Princess Peach has been kidnapped and only you (Mario) can save her
(again)! But you’re not alone! Accompanying you on your journey is
a sentient hat by the name of Cappy. If sentient hats aren’t weird
enough, Cappy can be used to possess various creatures and
people. They become your unwilling puppets. It’s kind of
f**king disturbing when you think about it.
I’ve played a few Mario titles such as 64, Sunshine & Galaxy
but I’m not a massive fan of the series. I think Galaxy was the one
I enjoyed the most, but it’s been a long time since I played it, so
it’s hard to say if I prefer it to Odyssey. It’s something I’d
certainly like to revisit this year, if I can find the time.
SMO is one of the most creative, fun and clever games you’ll play.
Variety is its strongest aspect, with a fantastic mixture of
environments, visuals, audio, enemies and most importantly –
gameplay mechanics. Every world introduces new and fun mechanics
which you’ll need to utilise in order to progress. It does this via
Cappy’s possession ability – by taking control of various
enemies, creatures or objects, you’ll gain access to their
abilities too.
It limits these abilities to a couple of basic functions, so it
doesn’t overcomplicate things. It also doesn’t overuse them –
as I said, it’s introducing new mechanics with every world.
And every world has its own unique theme and style.
The goal on each world is to collect a certain number of Power Moons
in order to progress. There are, if you add together all additional
post-game content, 999 Moons to collect. Of course, you don’t need
to collect quite so many to complete the game. In fact, if all you’re
interested in is progressing from the first world to the last, you
could probably beat the game in a couple of hours.
Power Moons are practically everywhere and collecting the
minimum number required to progress is incredibly easy. Some Moons
require you solve small puzzles or platform challenges, but others
are just sitting there waiting to be picked up. I can see this being
an issue for some players, who aren’t really interested in going
out of their way to collect as many Moons as they can.
If all you want to do is ‘beat’ the game then you may be
disappointed by how short and ridiculously easy Odyssey is. As fun,
creative and clever as it may be, it also has practically zero
challenge – at least as far as progression goes.
The ‘challenge’ of Odyssey isn’t finishing the game, but
collecting all of the Moons. That’s the primary focus of the
title, and that’s very clear when you do complete the game and it
unlocks a whole f**k load of new Moons to collect.
I’m not normally someone who cares very much about collecting stuff
like this. It reminds me a little of the Korok Seeds in Breath of the
Wild of which there are 900 to find. But I never felt the need to
find them all, because you’ll find enough to see you through
quite easily. They also weren’t the focus of the experience.
But the Moons in Odyssey are the focus. Finishing the game is
just the start, as it unlocks a new world to explore and hundreds of
new Moons to collect. And because it has so much variety and
clever mechanics to play with, even I found myself continuing
to play to see how many Moons I could find. More Moons = more content
to unlock. Unlike Zelda, Odyssey really nails the post-game
experience. In fact, it feels like the post-game is where it really
begins.
If I had one major criticism of Odyssey it’s that it never really
requires you to combine all of these neat little mechanics in a
testing or complex way. It’s only at the very end that it
presents a section where you have to combine the various mechanics
you’ve learned, but it’s still a very basic and easy section to
navigate.
I kept waiting for the game to really put these various
possession abilities to the test, combining them in unique and clever
ways, but the game never takes that extra step. Every mechanic is fun
and unique, but also very isolated from the next. The boss
fights, though fun, are also very basic, easy and somewhat
repetitive.
Whilst some Moons present fun, clever and unique challenges to
collect, others just seem to be there to make up the numbers. That
said, they do lend themselves to playing the game in portable mode,
where you can jump in for short sessions and collect a handful of
Moons on the go.
I played primarily in docked mode using a pro controller, which can
be a little awkward at times, because it seems the game really
wants you to use the detached joy-cons. It seems like it was designed
primarily for that control method, so that’s something to be
aware of. I’m not really a fan of the joy-cons though as I find
them too small and tricky to use.
My only other issue is that a couple of the worlds feel somewhat
incomplete compared to the rest – they’re smaller, with less to
see and do. The best example is the Ruined Kingdom, which feels like
a hell of a lot of wasted potential.
Overall, Super Mario Odyssey is a fantastic title that’s extremely
fun to play. I just wish it had stepped up the complexity and
challenge a little more than it does, and combined the various
mechanics in more interesting ways. Despite those complaints, it’s
a must have title for the Switch and a game that’s perfect for
pretty much everyone to play regardless of age or skill level. It has
something for everyone to enjoy.
8/10
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