Originally released on the
Sega Saturn in 1996, Dragon Force is a mixture of turn based strategy
and real time tactical battles. Set in the fantasy world of Legendra,
you begin your campaign by choosing one of eight factions. Your choice of faction
determines your start position on the campaign map, your Monarch and
your initial set of Generals.
Although the overall story
is the same regardless of faction, each faction has its own unique
story based cut-scenes and events. Each faction is also initially
tailored to a specific type of unit. There are ten different unit
types, ranging from the standard soldier and cavalry units, to the
more exotic zombie, dragon and harpy units.
The game is divided between
two modes – the real time campaign and the tactical battles. The
campaign map gives you an overview of Legendra, with your armies
represented by a single soldier based upon your Monarch. Each army
can contain up to five Generals, each of which can lead a single unit
of up to 100 troops. Movement on the campaign map is restricted to
set paths between villages and castles, the latter of which can be
occupied to expand your territory.
All of this might sound a
little like a Total War game. And in many ways, it is. In fact,
Dragon Force is probably the only reason I began playing Total War. I
never came across another strategy game which offered a similar set
up of turn based campaign and tactical battles until I saw the
original Shogun on sale.
But Dragon Force isn’t
quite the same. The campaign, although split into timed ‘turns’
(each representing a week) actually moves in real time (although it
can be paused to issue commands). So you really need to keep an eye
on what’s happening all across the map, as the AI factions advance,
retreat and occupy all at the same time.
When two opposing armies
meet (all factions are at war, there’s no diplomatic options or
alliances) you’ll enter a real time tactical battle. The enemy will
select one of their Generals to fight. Each General has their own
level, stats and unit type. The player will then select a General of
their own to face them on the battlefield.
The battles, like the
campaign, are entirely 2D with sprite based units, animations and
effects. Before the battle you can set a unit formation (offence /
defence / raid / breach) and then issue commands when the battle
begins (advance / charge / disperse / hold). The two armies will
clash on the field, but the battle won’t be won until a General is
defeated or retreats.
Each General has their own
health bar and special skills which can turn the tide of battle to
their favour. They’re essentially ‘hero’ units, and fighting
battles will grant them experience enabling them to level up, grow
more powerful and learn new skills. But Generals alone won’t win
you battles. You’ll also need to select the right kind of troops.
Some unit types are more or
less effective depending on what type of unit they face. For example,
the monk unit absolutely destroys zombie units, but performs very
poorly against archers and dragons. Knowing how effective each unit
type will be against another is the key to victory. Which is also why
it’s important to build varied armies of multiple unit types.
Defeating a General and
capturing them will also give you the option to recruit them,
enabling you to build more armies and expand your territory more
rapidly. Occupying castles is important, as they serve to reinforce
your men from a growing pool of reserves. They also offer an
important terrain bonus depending on the level of the castle.
At the end of the every
turn, you’ll enter the ‘administration’ mode of Dragon Force.
This is where you’ll typically see story based events, but it’s
also where you’ll bestow awards upon your Generals (giving them
more troops to command), recruit more Generals from those you’ve
captured, fortify castles (to increase their level) and also search
castles for useful items such as weapons or stat boosts which can be
equipped to individual characters.
Regardless of which faction
you choose, this is how you’ll spend the first ‘half’ of Dragon
Force. You’ll be expanding across the campaign map, occupying
castles, recruiting new Generals, levelling up your Generals and
increasing their unit counts. Over time, you’ll destroy the other
factions, and once you’ve captured their Monarch, they’ll then
join your army.
I won’t get too much into
the story, but it’s fairly straightforward. There’s an evil God
and eight chosen heroes on a quest to defeat him. Eight heroes. Eight
faction Monarchs. Yeah, it’s not hard to figure out. And that’s
when Dragon Force takes a neat turn and transforms almost into a
traditional party based RPG.
Because once you’ve
conquered the entire map and all the other factions, you must then
embark on a quest with those eight heroes to recover certain items
which will help you defeat the evil God. This all builds to a final
showdown where you’ll face the evil God himself and destroy him.
It’s pretty cool.
Dragon Force still looks
and sounds great even today. And although the story is fairly
serious, there’s a lot of humour injected throughout thanks to the
varied characters. There’s also a lot of hidden / bonus content, as
certain characters will interact differently with others, and there
are also special Generals you can find by exploring certain
locations on the campaign map.
With each faction having
its own unique story based events, it makes playing each faction a
somewhat unique experience, at least in the early game. Oh, and one
thing I can’t not mention, although it is a little bit of a
spoiler, is the giant robot that crashes onto the campaign map and
starts tearing up your shit with lasers. No, I’m serious. There’s
a giant robot in this fantasy based game. It’s so bizarre,
especially when you have to recover a legendary magic sword to
destroy it.
Okay, so what about some
more negative aspects of Dragon Force? Well, I guess my main issue is
that it’s all a little too easy. The AI factions rarely consolidate
their forces in the same way you do, meaning it’s far too easy to
whittle an opposing faction down one General at a time. They also
never really expand beyond one or two extra castles, so once you’ve
absorbed 2 or 3 other factions, taking the rest of the map becomes a
matter of time rather than skill.
Something that always
irritated me is the re-spawning ‘evil’ Generals. There’s a pair
of them that reappear every 3-4 turns. They can prove troublesome
early on, but as they never grow more powerful, they become more of
an annoyance than a threat. You get some similar armies towards the
end game that keep reappearing, but that’s when things are wrapping
up so it’s not such an issue.
Overall, Dragon Force
remains an engaging and enjoyable title. It’s still fiendishly
addictive, and I’d often find myself playing ‘just one more turn’
of the campaign rather than quitting when I’d intended to. It’s a
shame I never got to play the sequel which was only released in
Japan. Dragon Force is one of the key games that got me into
strategy, and it’s the entire reason I began playing Total War. Not
just one of my all time favourite games, but one of the best, too.
8/10