Wolfenstein: The New Order is the most disappointing title I’ve played this
year. It’s a first person shooter set in an alternate history
1960s, where the Nazis rule the world. This is a game that has you
stealing a Nazi submarine, fighting giant Nazi robots and travelling
to a NAZI MOON BASE.
It
allows you to dual wield every available weapon, even sniper rifles –
which double as rapid fire laser guns. This should be the best
shooter ever – or at least, a pretty f**king entertaining one.
But instead, I found The New Order to be one of the most tedious and
unexciting shooters I’ve ever played.
The
story of TNO is a disjointed mess that can’t quite decide if it
wants to be super serious or super silly and doesn’t succeed at
being either. The setting is certainly interesting, and the small
details that build a picture of this alternate history are great.
But
the game swings wildly between a more sombre, serious tale, and being
completely and utterly ridiculous. Your character mumbles depressing
little monologues about the horrors of war whilst simultaneously
exploding Nazi spacemen into red mist with a laser rifle on the moon.
The tonal clash is so bad it’s almost funny.
I
probably wouldn’t have found the story so terrible if it wasn’t
for the frequent cut-scenes interrupting what little action the game
has to offer. The main campaign lasts barely 8 hours even on the
hardest difficulty, which thanks to some rather poor AI is an utter
cakewalk. It wouldn’t be so bad if that was 8 hours of ball busting
action, but it’s more like 3 or 4. And it’s not very ball busting
at all.
There’s
surprisingly little action to be had in TNO. The actual combat heavy
sections, where you finally get to let loose with your arsenal of
dual wield rocket launching assault rifles (!) is where the game
actually shines. But these sections are frustratingly short and
continually interrupted with tedious ‘stealth’ sequences, dull
cut-scenes and, believe it or not – fetch quests.
When
I first arrived at the ‘home base’ I was interested to see how it
would evolve over the course of the game, but I quickly began to
dread every return between the core missions. Because rather than
simply letting the player explore and chat with people at their own
leisure, someone decided it would be really great to force the player
to tediously search for random objects, tools and parts for various
NPCs. Yes, it’s about as exciting as it sounds.
But
I could ignore the shoddy story and the dull fetch quests if the game
just had far more bite to it. The core gameplay mechanics are solid.
It’s a mixture of run and gun (and slide and gun) with an automatic
cover system. Combined with the ability to dual wield every weapon,
and the mechanics are in place for a fast paced, explosive and highly
entertaining campaign.
But the game never really takes advantage of its own mechanics. It’s
far too concerned about interrupting you for another cut-scene, or
forcing another stealth section. Every time it feels like the game is
about to let you loose it abruptly (and frustratingly) pulls you
back. It’s like it just doesn’t want you to have fun.
A
1960s Nazi Moon Base should be the greatest FPS level ever.
I was expecting it to be the real highlight of the game. But instead,
it’s just another series of generic corridors. You get out onto the
surface of the moon for about 2 minutes in order to travel from one
airlock to the next. But aside from a couple of hostile robots,
there’s no action on the surface at all.
Why didn’t we have a full-on action sequence on the surface?
Blasting Nazi spacemen with laser rifles, bouncing from cater to
crater in the low gravity, watching enemy corpses floating into
space? Exciting, silly, fun. But we don’t get anything like that at
all. We just get more dull corridors followed by another terrible
boss fight in a hanger bay.
Oh
yes, the ‘boss fights’. The boss fights in this game are honestly
the worst. The giant
Nazi robot may be the worst of the bunch, as you simply sit in a hole
and duck, before popping out and shooting its big red eye a few times
until you can run underneath it and shoot its big red ass.
The level design is equally uninspired with a familiar pattern of –
corridor – arena – corridor – arena regardless of location. And
although the novelty of dual wielding everything is initially great,
the game doesn’t have a particularly great selection of weapons. It
also removes weapons between levels, forcing you to start from
scratch every time, usually by forcing a stealth sequence.
Outside of the fun dual wielding and the interesting setting, it’s
hard to really think of anything I enjoyed in The New Order. It’s
short, easy, with little to no replay value. The story is a
disjointed mess. The level design is basic. The boss fights are
terrible. And whilst the shooting mechanics are solid, the game never
really lets the player fully enjoy them.
I
kind of hate this game. It’s not that
bad, because overall,
it is a competent, if uninspired FPS. It looks pretty good and I
really did like the setting a lot. But the game just falls so f**king
flat that I can’t help but be massively disappointed. I mean
… Nazi Moon Base! How the
hell do you f**k that up so badly?
5/10
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