It’s a Bethesda game!
That’s what I said when the NPC I was speaking with suddenly winked out of
existence. It’s what I said when I spent a
few minutes trying to figure out where a quest related NPC had gone,
only to realise they’d somehow gotten stuck on an inaccessible
rooftop. It’s what I said when my weapons suddenly became invisible
and a truck fell out of the sky.
Buying a Bethesda game on
release? You’ve either got to be very brave, or very stupid. Mostly
stupid. Fortunately, most of these bugs and glitches are more amusing
than irritating and can usually be solved by a save/reload or by
exiting the area. What wasn’t so amusing was when my 25 hour save
corrupted and crashed my game on every restart. Fortunately I had a
back-up. It’s a Bethesda game – always have a back-up.
Unfortunately, those
solutions didn’t solve another game breaking issue – every time I
venture near a particular location, my game crashes. Something of a
problem considering several quests pass through the area. I’ve had
to use console commands more than once to cheat my way around it. It
appears to be a common problem from what I’ve seen online. They
better patch that shit asap.
I’ve now sunk 60 hours
into Fallout 4. I’ve explored over 150 locations, I’m just shy of
Level 33 and I’ve completed numerous quests. So I figured it was
time to drag myself away and write up my initial impressions. I must
admit, I didn’t go into Fallout 4 with the highest of expectations.
I was sure I’d enjoy it. For all the issues I had with Fallout 3
and Skyrim, I still put hundreds of hours into those titles.
In many ways, Fallout 4 is
exactly what I expected it to be. But I’m also pleased to say that
it’s actually surpassed my expectations in areas I didn’t expect.
The game opens with a character editor which is easily the best
Bethesda have yet released. What follows is a short ‘prologue’
which builds to your introduction into the wasteland.
The initial few hours of
Fallout 4 aren’t its best. Although I liked the opening prologue,
the ‘starting’ area is rather bland to look at and not
particularly interesting to explore. I limited myself to the
north-west area of the map, but very few locations proved worth the
time or trouble to investigate, and the only quests I was being
offered were repetitive settlement related missions.
Eventually, however, I
pushed south into the urban wasteland. And that’s when the game
really began to come to life. Although I can’t say the writing and
dialogue is all that fantastic, the game already has far more
character and charm to its world, people and quests than either
Fallout 3 or Skyrim. The quest/character aspects were the two biggest
areas I really wasn’t expecting much from, but they’ve actually
left me pleasantly surprised.
I can honestly say I’m
having fun with the quests in Fallout 4. I feel invested in what I’m
doing and why. It’s strange, because I expected to enjoy Fallout 4
more for the random exploration element, but instead, I’m actually
enjoying it more by following the various quest lines. That said, I’m
still only a little way into the ‘main’ quest so there’s still
a lot to see and do. Hopefully it holds my interest all the way
through.
Okay, it’s time to talk
about the dialogue system. I’m not that bothered by the voiced
protagonist, but the dialogue ‘wheel’ is pretty shit. A lot of
the time it’s rather vague with its options so you never really
know what your character is going to say. It also totally ruins the
‘speech check’ aspect with a silly colour-coded ‘success’
chance to persuade or intimidate. I don’t know why the dialogue
system was changed when it was perfectly fine as it was.
But this ties into another
major issue. With a voiced protagonist and vague dialogue options,
you don’t really feel like you’re playing as your ‘own’
character. As much as you might ‘build’ one character to be
different from another in terms of stats, there’s not enough
flexibility or complexity to the dialogue options to really forge a
unique personality.
You could argue that this
time around you’re essentially playing as an ‘established’
character, but that’s hardly the case at all. All the dialogue
responses in Fallout 4 are generally short, bland and personality
free. As a result, Fallout 4 feels less like an RPG than perhaps it
should.
This is also true of the
quests. The vast majority of the quests I’ve played have nearly
entirely revolved around ‘go to location – KILL EVERYTHING’. To
be fair, I’ve had a few non-combat related quests, and I was even
able to talk my way out of a potential ‘boss’ fight using the
shitty colour-coded dialogue options. But still, Fallout 4 feels more
like a open-world FPS than an RPG. Fortunately, the FPS aspect is
much improved.
With a few tweaks to combat
with regards to movement and aiming and the introduction of a cover
system, Fallout 4 has some pretty enjoyable action. It’s even more
fun when random NPCs get involved leading to entirely free-form
‘set-piece’ style moments. And that’s in addition to some
rather enjoyable scripted set-pieces as part of quests.
V.A.T.S is no longer a
combat ‘pause’ more a ‘slow down’ which I’m a little torn
on, as it forces you to make quick decisions regarding targeting,
especially when dealing with fast moving enemies. The result? I’ve
rarely used it because I’ve found it less dangerous and more
efficient to target things manually. The new system doesn’t really
enhance the combat experience. If anything, I feel it detracts from
it.
There have also been
changes to the level and perk systems. Everything is now tied to your
S.P.E.C.I.A.L stats, with multiple ranks per perk. Once again, it
sees Fallout 4 shift even more from an RPG to an FPS with ‘upgrade
points’. Although I didn’t mind the new system, I can see
problems arising in terms of replay value, because like the dialogue
options, it’s a reduced system that doesn’t allow for such
extensive character customisation.
At only level 24 or so, I
was already hacking or picking ‘Master’ locks and terminals
despite only a handful of points in the corresponding perk trees. I’m
not fond of the term ‘dumb down’, but in the case of Fallout 4’s
dialogue and skill systems, it seems entirely appropriate.
I can see this shift away
from RPG style dialogue and stats is going to be a serious issue for
many. Combined with a heavy emphasis on combat, and Fallout 4 is
moving ever closer to something like the Far Cry series, at least in
terms of gameplay. Fortunately, from what I’ve seen so far, Fallout
4 has
improved in the areas of characters and quests. But it does feel a
little like one step forward, two steps back.
One element of the game I
just have to cover is the settlement management. I’ve probably put
something like 20 hours into this aspect of the game alone. Despite
its irritatingly fiddly menu system, it’s a system I’ve become
sadly addicted to. It’s like playing The Sims crossed with
Minecraft as you scrap and build various structures, furniture and
items in the world. It’s a system with surprising depth, allowing
for a nice degree of creativity. The only downside to this system
(aside from the UI) is the Settler AI, who sometimes get stuck on
scenery or simply refuse to do the jobs you assign.
Speaking of AI, enemy AI is
better in the sense that they’ll toss grenades your way or take
cover, but still dumb in the sense that jumping on an object barely a
foot off the ground will totally baffle them. And then we have the
companions, who like to step in front of you just as you’re
throwing a grenade, causing it to bounce back and hit you in the
face. Or they get stuck on something and run against it on the spot.
Because of course they do.
What I do appreciate is how
your companions interact with the world, other NPCs and even comment
on what you’re doing, or give opinions related to your current
quest. It’s much better than endlessly recycled ‘stock’
phrases, although I’m sure there’s a limit to it. But from what
I’ve seen, Fallout 4 has a pretty neat and varied selection of
characters to travel with, and will likely prove to be a highlight of
the experience. If only they could fix their bloody pathfinding.
What else? I really like
the weapon modification system, although I’m concerned by what
feels like a very limited variety of armour and armour modifications.
Hopefully, there’s a lot more to come. Oh, and though I like the
settlement management, it does feel kind of pointless. They’ve made
it so ‘optional’ for the player, that they’ve also rendered it
largely redundant. It’s still f**king fun, though.
Graphics! During the day,
when outside, Fallout 4 can look great! But at night, and in certain
interior environments, it looks like f**king ass. It’s flat, ugly
and it frankly doesn’t look a lot better than a modded Fallout 3.
It’s visually inconsistent, to say the least. Some areas look
fantastic, others look like shit. But I’m sure there will be mods
to tweak/improve the visuals so it’s not a major issue.
Aside from the expected bugs
and glitches, technical performance is fairly solid. I’ve got
everything set to Ultra and I maintain a stable 60FPS, although in
some areas it can dip a little, but it’s only temporary.
Okay, time to wrap this up.
Fallout 4 will likely prove divisive based on what I’ve played. But
personally, I’m quite enjoying it despite my issues and the
occasional bug/glitch. My main concern is replay value with such a
limited dialogue/skill system. And I’m yet to see a good 60% or so
of the map. I hope the southern wasteland areas are far more
interesting than the north. The urban stuff is great though.
I’m also concerned a
little by the lack of proper unique side quests, but we’ll see how
that goes. I don’t expect to have a review up until late
November/early December. In the meantime, I’m sure I can put up a
few related filler posts. Just remember – it’s a
Bethesda game!
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