Kingdom is a tablet based
spin-off title of the Total War series. It’s also available on
Steam where its currently in open beta. It’s a free to play title
so I thought I’d give it a go. This isn’t the first time TW has
dabbled with a mobile/tablet variation, but Kingdom is quite a step
up from Battles: Shogun (2012) in terms of content and mechanics.
Rather than focusing purely on combat, Kingdom is more about castle
and land construction. It also has its own battle system, plus
various missions and ‘quests’ to undertake.
I’ve seen Kingdom get a
lot of hate on Steam, partly because it's a tablet game which many
don’t want to see on the platform (and I’d agree to an extent)
but it’s also not really fair on Kingdom, which as far as a tablet
based game goes, is actually very polished and surprisingly decent. I
don’t see the point of hating it simply for what it is – a
‘casual’ tablet based Total War spin-off.
Despite sharing the Total
War name, Kingdom is a very different sort of game. You begin with a
single castle keep in a small region of medieval England. From here,
you can reshape the land to a limited degree – raising and lowering
the land, for example – and then build up a custom town around your
keep of homes, churches, taverns, blacksmiths and various types of
barracks for your army. You can build walls around your town, roads
to connect to new towns you’ll establish, bridges across rivers and
dams to prevent flooding.
Of course, all of this
building and land reshaping costs resources – food, stone, silver
and wood. Some can be gathered on the map from resource ‘stashes’
– piles of dead wood, for example – but these are exhausted
fairly quickly. So you’ll need to construct resource producing
buildings. It’s a fairly simple system – a farm harvests food, a
quarry mines stone, a blacksmith produces silver etc. And some
buildings, such as blacksmiths or taverns, require workers and
artisans which are generated over time by your keep. Harvesting the
other resources also takes time, typically about 8 minutes for a
single node of say, wood or food. You can set your buildings to
harvest multiple nodes at once but this can extend the collection
time to 8 hours or so.
And that’s the thing with
Kingdom – it’s the sort of game designed to be played in short
5-15 minute bursts, where you’ll set your buildings to harvest,
engage in some battles, then come back and collect. Or, if you’re
not going to be playing for an extended period – set it to harvest
a large area overnight. The system works quite well if you play it in
the way its intended – as a game on the go. Which is also why it
doesn’t quite feel right on PC.
Of course, you can
instantly collect resources for a cost of Gold. Gold can be earned
through missions/quests or (rarely) found in the game world, but if
you want a lot of it you’ll need to purchase it. This is the
microtransactional aspect of Kingdom – offering various coffers of
Gold for an increasingly high price. The thing is though, that in the
(admittedly short – about 3 hours) time I spent with Kingdom, I
never hit any point where I felt I needed to buy gold to progress.
You’re granted a pretty generous starting amount and earn some more
as you level up.
As long as you’re not too
impatient, collecting resources really isn’t that bad – if you
play in short bursts rather than sitting waiting for timers to count
down. In only 3 hours of play I reached level 12 and built up a nice
little town with a solid army – and zero gold bought. In fact, I
had quite a bit left over. So as far as I’m concerned, in terms of
a free to play tablet title with microtransactions, Kingdom is
actually fairly generous compared to other stuff I’ve seen.
So do I hate it for not
being a ‘proper’ Total War title? No, that would be silly. It’s
not trying to be and shouldn’t be judged as such. Should I hate it
for its microtransactions? From what I’ve played, I really can’t.
But do I think Kingdom, as its own game, is worth my time? No. I
don’t think Kingdom is a bad
game in terms of a free to play tablet title, but that doesn’t mean
I think it’s particularly good either.
My problem with Kingdom is
that I was tired of it after only a handful of hours. Even playing in
short bursts, the game lacks any real depth or challenge that doesn’t
require either patience (to gather what resources you need) or
tedious grinding (to level up your army). Within three hours I felt
I’d seen everything the game had to offer and was already losing
interest.
Building up your town is
certainly fun for a short time, but you soon realise how limited the
options are in terms of building types and placement. This is also an
issue with the land reshaping. It’s very basic, and the resource
cost of using it means you won’t be able to sculpt the land to any
great degree. You can unlock and expand into new regions of the map
over time and even build up multiple towns, but honestly, there’s
no real incentive to bother. And that’s the thing, there’s no
real long term reason to keep going. You gather resources so that you
can build more buildings to gather more resources. And that’s about
it.
So let’s talk about the
battle system in Kingdom. Like the building aspect, it’s a solid
but ultimately shallow feature. Battles are limited to a handful of
troops on each side who basically just charge at one another. You can
quickly rearrange your formation a little at the start of the fight
and use a few special abilities, but it’s incredibly basic and
lacks any real strategy aside from clicking on your units to get a
‘perfect’ charge. For a tablet user who doesn’t typically play
strategy titles, it might be enjoyable for a time, but I think even
they would soon lose interest. I really don’t see why the system
couldn’t have been fleshed out with more units, tactics and
features.
The other major problem
with the battle system is how long it takes to upgrade your troops.
You earn very little XP per fight, so to tackle tougher battles,
you’ll have to tediously grind your way through dozens of easier
ones. It grew rather tiresome very quickly. Oh, and if you’re
wondering what the ‘mission/quest’ aspect I mentioned is all
about, it’s really just different battles loosely strung together.
I don’t think Kingdom is
terrible. As a tablet game it’s…fine, I guess. But it feels like
it could have been a lot more though, and if they hadn’t gone the
free to play/microtransaction route, I think it could have been a
neat little castle/town building game. Charge a couple of bucks for
it, remove the lengthy timers and just let people build and reshape
the land without cost.
As it is, Kingdom is a
fairly polished, pretty and competent title, but one without any real
depth, challenge or reason to play beyond a few short hours. Maybe if
I had a tablet I’d hop into it on occasion, but on PC it’s just
not worth my time – I’d rather just play Attila.
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