The more things change, the more they stay the same – I think
that’s the best way to describe how I feel about this latest update
to No Man’s Sky. For all the graphical and gameplay overhauls
introduced in this update, the core of No Man’s Sky remains the
same. If you didn’t enjoy it before, you probably won’t
enjoy it now.
No Man’s Sky has had quite the remarkable journey since its initial
release, and it appears that for many, NEXT finally delivers the game
that was promised. It’s taken two years and numerous minor and
major (free) updates to get this far, so I’ve got to give the
developers credit for sticking with it.
The big new feature of No Man’s Sky: NEXT is the introduction of
multiplayer to the experience. But honestly, I can’t say MP was
ever a selling point that particularly appealed to me, and not just
because I don’t have any friends. I guess I just don’t really see
the point of MP within the NMS experience.
The content, as it currently exists, just doesn’t lend
itself to co-op gameplay, at least in my opinion. This may, of
course, change over time as more meaningful co-op content and
interactions are introduced. But in its current state, I have no
interest in playing NMS with others. For me, the solo
experience remains the most compelling aspect.
Another major feature of NEXT is a pretty extensive graphical
overhaul. There’s been a noticeable bump in texture quality,
lighting and particle effects. NMS has never looked better, and I’m
pleased to report that the game is running more smoothly than ever –
at least for me. NEXT also incorporates a new third person mode,
complete with character customisation. I prefer to play in first
person, but it’s a welcome addition.
As far as gameplay overhauls go, NEXT introduces many changes to the
resources of NMS. The types of resources you can collect and now
refine has been expanded, and the ‘fuel’ requirements for
your ship, exosuit or multi-tool have been adjusted accordingly.
But these changes . . . I’m not so sure about. Does it make the
resource harvesting more in depth? Or more needlessly convoluted?
I’m currently leaning more towards the latter. Before, you
only had to worry about harvesting a singular type of resource but
now, it’s pretty much a requirement to refine your materials.
Refined resources – such as condensed carbon – give far more bang
for your buck. On the plus side, you won’t have to harvest quite so
much carbon. But on the negative side, you’ll be spending a lot of
time waiting for your resources to be refined. That’s why I’m
kind of torn on this new system. It just feels like another
unnecessary step that slows you down. Sure, you can ignore refining
materials, but you’ll burn through their raw forms so quickly that
you’ll be constantly harvesting to replace them.
No Man’s Sky was always quite a slow, grind heavy experience, but
now it feels even more so due to these changes. It should be
noted, however, that this impression is based on the early part of
the game (I began a new game for NEXT) when your inventory is quite
limited and your exosuit and multi-tool are at their most basic
level. I’m sure, over time, once you have an established base,
upgraded tools and multiple refiners, that you won’t find the new
resource system quite such a tedious chore. But in the early game?
Yeah, I’ve found it a little tiresome.
Which brings us back to my opening line – the more things change,
the more they stay the same. For all the changes, updates, additions,
improvements and overhauls to No Man’ Sky, it’s still – at its
core – the same experience it was at release. I really do enjoy it.
Hell, I’ve sunk 90 hours into the game. But the problem is, I only
enjoy it for a short time, before getting kind of bored and
stopping. The core gameplay loop becomes monotonous and repetitive,
and there’s just not enough good quality structured content
to keep me coming back.
I think they’ve done enough with the sandbox elements –
although, once again, I still think they need to massively
expand the flora and fauna components, as repetition becomes a
serious problem once you’ve visited several worlds. But as far as
the survival/exploration elements go, they’ve got that shit locked
down. What we really need now is an expansion to the structured
systems.
They’ve done a good job of introducing new quest lines and
overhauling existing ones, and they do seem to be moving in the right
direction in terms of race / guild reputation systems and a selection
of randomly generated – if rather basic – missions. But I still
think combat – and combat encounters – need a serious overhaul to
make them a more important part of the experience.
Overall, NEXT is another important step forward for No Man’s Sky,
but I hope it doesn’t stop here. There’s yet more
potential here they can unlock, and with more time, updates and
support, I can see NMS becoming one of – if not the best –
space exploration, combat and trading game on the market. As I said,
the potential is here. It will mean shaping the game into an
experience that perhaps wasn’t quite what the original ‘vision’
was, but NMS has potential to move beyond that vision and become
something even greater.
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