Set in a New York on the
brink of anarchy following the release of a deadly virus, The
Division is a mixture of third person shooting and RPG mechanics. You
play as a special operative or ‘agent’ who has been ‘activated’
and sent into the quarantine zone to assist local law and military
forces to re-establish some semblance of order and control.
I can’t say much more
about the narrative/character aspects of The Division, because the
beta only included a single campaign mission. This isn’t entirely
surprising, but as a result, it’s hard to make any kind of
judgement about its story driven campaign. In fact, I’d say it’s
hard to form any
solid judgements on any aspect of The Division based on this beta,
due to how limited the content was. Hell, I think I completed all the
available content within about two hours.
You begin by creating your
agent, although the beta only offered a couple of basic defaults, so
how extensive the customisation options are remains to be seen. Your
character doesn’t have a name, voice or personality. They’re of
the ‘mute weirdo’ variety who people speak at but not to.
Although you can always ‘speak’ for your character if you want, I
suppose, making sarky remarks in conversations. It’s always fun
when every other character is so bloody serious.
The Division is an RPG,
which means you’ll level up by completing missions and killing
things, although I don’t know how many levels the full game will
ship with. You have a skill tree, with the choice of equipping two
main abilities. But once again, it’s hard to talk much about the
skill and progression system of The Division, because so much of it
was locked in the beta. It wasn’t even possible to view certain
character skill/talent screens to see what would be available.
It kind of left me
wondering what the point of this beta was. It was a ‘closed’
beta, but the way they were handing out keys, it may as well have
been open. I suppose it may have served as a useful technical /
server test, but with such limited content in terms of character
progression and skills, I doubt it was useful in terms of testing
balance. I suspect the whole thing was just to drum up some
pre-release hype.
Your character can equip
three weapons – a primary, a secondary and a pistol. This is in
addition to various grenade types and some special ammo types.
Weapons are graded on the typical colour based system of rarity /
power. They can also be modified in terms of stats and appearance.
Your gear can also be improved, and there’s even a selection of
cosmetic items to personalise your character.
There’s a crafting system
in The Division, but this was also locked out so I can’t comment on
exactly what it is or how it works. There was also an ‘intel’
section which I assume acts as a library to all the various audio
logs and information you gather on your travels. I assume,
because this was also locked out. Yeah.
When you first step foot in
the game, your first objective is to travel to your primary base
which is currently in a bit of a mess. This spins off into three core
missions to start getting the base up and running again, although
only one of these missions was available to play.
It involves entering a
stadium to rescue a doctor. The interesting thing about The Division
is that it’s a game you can play solo or in co-op. I was concerned
how viable it would be to play the game solo, but thankfully, it
appears to balance the content accordingly, not only to player
numbers, but also to level. I played this mission twice, first on
Normal and then on Hard. I don’t know how the difficulty will scale
for a solo player later in the campaign, but it felt fairly balanced
here.
Beyond this core mission,
there was a few side missions to undertake in the beta, but nothing
particularly exciting. There were also various bonus objectives to
clear an area of enemies, or to rescue hostages. I don’t know if
these were ‘set’ missions, or missions which would repeat over
time. They felt more like the latter.
These missions reward
points you can spend to upgrade your main base which will then alter
visually to represent the addition of new staff and equipment. The
beta was only limited to a single wing (medical) and two upgrades
though, but I thought the system looked pretty neat.
In terms of gameplay, it
behaves as you’d expect a third person cover shooter. You can vault
over cover, perform a combat roll, blind shoot, use grenades etc.
It’s fairly standard stuff. The movement system can feel a little
unresponsive at first, but you soon become accustomed to it. The
shooting is fairly satisfying, with a nice punch and recoil.
Of course, being an RPG,
all your enemies have a level and a health bar. Which means,
depending on your level compared to theirs, and if they’re an
‘elite’ enemy or not, you’ll find yourself in situations where
you’re repeatedly shooting a guy point blank in the face with a
shotgun and he won’t instantly die.
It’s a little weird, but
it’s not quite as silly as it sounds. Most enemies do go down
within a few hits, especially if you get a head shot. Some ‘elite’
enemies can be a bit of a bullet sponge, but that’s just the nature
of the game. It didn’t really bother me.
I’ve not yet touched upon
the multiplayer aspect of The Division. There are ‘public’ areas
in the game and the instant transition between these is great. The
MP, beyond the co-op of the campaign, is all about the ‘Dark Zone’.
It’s a free for all area of the city where players can team up or
go ‘rogue’.
It has its own level system
and unique gear, but gear acquired in the DZ can also be transferred
to the main campaign. It’s quite neat how it all ties together, but
once again, the beta was limited in terms of what was on offer in the
DZ. There are NPCs to kill and loot, but any gear you acquire in the
DZ isn’t safe until you extract it by air. And until then, it’s
up for grabs by any player who fancies their chances.
This is going ‘rogue’,
although doing so will then make you a target for everyone else in
the area. It’s an interesting system, but the DZ wasn’t
particularly interesting to play in. NPC spawn times were very long,
meaning you’d often be running about for significant periods
without ever encountering an enemy.
And beyond doing that, what
else is there to actually do in the DZ? Based on what I saw in the
beta, there’s very little reason to bother with it other than the
fun of teaming up with/murdering other people. Maybe the full game
will feature specific missions or events or something. I hope so,
because at the moment there’s nothing really to do in there beside
grind for gear in order to grind for more
gear.
Visually, The Division
looked a bit shit when I started it up. But I can’t fault the game
for its PC options, as it’s a pretty extensive menu allowing you to
tweak the graphics to an impressive degree. Once I’d fiddled with
those options for a bit, I got the game looking pretty damn good. It
varies depending on the location, time of day and weather, but at
times, The Division looks f**king gorgeous.
Of course, all this pretty
can come at a price in terms of performance. Using a custom mix of
High/Ultra settings, I ran the game at about 40-50 FPS. I could get a
fairly stable 60 if I knocked down some options, but I found 40-50
acceptable enough, and I was willing to pay the trade off to have the
game looking so nice.
There’s a really nice
attention to detail throughout the environments, although I do have
concerns about just how large the game map is. The beta was maybe
just under one quarter of the full release map, but it was a fairly
small area. That said, there were a lot of interior and underground
areas to explore, some of which may only unlock for various missions.
My only other major concern
is how substantial the story driven campaign is. How many missions?
How many hours? Also, how much variety in mission types? Or will
every major mission be a ‘go to X, fight waves of enemies, hit
checkpoint, fight boss, return to base’ kind of thing?
Overall, despite my
irritation at how much was locked out and my concerns regarding
length and variety, I must admit that I enjoyed what was on offer in
this very limited slice of The Division. I went into the game with
fairly low expectations, but it surprised me in a good way. I doubt
I’ll be picking this up on release, but it’s certainly something
I’ll consider in the future.