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Monday, 19 April 2021

Now Playing: Panzer Dragoon: Remake

I have a lot of love for the Panzer Dragoon series which is why I was a little wary of this remake. But when I saw it go on sale recently, I figured I’d give it a shot and see how it compared to the original. Incidentally, you can read my review of the original game and the sequel here and Orta here.

This is a remake, not a remaster and that’s an important distinction to make. The developers – MegaPixel Studio – have rebuilt the original game in a modern engine, updating the visuals whilst seeking to retain the original style, spirit and gameplay.

From a visual standpoint, I’d say they did a pretty good job. The opening episode is easily the weakest if we’re judging it purely on how it captures the vibe of the original game, but I think this is somewhat due to how ‘clean’ and vibrant this remake is in comparison.

The first episode in the original Panzer Dragoon was a little visually ‘muddled’ and, as I said in my review, that’s where some of the difficulty came from. But with clean, striking and colourful visuals, the remake doesn’t suffer this issue. It does, however, end up feeling significantly easier to play as a result.

Whilst the opening episode may feel a little off, I think the rest do a pretty good job of capturing the vibe and style of the originals upon which they are based. I also think they’ve done a good job of updating the visual designs of the enemies you’ll fight. The Imperial ships in particular look very nice.

That said, I would agree that this more ‘colourful’ approach to the visuals doesn’t always quite feel right when compared to the more sombre, subdued style of the original. It’s a different kind of look, not necessarily a bad one – just different.

Of course, the most important aspect they had to get right was the gameplay and, once again, I think they’ve done a pretty good job. Not a perfect job, though, as some things feel a little off, most notably the targeting reticule which feels strangely ‘detached’ from the dragon rider as you aim.

 

And then there’s the question of content. Does this remake add anything new aside from a more ‘modern’ control scheme? The answer is – nope! There’s no new episodes or enemies. I guess, from a purist perspective, this is a good thing and maybe a potential backlash is the reason the developers avoided it – or they simply didn’t have permission.

But given that this is a remake and not a remaster, I wouldn’t have been opposed to the developers adding an original episode or two of their own design. They seem pretty passionate about the series and seem to want to do it justice and, as far as I’m concerned, any new Panzer Dragoon content is something I’d welcome.

But just as there’s nothing new, there’s also nothing old either – I’m talking about a version of the original Panzer Dragoon as an unlockable bonus. It feels like a really weird omission. Maybe they just couldn’t get permission for it? It seems odd and it would have been an excellent addition to the overall package, easily enough to knock the score up another point.

 

Because overall, although I did like playing this remake, I think I still kind of prefer the original. It’s a real shame it’s not included here. I know the developers are working on a remake of Zwei and, based on what I’ve seen here, I think they’ll do a pretty good job. But what about Saga or Orta?

Saga certainly deserves some kind of new release, remake or remaster – it doesn’t matter. It just needs to happen. Orta, on the other hand, which in my opinion was the best of the rail shooter Panzer games, really just needs a visual remaster. It still plays beautifully today and I really wouldn’t want anyone trying to ‘remake’ it in a new engine because there’s no way they’d do it better.

If you’re a Panzer Dragoon fan then I’d say this remake is certainly worth checking out, but the absence of the original game makes the package feel strangely incomplete. Hopefully the developers can look at the feedback they’ve had and do an even better job with the Zwei remake.

6/10

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