I
wasn’t sure if I should talk about the testicle monster. I don’t
want to spoil things. But how can I not mention a testicle
monster? Okay, so it’s not really a giant testicle, but that’s
all I could think of as I rolled that monster about, scattering the
puny humans in my path. Look out! Giant testicle coming through!
I
completed INSIDE in 3 hours. So it’s short, but at least it’s
appropriately priced. I’ve always said a game is as long as it
needs to be. Is INSIDE as long as it needs to be? No, not in
my opinion. If it was, I might have felt a little more satisfied by
its end. Instead, I just sat back and said ‘is that it?’
The
‘story’ of INSIDE really doesn’t go anywhere. It just ends
rather abruptly. Whilst it’s possible to interpret the story in
different ways, all that really matters is if it provides a
resolution that satisfies the player. INSIDE doesn’t – at least
it didn’t for me.
So
whilst the narrative aspect fell a little flat, I can’t deny that
those 3 hours were still top quality. 3 hours of fantastic visuals,
sound and animation. If I was scoring the game on those aspects
alone, it’s an easy 9/10.
But
I’m not. I’m also scoring on gameplay, and that’s where INSIDE
also stumbles. The puzzle/platform mechanics and the way the the game
introduces and evolves those mechanics throughout the 3 hour
experience is excellent. INSIDE was always giving me something new.
That
said, as clever as I think the game is at structuring its content,
it’s also rather easy. If you’re looking for a challenging
puzzle/platform game, INSIDE isn’t it. Aside from one or two
puzzles, everything in INSIDE is fairly simple to complete.
I
can admire the ingenuity of many of the puzzles and how the game
introduces new mechanics as you progress, but I also can’t deny how
simple they are and that ultimately, you’ll spend the most time
‘playing’ INSIDE by just holding down the key or stick to make
the kid run from left to right. Sometimes you have to press jump.
That’s about as involved as it gets.
INSIDE
is a very linear title, which isn’t a complaint as such, but it’s
something to be aware of. It’s a three hour adventure of going left
to right and solving some basic puzzles along the way to a rather
disappointing and abrupt ending. It’s not something you’ll likely
play more than once.
It’s
certainly a neat game to show people – it looks f**king gorgeous.
But the ‘game’ part isn’t particularly compelling. It’s good,
but it’s not great – aside from the giant testicle monster, which
may be one of the best things I’ve ever seen.
This
review is pretty short, but so is INSIDE. There’s really not much
more for me to say about it – or can say, without spoiling
something. Is it worth a go? Well, sure. If you liked Limbo you’ll
probably like this too. But honestly, if you want a game with
fantastic gameplay to match fantastic visuals and animation, then I
think Ori and the Blind Forest is the better option.
INSIDE
is pretty good though. Just don’t expect too much.
7/10
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