When you play the Game of Thrones, you win or you die. Or just die,
in this case. Because you’re not really playing Game of Thrones: A Telltale Games Series – you’re just watching a
scripted story play out and occasionally pressing a button to
progress to the next scene. I’m going to be pretty hard on GoT in
this review, not because it’s a terrible game, but because
it’s so damn lazy and shoddy.
I’ve played a number of Telltale titles and enjoyed all of them to
one degree or another. They’re titles that live and die primarily
on the strength of their narrative and characters. They’re
interactive stories which present choices to the player – choices
which shape both the characters and how the narrative will progress.
I’ve never had unrealistic expectations for how divergent the
narrative in Telltale titles will be. I’ve always said there’s
going to be a limit to how far a plot can branch based on
player choice. But it’s also an aspect to these games that I’ve
wanted to see improve.
Considering that GoT was released after both The Walking Dead: Season
2 and the excellent The Wolf Among Us – not to mention the strong
potential of the Game of Thrones licence – I expected far
more. Instead, GoT takes a significant step back.
Graphically, GoT is shoddy, with poor environmental textures and
character models. Animations are stiff and awkward. There’s also a
number of visual bugs, such as characters winking in and out of
existence in the background. It feels rushed, and somewhat incomplete
– playing with subtitles on, it was funny to see so many lines
appearing that actually had no VA.
The ‘gameplay’ segments of GoT also feel lazy and pointless to
the point that they may as well not exist. You’ll be given control
of many of the characters for short ‘walking’ segments where you
only take five steps before it triggers another scene. The few
environments you get to ‘explore’ are small and the items you can
interact with entirely irrelevant.
It’s like they just didn’t know how to incorporate these gameplay
segments into the title – or just couldn’t be bothered to
try. Who thought having you walk slowly along The Wall lighting
torches one at a time would be an engaging gameplay segment? It’s
just – like nearly all of these segments – filler. It adds
nothing to the experience but irritation.
Fortunately, the overall story is okay. It’s not great, but
it keeps you fairly engaged. Which can’t really be said about the
characters, some of whom I just found annoying to play as, and as a
result, I didn’t really care about what happened to them.
Not that what happens to them is in any way under your
control. This may be the most restrictive title I’ve played by
Telltale as far as its ‘choices’ go. It became clear during the
first episode that nothing I did or said would result in a different
outcome.
Even dialogue choices don’t really change scenes, as other
characters just respond with generic ‘one size fits all’
dialogue. Some of the episode ‘recaps’ even played dialogue I’d
not chosen – not that it matters, but it gives you a sense
of how poorly this title has been put together, when it can’t even
properly keep track of your choices between episodes.
People may argue this isn’t that different to previous Telltale
titles, but at some point, surely we should expect them to step up
their game? And a GoT title was the perfect opportunity to
create their most complex, divergent narrative yet. Instead, we get a
title with practically zero narrative branching.
It’s only at the very end of the title that your choices can change
things – but only in a potential sequel that may never come, and if
it ever does, will probably ignore and make those choices
irrelevant anyway.
And when you know your choices won’t actually change anything,
you just don’t care about those choices – dialogue or otherwise.
You’re not concerned about the impact your choices will have on
these characters, because their fates are predetermined whatever you
do.
With the GoT licence, Telltale had an opportunity to deliver their
most ambitious title yet, but instead delivered a title that doesn’t
even try. It’s a step back from their previous work – both
graphically, technically and narratively – when it should have been
a step forward.
As I said, it’s not a terrible game. The story and
characters are decent enough to see you through – even if it does
often feel like someone’s mediocre fan fiction. Overall, it’s a
disappointing title. It’s lazy, shoddy and should have been so much
better.
5/10
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