I wasn’t sure if I should do a review of Ikaruga. It’s a shoot
‘em up I originally played on the GameCube in 2003, but recently
picked up again on PC. Ikaruga is generally regarded as one of the
best of its genre, but it’s not a genre I’m particularly
familiar with – so keep that in mind, because this review is going
to be written from a more casual point of view.
Ikaruga is a game that’s easy to beat, but very hard to
master. There are only five levels, and each can be cleared in about
five minutes. If you’re new to the game I highly recommend heading
straight to the settings and enabling infinite continues for your
first run – by default, you get zero continues.
It won’t record your scores if you alter the default, but you
really shouldn’t be worrying about score, but about learning each
stage and becoming familiar with the mechanics. The game won’t
teach you as you play, so it’s also worth watching the ‘How To
Play’ video, found in the options menu.
Your ship has two polarities – white and black – which can be
switched on the fly. Enemies also come in either a white or black
variety. By firing bullets of one polarity, you can do more damage to
those of the other, but if you’re struck by a bullet of the
opposite polarity you’ll be destroyed.
So far, so simple, but this is where things get more interesting. You
can also absorb the energy of the bullets matching your current
polarity, charging your special attack – a multi-missile strike. So
it can actually be beneficial for you to soak up enemy fire in
order to use it against them.
But learning the mechanics is only part of the challenge. You can
also be killed by coming into contact with enemy ships, or by
crashing into pieces of scenery – and on a couple of levels, it’s
attempting to navigate the constantly shifting/rotating scenery that
can prove as difficult as dealing with the hundreds of bullets
heading your way.
Ikaruga requires time, patience and dedication if you want to
‘git gud’. Memorisation of each level is key if you want to aim
for higher scores. You can multiply your score by building ‘chains’
– destroying multiple enemies of the same polarity in a row. If you
want to do more than simply ‘beat’ Ikaruga – which you can do
in about thirty minutes – and achieve the highest ranking, then be
prepared to replay every stage multiple times. As I said – time,
patience and dedication.
And that’s why I wasn’t sure if I should do a review of Ikaruga,
because I just don’t think I have the patience for it. I’ve
played through the game four times, clocking up a couple of hours
play. I’ve tried replaying the first chapter several times to
improve my score and hit a higher rank, and whilst I am
getting much better at building my chains, the system is pretty
punishing to the point that a single slip can ruin an entire run.
Fans of the genre seem to love it, and I can certainly see the
addictive appeal. The short levels do encourage repeat play, but as
someone who’s not really a fan of the genre, I don’t really feel
the need to do so. Visually, the game looks great, and it has a
suitably killer soundtrack. I do like the mechanics and think the
polarity system is pretty clever, but I just don’t know if I want
to keep playing for score alone.
I might keep jumping into Ikaruga to see if I can hit those higher
ranks. I’m already watching videos of people who know what the f**k
they’re doing to see if I can pick up a few tips. Hitting those
higher ranks is a challenge that appeals to me, but I’m just not
sure if I have the patience to keep at it.
7/10
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