When
I played through the original System Shock for the first time last
year, I didn’t enjoy it half as much as I’d hoped I would. I
found it more frustrating than fun, and not just because of it’s
fiddly UI and controls. I felt the game lacked structure in terms of
narrative, level design and progression.
I
still enjoyed the overall experience (hence my positive rating) but I
had little desire to play through the game again. But recently, a
System Shock remake has been announced, seeking funding via
Kickstarter. Based on an early surge, it’s looking likely that the
game will easily meet its funding goal. Hell, it will probably
surpass that goal before this post has even gone live.
But
the Kickstarter offers more than the typical written promises and
concept art. It’s accompanied by a short, pre-alpha demo. I gave
the demo a spin to see how it compared to the original and I thought
I’d share my impressions and hopes for what this remake may offer.
Graphically,
when compared to the original, the remake is obviously far superior.
Even though this demo is pre-alpha, and there’s clearly work still
to be done, the remake is shaping up nicely in terms of its graphics
– particularly its lighting and effects.
But
this was expected, as was the implementation of a more ‘modern’
control scheme and UI. It was nice stepping into the world of System
Shock again, and not immediately spending five minutes wrestling with
the controls.
I
think the most impressive thing in the demo in terms of the visuals,
is how they capture the original art direction. Yes, the improved
textures and detailed models are nice, but it was far more important
that the style of the original game remained intact.
The
demo also has some neat little animations for your character.
Unnecessary, maybe, but a nice touch that I hope carries over into
the final release. The demo itself is quite short – about 5 minutes
– and takes you through the opening area of the game. You get to
explore a little, fight 3 different enemy types and use a couple of
weapons.
As
far as a pre-alpha demo goes, it’s pretty convincing. But it is
limited. And there’s still a lot we don’t know with regard to how
the developers are approaching the remake in terms of level and
mission structure.
Because,
honestly, I’m not that excited or interested in a straight ‘like
for like’ remake of the original. Because as I said at the
beginning of this post (and in my System Shock review) there are
aspects of the original that frustrated me.
This
remake could be an opportunity to correct those issues. To
restructure the levels in a way that provides a more logical
consistency to design. To provide a clearer objective to the player.
To take aspects of System Shock 2 in terms of inventory management
and upgrading, and then apply them to the original.
Of
course, changes to the original design won’t please the purists,
but I do feel there are many aspects of the original game that can be
tweaked or altered for the benefit of the remake, without losing the
heart of what makes System Shock such a compelling series.
It’s
a tough line to walk, but if they get it right, the System Shock
remake could see a fantastic return for a beloved series and
introduce it to an entirely new audience. This is one I’ll be
keeping a close eye on. Let’s hope they don’t f**k it up.
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