Steep
is an upcoming extreme winter sports game set in the Alps,
represented in game as an open world you are free to explore. You can
switch on the fly between four different activities – skiing,
snowboarding, wingsuit flying and paragliding. The world is always
online and very much multiplayer/social focused.
The
core gameplay ‘loop’ is essentially this – you start at the top
of one of several mountain peaks. You then go down that mountain
either by land, by air or by a combination of the two. When you reach
the bottom, you then fast travel back to the top and do it all again.
And
that’s kind of fun, for a little while. There’s a nice sense of
speed and freedom as you throw yourself off a platform onto a near
vertical drop, before gliding, skiing or snowboarding your way to the
bottom, pulling off all manner of cool tricks and jumps as you go. At
times, you’ll wipe out, hitting the snow or rocks and ragdolling
your way rather hilariously down the mountain. Which is also kind of
fun, at least for a little while.
The
scenery is certainly pretty, with some lovely views from the mountain
peaks. Graphically though, it must be said that the game isn’t that
fantastic. The snow is handled well, but rocks, trees and the few
buildings that exist on the map are all a little shoddy. The music
isn’t that great either, and rather irritating when it loops every
time you want to restart a particular challenge or run.
There’s
an emphasis on community content, with the ability to create your own
runs and share them with other players, or by recording your runs and
editing the footage into a slick video replay. You can customise your
character with a variety of unlockable clothes and equipment,
although it’s all apparently cosmetic in nature, rather than stat
based.
But
there is a ‘level’ system in the game, which you can increase by
exploring the world, completing ‘mission’ objectives and
participating in challenge runs – in which you’re scored by time
and tricks and awarded medals based on your performance.
The
real problem Steep has though, is that there’s just not much to it.
There’s not much game here to get stuck into. Sure, it’s a
large open world you can explore – but it’s a world of snow,
rocks and trees. Once you’ve traversed one mountain slope, you’ve
pretty much traversed them all. Whilst it’s fun throwing yourself
down a mountain a few times, there’s nothing new or interesting to
see.
To
make matters worse, the world doesn’t feel hand crafted or tailored
for the gameplay. There’s a few obvious ‘trails’ to follow in
the snow, but there’s no carefully placed jumps or trick
opportunities. In fact, you’ll often hit patches of hard rock or
inexplicably placed wooden barriers which impede your descent, which
makes the free roam less enjoyable and fluid than it should be.
And
the same problem applies to the challenge runs – set courses to
follow with checkpoints. But these feel randomly put together too,
with no thought put into providing an enjoyable and challenging
custom designed course. The entire world feels like it was
procedurally generated, with no consideration to the core gameplay.
That’s
what really kills Steep for me. If the game had a selection of
varied, challenging courses, with multiple routes of varying
difficulty and abundant trick opportunities – I’d be far more
positive about it. But it doesn’t. So I can’t.
And
unfortunately, the environments aren’t the only issue. Whilst
snowboarding and the wingsuit are fun, and skiing is okay, the
gliding is dull as f**k. It’s terrible. And that’s a quarter of
your available gameplay down the drain right away. The trick system
is also rather poor. You never really feel ‘in control’ of what
you’re doing, as it’s more a matter of timing to stop performing
tricks before you crash to the ground, rather than actively using
combos to string different tricks together.
Speaking
of controls, they feel too loose and nowhere near as responsive as
they should be. And hit detection in the game is a bit of a mess as
you’ll sometimes pass near a tree or rock and then go flying head
over ass as if you clipped it.
All
that said, I still had some fun with Steep. There are moments when
you do find a good run in the open world and it’s a cool rush as
you slide and trick your way to the bottom. But there’s just not
enough game here to make it worth a purchase, especially not
at full price.
Hell, even half its release price would feel a little
steep (huh huh) as the entire game feels more like a tech demo
with a few features tacked on and an over reliance on player created
content to prop everything up.
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