I’ve seen some VR reviews
where they talk about a game being ‘good for VR’ almost like a
backhanded compliment – as if VR games shouldn’t be judged to the
same standard. I totally disagree with this approach and I’ve
always rated VR games on the same scale as I rate everything else.
Certainly, VR games should
always strive to play to the strengths of the platform and that’s
something that should factor into any review, but as a whole, they
should always be judged like any other game.
So when I say that
Half-Life: Alyx isn’t just the best game on the VR platform I’ve
played, but one of the best games I’ve played ever,
you know I’m not just playing the ‘good for VR’ card.
Half-Life: Alyx is a
prequel to Half-Life 2 in which you play as a young Alyx Vance in
City 17. You’re a part of the human resistance fighting against the
Combine forces that have invaded and enslaved our world. Your initial
assignment of reconnaissance rapidly becomes one of rescue as your
father is taken prisoner and you set out on a journey across City 17
to save him.
I don’t want to spoil any
of the plot here, but it’s something I can say I enjoyed, despite
seeing the ‘twist’ coming from a mile away. If I had any
criticisms of the story or how it progresses, it would be that the
NPC interaction is minimal – this is very much a solo adventure for
Alyx – and I would have liked a few more occasions when I could
speak or interact with people face to face. A few actions scenes with
some friendly resistance NPCS would also have been most welcome.
In total, it took me about
11 hours to complete Alyx on Hard – and I’m glad I played on the
hardest setting, because it offered a very enjoyable (and fair)
challenge. It’s the setting I’d recommend to anyone more familiar
with VR, although new players may want to begin on Normal.
I always felt like I had
just
enough ammo to get through each encounter. I didn’t have to make
every shot count, but enough. The game is very clever with its
placement of ammo and supplies – you always have enough to see you
through, but not enough to waste. It’s a delicate balance between
forcing the player to be cautious, but not
cautious enough that they can’t enjoy themselves and need to worry
about saving/reloading if they miss several shots.
In fact, that delicate
balance and clever design applies to Half-Life: Alyx as a whole.
Every aspect of it from combat, puzzles, enemy encounters and
environmental design feels polished and balanced to near perfection.
Every chapter, every new mechanic, all of it has been placed with the
utmost care and consideration to deliver a masterclass of game
design. It’s the kind of game that other developers – VR
developers in particular – need to learn from.
The game is always adding
new layers of complexity, chapter by chapter. Puzzles begin simply
enough, but as you progress, they gain additional, more challenging
stages. Combat, initially, is kept simple, with a single enemy or two
to deal with, but by the end of the game you’ll be tangling with
multiple enemies in open arenas.
And whilst the game (as a
prequel) does use many familiar foes from Half-Life 2, it introduces
some new and memorable enemies of its own, one of whom serves as the
foundation for the entire chapter in which it appears. I won’t
spoilt it, but it’s a wonderful change of pace a little over half
way into the game.
And that’s why Half-Life:
Alyx is so damn good. The variety if offers, both in terms of
environments, combat encounters and level design. The perfect pacing
in which you never feel like you’re stuck in an area for longer
than you want to be. Like I said, it’s all delicately balanced.
Every time you feel like you’ve seen every trick up its sleeve, it
pulls out something new.
There’s a pleasant (or
should I say unpleasant)
surprise in Half-Life: Alyx waiting for you on each new level. It’s
constantly engaging. You just want to keep playing, keeping moving
forward to see what it’s going to do next. It’s the kind of game
you don’t want to end because when it does, you know it’s going
to be hard to top an experience of this kind.
If you already own a VR
system then it’s a must buy – it’s a new standard by which all
VR games will be compared. But if you don’t own a VR device yet,
would I say to pick one up just
for Alyx? That’s a tricky one to answer, but I think I’d have to
say no, not unless you’ve got money to burn.
However, if there are
other VR games you want to play in addition to Alyx, then now is a
great time to jump on the VR train – just be aware that Alyx is the
new bar by which VR games will be judged, and it may be a long
time before we see another game compare.
Overall, Half-Life: Alyx is
an excellent game, an excellent prequel to Half-Life 2, and an
excellent set up to Half-Life 3 which, given the post credit scene,
now feels like the inevitable next step, VR or not.
9/10
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