When I first heard about a
free to play, ‘MOBA style’ Total War spin-off I wasn’t really
sure what to think. It wasn’t something that interested me a great
deal and honestly, I kind of expected it to be a bit pants. But after
watching some streams of Total War: Arena over the last few weeks, I
decided to give it a try. And to my pleasant surprise, it’s
actually pretty fun.
So how does it play? You
have two teams, each comprised of 10 players, and each player
controls 3 units of troops. The goal is to eradicate every enemy
unit, or to capture the enemy base. You might think that a
public/random 10v10 battle of that scale might translate into a
poorly coordinated clusterf**k. And it does happen, on occasion. But
in the 10 or so hours I’ve put into the game so far, it’s
actually pretty rare.
This is because Arena is
quite cleverly designed in terms of maps, player starting positions,
and the unit limits. It’s a game which, even when playing with
random strangers, is designed to encourage and reward cooperation and
coordination. Team based support and strategy feels like a natural
aspect of Arena. Players just tend to work together – primarily out
of necessity.
If you’re fielding three
units of archers, for example, you’ll want to stick close and
support another player fielding infantry. You can screen their
advance, whilst they protect you. With only three units to field, you
can’t tackle everything alone or be everywhere at once. You rely on
your team to engage, support, flank and defend.
Although the Beta only has
a limited map selection, every map feels pretty balanced and neatly
designed to support this natural team based play. They each have
three main routes for players to advance – left flank, right flank
and central. You’ll generally either advance along or defend one of
these three passages with two or more of your team.
This tends to stop battles
in Total War: Arena from becoming a Total Mess. Players are forced to
spread out to cover every approach. Battles usually begin with small
skirmishes as each team probes for a weakness in the enemy lines.
Smaller battles then begin all across the map, players naturally
supporting one another out of necessity. But individual engagements
are only part of a larger whole – even if you’re not winning on
the left flank, your team mates on the right may have broken through
enemy lines, forcing the enemy you’re engaged with to retreat and
reform.
And it’s pretty fun. I’ve
had some really enjoyable battles in Arena. Without the need for any
voice or text chat, players just naturally work together. To
accompany this post, I’ve also released my first piece of video
content. It’s a battle from Arena where you can not only see the
game in action, but see how the game encourages and rewards good team
play. You can view it here.
So what does Arena offer in
terms of content? You can pick your troops from three cultural groups
– Roman, Greek and Barbarian. These break down into different types
of infantry, ranged, or cavalry units. Each cultural group has
different Commanders to select. These provide unique abilities you
can confer to your troops. For example, one Commander provides a
bonus to ranged units, whilst another is more suited to cavalry.
Each Commander will ‘level
up’ by increasing their abilities, and ranking them up also unlocks
new tiers of troops. Your units can also be customised and improved
by spending experience and ‘silver’ on new weapons and armour.
There’s also an option for cosmetic customisation, although I
haven’t unlocked anything in that category yet.
Given that Arena is a free
to play title, I suppose the concern is going to be about its
microtransactions and if they’ll make the game ‘pay to win’
when it eventually releases. Right now, I honestly can’t say. There
are some units you can buy with ‘Gold’ which is the purchasable
currency of Arena, but I don’t know if/how you can buy these units
normally. It was possible to earn Gold by playing matches in an
earlier build of the game, but that’s currently disabled for
testing.
All I can say, is that I’ve
been able to rank up three of the available Commanders to tier 4-5
and fully upgrade their troops without any real trouble or grind. You
earn silver and unit/commander experience with every battle, all of
which adds up and can be spent to increase your rank or upgrade
equipment/abilities. I don’t know how/if this will change in the
future. But in its present state, I can’t accuse Arena of being
anywhere near ‘pay to win’.
Overall, I was pleasantly
surprised by Total War: Arena. It clearly still needs work in terms
of new maps and content, in addition to some balancing between
certain units and abilities, but it seems to be getting fairly
regular updates even in the short time I’ve been playing it. That
said, I’m not quite sure what the long term appeal will be.
Although I’ve enjoyed my
time with it, it’s not something I feel desperate to play or
seriously addicted to. For me, Arena isn’t much more than a fun
little diversion between playing other titles. But it’s something
I’ll certainly be keeping an eye on.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.