Vanquish is your fairly
standard, cover based third person shooter. As you’d expect from
such a title, you must advance through a series of linear
environments, tackling set waves of enemies before waiting for the
next checkpoint to trigger. This is followed by a plot progressing
cut-scene. Boss fights are sprinkled throughout, some of which are
repeated with the addition of a challenging twist.
The core gameplay consists
of a cover based system, allowing you to blind fire or snap out of
cover and aim. You can also vault over cover and roll to avoid fire.
There’s a ‘slow-motion’ mechanic which you can manually
activate, but which will also automatically activate at low health.
You can carry three weapons in addition to two grenade types. You
also have a basic melee attack.
So far, so generic, right?
But Vanquish isn’t your typical cover based third person shooter.
No. It’s a Platinum
Games
cover based third person shooter. And what does that mean? It means
that whilst many of the elements of Vanquish are exactly as you’d
expect for this genre, all of it is dialled up to 11. No, make that
12.
Many games tend to ease the
player in. They build pace as they go. Not Vanquish. Vanquish is
balls to the wall from the moment you begin and it never lets up.
It’s a hard game to pull yourself away from. There’s very little
to no downtime or ‘quiet’ moments during or between combat
sections. Vanquish isn’t the longest game – only 4-5 hours on the
default difficulty – but every single second is pretty damn
fantastic.
The action is fast and
frenetic. Cover is actually rarely used, as mobility is key. Whereas
many similar cover based shooters tend to be more of a slow plod from
point A to B, Vanquish is a mad dash with rocket boots. You can
perform a powered ‘slide’ across the environments, during which
you can shoot and activate your slow-motion ability.
Your boosting and
slow-motion does have a cost, however, and its energy reserve must
recharge. It can also overheat through over-use, leaving you
vulnerable. It’s important to manage the use of this energy and use
it to your advantage at the appropriate time. This is where a little
strategy and timing becomes involved on the battlefield.
But the more you become
accustomed to using the boost and slow-motion abilities and their
associated cost, the more effective you’ll become, zipping about
the battle and taking down multiple foes without taking so much as a
scratch. It may sound easy, but on higher difficulties Vanquish will
give you a run for your money – you really have to manage your
energy usage efficiently if you want to survive.
Being a Platinum Games
title, Vanquish has the kind of ridiculous, over the top story and
characters you’d expect. You play as Sam Gideon, a special
operative of DARPA on a mission to stop an evil Russian guy from
firing a giant laser and destroying New York City. It’s silly,
forgettable nonsense, but it will make you smile.
There’s a decent
selection of weapons ranging from the standard assault rifle, shotgun
and sniper rifle, to the more advanced lock-on laser and LFE gun. All
of these can be improved by collecting various upgrades, and all feel
satisfying to use thanks to some excellent audio and visual feedback.
Vanquish is looking a
little rough around the edges these days, but it’s still a very nice
looking game, with some great enemy design and variety. You’re
mostly fighting robots which come in all shapes and sizes. The
environments are fairly small and linear, but they do allow a degree
of freedom to flank behind an enemy position. And the game certainly
pushes itself (and the framerate) to the limit at times as hundreds
of missiles blast through the air, or giant lasers rip their way
through the scenery. Despite being a cover based shooter, you’ll
never want to sit in one place for too long and it’s actually
rather dangerous to do so.
There’s not much more I
can say about Vanquish. It may be somewhat short and limited in terms
of content, and it’s true that the gameplay never really evolves
beyond ‘go really fast and shoot a lot’, but what more does it
need? I suppose you could argue a few changes of pace wouldn’t have
been so bad, although it does regularly introduce new enemy types and
weapons, which helps keep you on your toes.
The ending feels a little
abrupt, and the final level and boss fight isn’t quite the exciting
climax you might hope for. I would have also preferred some mixing up
of the gameplay in terms of environments. There’s a great rotating
zero gravity section for example, and I would have liked a few more
unique situations like this.
I wouldn’t say Vanquish
is a title with a great deal of depth, although playing on the harder
settings does require a little more thought and strategy,
particularly in terms of managing your energy expenditure. It’s a
game which is a fun rush to play, and I don’t think it’s really
trying to be much more.
If I had to compare it to
another Platinum title in terms of gameplay, I’d say Metal Gear
Rising offers a combat system with more depth and scope to master.
Vanquish may be a little simpler, arguably more shallow, but
certainly no less ridiculously fun. Fun! Remember that?
7/10
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