The Division is a third person shooter set in a virus ravaged New York
City. You play as a Division agent – an elite, undercover operative
that is ‘activated’ in times of dire need. You’re sent into the
New York Quarantine Zone as part of a ‘second wave’ of Division
agents when those preceding you mysteriously fell silent. Your
mission is simple – liaise with the local JTF (Joint Task Force) of
peacekeepers, re-establish law and order, investigate the virus
outbreak and discover what happened to the first wave.
And
that’s exactly what you’ll do, over the 20-30 hours it will take
to clear the ‘core’ missions and the majority of the side
content. Sort of. Because one of my main issues with The Division is
how there’s very little resolution to anything. You do re-establish
some semblance of order, but this is only reflected in how your
primary base of operations changes over the course of the game. On
the streets of the city, however, nothing ever changes.
You
do investigate the outbreak, and you do learn more about exactly what
it is, how it was created and who is responsible. But the game ‘ends’
before anything practical comes of it. I say ‘ends’ because The
Division doesn’t really end. The world is locked into a perpetual
state of chaos despite your efforts.
And
the first wave of Division agents? You do find out what happened to
some of them, but that particular story thread doesn’t really go
anywhere either, and the final mission is a terrible ‘boss’ fight
against some random asshole in a helicopter. Which is also how Rise
of the Tomb Raider ended. STOP IT.
I
wish I could say more about the story of The Division, because the
set up is fantastic, but it’s just not present in the game in any
meaningful way. You get a few odd cut-scenes here and there, in which
your character stands mute like a f**king weirdo, but most of the
‘story’ takes place in short radio messages. It’s kind of funny
going from a game like The New Order which kept shoving its story
down my throat, to The Division which barely has any and desperately
needed more.
As
I said, the set up is great but the game does sod all with it and
nothing you do leads to any solid answers or tangible changes to the
game world. It’s such a shame, because the world of The Division is
fantastic, and all the little collectibles such as the phone logs and
the virtual recreation ‘echoes’ build a wonderful and believable
City That’s Gone To Shit.
The
environmental details are great if you take your time to explore.
Yes, there’s a fair bit of Copy & Paste, but there’s also a
lot of unique, hand crafted environments. It’s the game world of
The Division that is the real star and easily the best part of the
experience.
The
City is split into multiple zones, each with its own safe house (fast
travel point) and its own side missions. The size of the world is
fairly impressive, but once you’ve cleared the first few zones
you’ll quickly realise that you’ve essentially seen all The
Division has to offer in terms of content beyond the ‘core’
missions.
Every
zone has the same set of missions revolving around rescuing hostages,
repairing communication relays, recovering virus research, securing
aid supplies, assisting JTF forces and a few others that I’m
probably forgetting because all of them (aside from a handful of odd
exceptions) are pretty much just about shooting people. A lot
of people.
There’s
something a little odd about how you can just murder people in The
Division and no one ever seems to comment on how you’re essentially
acting as judge, jury and executioner, even to people who may just be
scavenging for food and aren’t really any threat to you at all. But
the game doesn’t seem very interested in its own story or setting
beyond giving the player objectives to shoot at everything, so
I won’t waste any more time worrying about it.
And
that’s really all The Division is – a very shallow to the point
of non-existent narrative that’s used as an excuse to send you to
various locations to shoot at people. I wish there were stats to know
exactly how many people I’d shot, because I’m sure I’d probably
wiped out more people than the virus did by the end of the game.
There’s nothing complex about the objectives or how the various
missions are structured – Go to X. Kill people. Fight Boss –
that’s how every main mission plays out.
But
I won’t lie – it is sort of fun, in a mindlessly repetitive kind
of way. It’s almost relaxing how basic, repetitive and simple
everything is. Go shoot people. Go shoot more people. The Division
doesn’t try to be anything more than that. I find that rather
disappointing considering the intriguing set up to the story and the
wonderfully built world. Where’s the ambition? The Division doesn’t
have any. It plays everything so safe that it ends up incredibly
bland.
Not
bad, you must understand. Because as far as its gameplay goes,
it’s perfectly competent. But that’s all it is – a competent,
uninspired, repetitive shooter that doesn’t even attempt to do
anything outstanding. I’m not sure what’s worse – a shit game
that at least tries something daring, or a game like The Division
that doesn’t do anything remotely interesting.
And
it could have, which is the frustrating thing. Whilst gameplay is
always key – this is an interactive medium, so how we interact with
the experience should always be considered the most important aspect
– some games need story more than others, and The Division
certainly needed far more than what we got.
The
core missions are all fairly decent, with various locations across
the City. They’re fun to play through once, but only once. I really
don’t know why anyone would want to play them multiple times. Maybe
they’re more fun in co-op, which the game does support, but I still
don’t know why you’d bother.
I
played The Division solo and didn’t have any real trouble with the
missions, though there are a few tricky moments that are clearly
designed for more than one player. As you complete these missions you
are rewarded with experience and new items that allow you to level up
and customise your character in terms of abilities, equipment,
weapons and even cosmetics. But this is another area where The
Division disappoints.
The
initial character creator is terrible with an extremely limited
selection. The cosmetic stuff equally so. And though you’ll find
plenty of weapons in the game, there’s only really a small number
of variations of shotguns, assault rifles, sniper rifles and pistols.
Everything is rated by a colour code of ‘standard’, ‘rare’
and ‘legendary’ type items and stats, with corresponding level
requirements.
And
that’s all you really do in The Division – level up to get new,
slightly more powerful gear. In fact, that’s all the competitive
multiplayer side of the game – The Dark Zone – is really all
about, and something I touched upon when I wrote about the Beta for
The Division back in February. It’s a hamster wheel with no real
goal aside from acquiring more gear in order to acquire more
gear.
I
know I’ve spent nearly this entire review moaning about The
Division, so I really should reiterate that it’s not a bad game at
all. It’s fine. FINE. But that’s all it is. Fine. Okay. Unremarkable. A
shrug of the shoulders. It does nothing memorable or interesting. It
reminded me of another Ubisoft title I played this year – Far Cry 4
– another game that felt built to a formula, with anything
potentially interesting or unique stripped away.
That
said, I didn’t find The Division anywhere near as dull or
irritating. Hell, I actually quite enjoyed it, believe it or not. It
was a fairly entertaining, if mindless way to waste 30 hours of my
life. But if I’m being honest, I’ll probably forget I even played
it by this time next week.
6/10