I’ve
had an itch for a space strategy game for the last few years, but
nothing that came along quite ticked all my boxes. I don’t think
I’ve played a 4X game since Sword of the Stars in 2006, which was a
little like ‘Total War in Space’, with a turn based campaign and
real-time tactical battles. But then Endless Space 2 was ‘released’
out of Early Access and after watching a few videos, I decided to
give it a try. I figured I could always refund the title if it wasn’t
to my taste. 15 hours later . . .
I’m
liking Endless Space 2. I’m liking it a lot. I began with a
‘Beginner’ campaign option so I could learn the ropes. I expected
it to be a heavily scripted tutorial, which would lead me through the
gameplay mechanics step by step. It initially seemed that way, with
multiple tutorial prompts explaining various screens and systems.
But
as I progressed, it became clear there really wasn’t any ‘scripted’
tutorial as such. It was simply a restricted, pre-set campaign
presumably set to an easy difficulty. The idea, I suppose, is that
you’d learn on the fly thanks to the extensive tutorial pop-ups.
But that’s not quite how it works in practice.
Not
everything is adequately explained, and some things don’t seem to
be explained at all. For example – building ships. When I still
thought I was playing a scripted tutorial campaign, I expected an
event in which my home system would come under threat and the game
would walk me through the steps of designing and building a fleet.
I
kept waiting for some kind of trigger that would explain the ship
building system but it never came. I eventually just figured it out
myself. The ‘Beginner’ mode isn’t terrible. It does teach you
the basics, but I do feel that Endless Space 2 would have benefited
from a dedicated, scripted tutorial campaign.
Once
I felt confident, I abandoned that campaign and began another, but
fifty or so turns in, I quit. It became clear as I played that there
was still a lot I’d missed or the game hadn’t properly explained.
So I spent some time just trying out various things to see what
worked and what didn’t. And after a few more hours, I began playing
a full campaign.
And
that’s the campaign I’m currently playing. I’m nearly at 100
turns and entering what I suppose you’d call the ‘mid-game’.
Even now, I’m discovering and learning new things about Endless
Space 2. There’s a lot of different systems, many of which
inter-connect – in particular the population and political systems.
I
could probably spend all day breaking down the mechanics and how
these pieces fit together, but I’ll save that for my review, and
for when I have more experience with the game. All I’m going to say
now is that, despite the somewhat poor tutorials, I’m having a real
blast with the title. I’m going to go play some more.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.