Despite my positive first
impressions, Red Dead Redemption 2 was the most disappointing game I
played in 2019. The opening chapters were engaging in terms of story,
pacing and gameplay. They struck a fine balance between scripted,
story based missions and the free form exploration of the extensive
open world.
But as RDR2 progressed,
that balance began to waver. I’d say the problems began to mount
during the third chapter which ended in a way that felt abrupt,
unsatisfying and left far too much unresolved. And that would become
the ongoing pattern of my RDR2 experience – with each subsequent
chapter degrading more than the last.
The story, overall, is
still enjoyable and Arthur Morgan is an excellent protagonist. But
there are many aspects of the story that left me unsatisfied as they
weren’t appropriately explored or resolved. Towards the end of the
game, characters who I’d come to like simply disappeared with
little word or explanation.
RDR2 isn’t just Arthur’s
story, but the story of the gang – the family – he travels with.
Interacting with and venturing upon missions with your fellow gang
members is a core component of the experience. And that’s why it’s
so strange and disappointing that as you approach the conclusion of
this story, the majority of these characters become rather
irrelevant.
The core story of RDR2 is
the story of how this family slowly falls apart. The early
progression of this story is excellent, but sadly degrades over time
resulting in a conclusion that, as I’ve already described, feels
abrupt, unsatisfying and leaves far too much unresolved. The final
‘epilogue’ chapters do fix things to a degree, but I still came
away feeling deeply unsatisfied by the progression of the narrative.
But as I said, as flawed as
I feel the story may be, I did still enjoy this tale and I still
think Arthur Morgan is a wonderful protagonist. Unfortunately, my
issues with RDR2 aren’t simply limited to the narrative, but to an
even more important aspect – the gameplay.
Whilst I prefer games that
offer more creative player flexibility in terms of mission design,
I’m certainly not opposed to more linear, tightly scripted
‘cinematic’ missions if they’re enjoyable and engaging to play.
And whilst there are many missions in RDR2 I thoroughly enjoyed
despite their linearity, there are many others I did not.
There are too many missions
that feel inconsequential within the core plot. Missions that feel
like needless busywork. Missions that . . . well, are just plain
boring to play. In one chapter, Arthur and several of his companions
take an unexpected detour to a tropical island. Whilst this is a fun
diversion and a welcome change of scenery, it’s ultimately a rather
pointless diversion that only disrupts the pace of the ongoing core
story.
There are simply too many
missions in RDR2 that I played purely to complete and progress, rather
than enjoy. I think you could easily cut a quarter – maybe more –
of the missions from the game and you’d have a far more engaging
and tightly paced experience. And that’s the weird thing about RDR2
– it has more than enough missions in which to properly tell and
explore its story, but it meanders along and squanders far too much
time on irrelevant things, resulting in the more important aspects
being rushed or resolved in ways that aren’t particularly
satisfying.
I was also a little
disappointed by the side or ‘stranger’ missions in RDR2, some of
which are very good, but many others feel poorly developed. And
whilst I enjoyed ‘upgrading’ my camp early in the game, donating
various materials or funds, it turned out to be totally pointless by
the end and something I regretted wasting so much of my time on.
But if there is one aspect
of RDR2 that is truly excellent, it’s the open world you can
explore. The attention to detail is staggering and, visually
speaking, RDR2 is one of the best looking games you’ll ever play.
It’s not just how it looks
that’s impressive, however, but how alive
the world feels. The landscapes, the weather, the wildlife and the
random npc encounters all serve to build what may be the most
impressive open world ever constructed.
If I had to sum up my
thoughts on the single player side of RDR2 it would be – a bloated,
messy, occasionally excellent but frequently dull experience. The
good outweighs the bad, but it’s hard not to be disappointed. And
that disappointment continues to grow with the multiplayer side of
RDR2 – Red Dead Online.
I was a big fan of the
multiplayer in the original RDR. I sunk countless hours into it. It
was the only reason I continued to pay my subscription to X-Box Live
for as long as I did. And yet, after only a few short hours in Red
Dead Online, I was already bored of it. I stopped playing it and had
no incentive to return.
I think there are a few key
reasons for this. The first is the lack of an engaging story. Whilst
many missions in the core game may be a little dull to play, they’re
supported by some good narrative and some excellent characters. But
Red Dead Online has very little story or characters to explore. The
missions are just . . . missions. Dull missions with no plot or
character aspects to elevate them into something a little more
engaging.
The map in Red Dead Online
is also . . . too big. It seems a strange complaint, but when playing
RDO I very rarely saw another player – we were all so spread out
across such vast distances that our paths never crossed. And this
made the missions even more dull, because whilst it is possible for
rival players to join various open world missions to help you – or
try to stop you – it’s not something I ever saw or experienced
because everyone was so far apart.
The map in the original RDR
may have been smaller, but it meant that you were never too far from where
the action was. In RDO, travelling so far to try to link up with
other players or join an in progress mission to help or hinder is
just too much time and trouble to bother – particularly when the
rewards are so damn measly.
The original also didn’t
feel like so much of a grind.
Everything in RDO is level locked – weapons, clothes, camp upgrades
. . . even ammo types. I understand the intention to give players a
long term goal, but I just don’t care. I just want to play for . .
. fun? And I just don’t find RDO fun to play, not when I wanted to
purchase a new hat for my character and realised I’d have to wait
until I was level 30 to do so. A f**king hat.
And don’t even get me
started on the completely unnecessary fees to change your appearance,
or the ‘virtual stable’ fee or the – and I can’t believe I’m
writing this – virtual ‘Horse Insurance’. I guess you could
argue that none of these things really matter and they’re not a Big
Deal, but just as I found the ‘car insurance’ in GTA Online to be
totally ridiculous, I find ‘insuring’ virtual items just as
ridiculous here.
Okay, it’s time to wrap
this up. Red Dead Redemption 2 was a frustrating and very
disappointing experience. Some aspects of it are excellent, but there
are far too many negative aspects dragging the overall experience
down. I think the worst thing about RDR2 is how I have zero desire to
replay it in the future.
Whereas I’ve played the
original RDR multiple times, I simply don’t think I have the
patience to grind my way through the dull missions and meandering
plot of RDR2 in order to experience those few excellent moments. By
the end of RDR2 I had to force myself to sit down and finish it and
once I had, I had no desire to return. No desire to finish any
outstanding bounties, stranger missions or challenges. No desire to
replay any missions. No desire to return to Red Dead Online. I was
done with the game – glad
to be done with the game. Glad I played it, but more glad I’d
finally finished it. What a shame.
6/10