I played For Honor in closed and open beta, and despite enjoying the
core gameplay, I decided not to purchase it at release. The beta
suffered from technical issues which clearly weren’t going to be
fixed upon release, and I was also concerned by what appeared to be a
weak selection of content. I did, however, say I’d consider picking
up the game in a future sale, and when Ubisoft announced a budget
price ‘Starter Edition’ I decided to give it a spin.
The Starter Edition comes with all single player and multiplayer
content, but limits you to a small selection of the game’s
available classes. You get three of the default classes unlocked, but
must pay to unlock more classes by use of the in-game currency. You
can earn this currency by simply playing the game, but to unlock
every class – including the new expansion classes – will require
a hefty grind.
But here’s the thing – it’s unlikely you’ll want to unlock
every class in For Honor. The game allows you to practice with
all of the classes, so you can decide which classes you prefer to
play. You can then focus on unlocking those you enjoy.
I’ve been playing 1 class almost exclusively since I picked it up,
and I’ve now earned enough in-game currency to purchase 3 more
classes after nearly 20 hours of play. But currently, I’m happy to
continue to play as (and attempt to master) my chosen class. As far
as the Starter Edition goes in terms of value, I’d say it’s a
pretty good deal with a fair system for unlocking more content.
I’m also pleased to report that the technical issues which plagued
the beta seem to have been entirely ironed out. I had no connection
issues or crashes during my time of play. I do, however, still feel
the content on offer is a little weak, but we’ll address those
concerns later. Instead, let’s begin by looking at the single
player campaign.
I didn’t have the highest of expectations for the single player
content, but I still came away feeling disappointed. I’m glad they
didn’t just shove in all the multiplayer stuff and try to string it
together with disjointed cut-scenes – which is kind of what I
thought might happen – but instead, they did give us a lot of
unique scenarios and maps.
The problem is, there’s not enough to it. You get three campaigns,
one for each faction – Knights, Vikings & Samurai – each
composed of 6 missions. The quality of the missions varies from short
and boring, to elaborate and engaging. You’ll get to sample several
of the different classes via these campaigns, but this results in the
mode feeling more like a tedious tutorial than a properly fleshed out
campaign.
And that’s a shame, because it feels like wasted potential. Some of
the missions – at least, the larger, more notable ones – do hint
at that potential. Siege battles with multiple objectives and
mini-bosses that capture a spectacle sadly not present in the
multiplayer component. It’s frustrating to see that wasted
potential in terms of narrative, world and mission design.
And I really wish more of the single player stuff had translated into
multiplayer. I was pretty shocked when I realised there were no new
modes added to For Honor since the beta – if you don’t count the
‘ranked’ play (which is still in beta?). You still have
the standard 1v1 or 2v2 modes, the 4v4 elimination modes and the
popular 4v4 Dominion mode.
I enjoy these modes, but I’d have expected at least one new mode of
significance to have been added post-release. Perhaps an asymmetrical
siege mode – like in the campaign – with multiple stages and
objectives, split into two rounds – attack and defence. It seems an
obvious addition considering the setting (and that the assets already
exist in the single player campaign).
There’s even stuff like escorting (and protecting) a battering ram
in the SP, which would translate well into a MP objective focused
mode. And that’s really what For Honor desperately needs – a new,
flashy mode. Not more classes or cosmetics – a new mode with new
maps to spice up the MP experience.
It also needs to make the ‘faction war’ aspect more engaging for
players. There’s no real sense of strategy or direction to it. It’s
just an endless back and forth of meaningless territories based on
accumulated troops that seems to rise and fall almost at random. You
can check a territory one minute and be leading by several thousand,
then check the next and be nearly a million down.
I don’t really
know how they can make it better, but maybe some kind of voting
system to determine where attacks will be focused? Or some kind of
inter-faction alliance system which could lead to competitive
objectives for players in each faction? It really needs to do
something to invest players in the overall ‘war’.
The core gameplay of For Honor is good fun. It’s a simple combat
system, but one with surprising depth the more time you invest. And
the range of classes and the variety of combat styles is great. That
was never For Honor’s problem. It’s got that stuff locked down.
And now it’s got the technical problems licked, it just needs to
build upon its solid foundation and expand its multiplayer options.
7/10
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