It took me some time to
wrap my head around Astral Chain, but once I did, it became a serious
contender for my GOTY. I wrote a blog post recently in which I talked
about games ‘driving in the same direction’ – how so many AAA
games are turning into generic, by the numbers, open world ‘live
service’ clones. Stale, unoriginal and bland. Inoffensive.
And then a game like Astral
Chain comes along. It’s fresh. New. Packed full of cool ideas and
engaging mechanics. It’s not afraid to try new things, to mix up
its formula and continually challenge the player to learn and
experiment. It’s everything I think I needed from a game, at just
the right moment. It reminded me just how much f**king fun and
ridiculous games can be.
The core story of Astral
Chain may be dark and serious, but the game knows how to lighten the
mood. I won’t spoil the story, but it takes some expected and some
unexpected
twists as you progress. There are some aspects in which it isn’t
entirely clear – I’m still not sure exactly what one character
was hoping to achieve through their actions – but though the plot
may be a little messy in terms of story, the game does
get the character stuff right and delivers a satisfying conclusion in
that regard.
The game is structured into
chapters, each broken down into smaller sections which, when you
complete the game, can be replayed as you please. And you’ll want
to replay these chapters because so many of them have areas you
weren’t able to access the first time through as you hadn’t yet
unlocked the necessary skills.
Just playing through the
game once will likely take between 25-30 hours, so it’s already a
fairly substantial experience. And that play time only increases once
you begin to revisit missions in order to discover all the cool
little things you missed on your initial run. Adding yet more value
is the post game combat missions. I don’t know exactly how many of
these there are but there’s a lot
– I saw someone online say there are 71, but I can’t be sure
because I’ve not unlocked them all yet.
I already talked at length
about the combat in Astral Chain in my First Impressions post so I
won’t repeat myself here. But as I said in that post, the sheer
amount of combat options you have is kind of ridiculous. When you
factor in the five Legion types, the 3 weapon types, the various sync
attacks based upon Legion and weapon type, the Legion special
abilities, skills and command abilities . . . I’m still
unlocking and experimenting with them.
Because as I said in my FI
post, Astral Chain is a game which encourages and rewards creative
play. It’s not just about finishing battles quickly or taking zero
damage – it’s about winning with style. It’s about mixing up
your play, switching Legion types and utilising special attacks to
build a massive chain of bonus points.
Once you understand this is
how the ranking system works, it’s pretty easy to figure out a
regular pattern which will all but guarantee an S+ rank on every
combat encounter, but that’s not really the point. The game just
wants you to have fun and be as creative and as stylish as you can.
Combat isn’t the only
part of Astral Chain though, as the game has a pretty substantial
exploration and environmental puzzle element too. Between combat
encounters you’ll get to explore the various environments of each
chapter, seek out hidden items or bonus missions, or simply chat to
local npcs who will help flesh out the world and story.
And whereas so many other
AAA games are cramming in every cosmetic micro-transaction they can,
Astral Chain just doesn’t care and gives you some pretty extensive
cosmetic customisation for both character and Legion all as part of
the package. You don’t have to purchase f**king colour schemes in
this
game. In fact, you unlock a lot of the cosmetic stuff by completing
in game ‘orders’ – think achievements
– as you play.
Graphically, Astral Chain
looks fantastic. It’s bright, vibrant and it’s easily one of the
best looking games on the Switch. And no, the 30FPS lock really isn’t
an issue. Because I play primarily on PC, I’m normally more aware
of that kind of thing, but – aside from a couple of ‘busy’
areas – Astral Chain felt smooth to play.
Oh, and the music. The
music is great. The only thing I don’t like about the music is when
it ramps up to a fast paced, urgent beat at the beginning of a
chapter when you just want to wander about and explore your HQ. It
feels a little silly.
Overall, Astral Chain is a
fantastic and enjoyable experience. It’s got a substantial quantity
of content and plenty of gameplay depth to keep exploring beyond your
initial run. It’s a timely reminder of just how colourful, unique
and crazy video games can be. It’s pure arcade, action packed fun
and it’s a strong contender for my GOTY.
9/10
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