Bretonnia
is likely going to be the last major content update for Total War:
Warhammer. And it’s free. Yes, free. The Bretonnia ‘race’
has existed within the game since release, but featured a rather
small roster when compared to other factions, and were only playable
in custom battles or multiplayer – not campaign.
This
free DLC fleshes out the Bretonnia unit roster (including new units
not even seen in the original tabletop game) and adds three Legendary
Lords, each with their own unique faction bonuses, quest battles and
starting location. It also introduces a unique Bretonnia building and
technology chain, as well as unique faction mechanics and events.
For
a piece of free content, it’s quite substantial. I’ve felt,
particularly over the last few years, that the developers of Total
War have earned a rather unfair reputation when it comes to DLC.
Whilst their DLC policy has never been perfect (and I’ve
often criticised it myself) they’re very good at releasing free, if
small, content updates too. The quality of their paid DLC has also
improved, even if I sometimes disagree with the pricing – see my
Realm of the Wood Elves DLC review.
But
Bretonnia is free, so pricing really isn’t an issue. And because
it’s free, there’s really no reason not to try it. I played a
single Bretonnia campaign over 12 or so hours, so you’re getting
pretty good value even if you decide you don’t particularly care
for the faction. Because like all the races of Warhammer, Bretonnia
has a unique way to play, both in battles and campaign.
In
battles, Bretonnian units are split between ‘peasant’ troops (on
foot) and ‘knights’ (cavalry). No single peasant unit is
comparable in terms of stats to similar units within other factions,
but with the appropriate supporting units, leader bonuses and magical
boosts, they can hold their line long enough to deliver the true
killing blow of Bretonnia – the cavalry. Bretonnian cavalry may be
the best in the game. I won’t say it is because I’ve not compared
all the stats, but it really does pack one hell of a punch.
On
the campaign, Bretonnia are all about ‘chivalry’ and the ultimate
goal of the campaign is to attain 1000 chivalry and fight a final
quest battle that will either take you deep into the greenskin
occupied badlands, or to the treacherous chaos wastes of the distant
north.
You
earn chivalry by winning battles, researching technology,
constructing key buildings and by earning unique traits for your
characters. Expanding your territory – though important to maintain
your upkeep and increase your available forces – isn’t strictly
necessary.
It
gives the Bretonnia campaign a slightly different focus compared to
many of the others. In terms of campaign management, you have a
‘peasant economy’ which can dip into a negative if you recruit
too many peasant units. It’s all about maintaining a balance.
As
far as a free race goes, Bretonnia offers a decent new campaign, with
a cool roster and some interesting and unique mechanics. And it’s
free. I really don’t have too much to complain about. I
can’t say I particularly loved playing as Bretonnia – as far as
‘human’ factions go, I still prefer the versatility of the Empire
(although their campaign mechanics could certainly use an overhaul
when compared to Bretonnia or the Wood Elves).
I
enjoyed my Bretonnia campaign, but I’m not sure I’ll play as them
again any time soon. But simply as an updated AI faction, they offer
a nice balance to the west side of the map. So, yeah. It’s free.
It’s decent. If you already own Warhammer, be sure to give it a
spin.
7/10
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