrap this up
because I really don’t want to get into any more specifics and risk
spoiling things regarding Bloodlines. It’s a great game, one which
I think any fan of RPGs should play. Yes, the actual gameplay may
feel a bit dated, but once you start boosting your various skills,
things aren’t so bad and you soon grow accustomed to it.
The game holds up fairly
well graphically, offering a nice variety of locations and
environments. It has a good story, but it’s the world and
characters where Bloodlines truly excels. As far as I’m concerned,
it’s simply one of the best games ever made in regard to these
elements. I’d actually rate it better than similar titles such as
Deus Ex or System Shock 2 in those areas. It’s just a shame the
‘game’ part of Bloodlines is what lets it down a little. Recommended.
8/10
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