Outlast
is a first person horror game. You play as Miles Upshur, an asthmatic
trapped in an insane asylum, hunted by crazy naked men. Will he learn
the truth of the nefarious experiments? Will he escape? Will he
survive? Will you give a shit?
I
can’t help but wonder if I’d have enjoyed Outlast more if I
hadn’t previously played Alien: Isolation, SOMA and more recently,
Resident Evil 7. It’s not a bad game as such, just . . . not
as good as any of those titles.
I
completed Outlast on its Normal difficulty in 4 hours. It’s not a
very substantial game, and the replay value is low. I can’t say I’m
honestly interested in playing through it again. But there are harder
difficulties and collectibles to discover if you like that sort of
thing.
Miles
is a journalist investigating the mysterious Mount Massive Asylum.
He’s decided the best time to do this is in the middle of the night
and without a phone. He’s not particularly bright, and given his
ridiculously and hilariously heavy breathing, it seems he also forgot
his inhaler.
He’s
armed with a trusty camcorder from 1991 which runs on AA batteries
and needs to be regularly ‘reloaded’. I don’t really see the
point of the battery mechanic. It’s a minor irritation more than
anything and the game certainly wouldn’t lose anything without it.
You’ll
need the camera to traverse the dark environments of the asylum using
the battery draining night vision mode. Its creates a neat kind of
‘found footage’ style, but the reliance on the camera and the
limited range of its night vision can become tedious.
It’s
no surprise that one of my favourite parts of the game was when Miles
lost his camera and had to retrieve it. Finally, the game
could use its rather good lighting and shadow effects in a very
effective and tense sequence. The game really does get the visual
aspects right, as it does the sound. And sound, as I’m sure I’ve
said before, is a key part of a successful horror title.
No,
it’s not the visuals or sound of Outlast that I have an issue with,
it’s more the general gameplay. Outlast is very much a ‘hide and
seek’ game or, in my case, a ‘run like f**k from A to B’ game.
It’s incredibly linear with heavily scripted sequences. There are
small areas with a little more freedom to explore, but these all
involve the same gameplay pattern.
There
will be two switches, two valves, three fuses, two buttons or
whatever within a limited environment that you need to turn,
touch, press or collect whilst being hunted by something. It uses
this gameplay sequence repeatedly, even during the final ‘boss’
part of the game.
The
problem with these sequences is that they’re just a game of trial
and error. The idea is that you should sneak from one objective to
the next, but in reality it’s far easier to just leg it because you
can easily outrun your foe. Once you know the ‘correct’ and only
route (because there’s lots of locked doors you might try by
mistake) it’s just a case of running (and wheezing) your way from A
to B.
You
can’t fight back, which I don’t really have an issue with. I
think, as we saw with Isolation and Resident Evil 7, that you can
still make a game tense whilst giving the player the ability to
defend themselves – but that doesn’t mean every horror
game has to. Outlast certainly doesn’t, but if it’s relying on
stealth and evasion, then it needs to provide far more engaging and
meaningful mechanics than ‘hide in locker’, ‘hide under bed’
and ‘run like f**k’.
There’s
nothing really to Outlast’s gameplay aside from running and
occasionally hiding. It’s a straight shot from A to B with the odd
(admittedly effective) jump scare mixed in. I can’t deny that it’s
damn tense at times. Some of those early chase sequences really had
me on the edge of my seat. The problem is, that’s all it really has
to offer. It just repeats the same sequence, albeit in a slightly
different location with a slightly different objective.
In
terms of story, Outlast starts well but ultimately loses its way. It
really goes off the rails during the last section of the game. You
find yourself being chased by a stupid ghost thing and, once again,
just running from one objective to the next until you can press the
‘game over’ button. It’s dumb. It’s not tense. It’s not
fun. It’s certainly not scary.
I
wonder if I’d have enjoyed Outlast more if I hadn’t played RE 7
the day before. Seriously, I started playing RE 7 on a Saturday,
finished it on the Sunday, started a second run on Sunday, finished
it again on Monday, before starting, playing, completing and now
reviewing Outlast all on Tuesday.
Nice
visuals and sound. A few genuinely tense and unsettling moments.
Outlast is a decent little horror title, and easily worth the couple
of quid I picked it up for. I don’t want to be too harsh on it.
It’s really not that bad. Unfortunately, it’s really not that
good, either. 4 hours. Little replay value. Dumb story. Totally
forgettable. Try RE 7 first. Or Alien: Isolation. Or SOMA.
5/10
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