AKA
Why I hope the next historical TW is more like Three Kingdoms than
Warhammer.
After
completing my Empire campaign in Immortal Empires, I decided to jump
into a Three Kingdoms campaign to compare the experience and some
interesting stats emerged that I wanted to discuss. I completed my
Immortal Empires campaign in 120 turns – at least, I completed my
short and long victory conditions. I decided not to play out the
end-game scenario.
In
Three Kingdoms, I also halted my campaign on 120 turns. I didn’t
complete the campaign, but I did reach a point whereby I would soon
(within 20 turns) trigger the end-game and the battle of the Three
Kingdoms would commence.
Three
Kingdoms obviously can’t compete with Warhammer in terms of faction
or unit variety. That’s the strength of the Warhammer series and
Immortal Empires. And Three Kingdoms also lacks the spectacle of
magic and monsters in its battles. In terms of campaign, however,
Three Kingdoms offers a far more engaging and complex experience.
From
region, faction and character management to diplomacy, Three Kingdoms
makes Warhammer seem rather lacklustre in comparison. Of course,
Three Kingdoms was released after Warhammer 1 had already established
the core campaign systems that the Warhammer series would follow. As
I said in my Immortal Empires impressions post, all of the Warhammer
content from Warhammer 1 to Warhammer 3 needed to connect together so
the campaign, as a whole, hasn’t really evolved much since
Warhammer 1.
The
fact that Three Kingdoms has a superior campaign in terms of features
and mechanics wasn’t a surprise to me upon playing an Immortal
Empires campaign and a 3K campaign back to back. What did
surprise me, however, was the battle stats at the end of those 120
turns in each campaign. Remember, Warhammer is a game that’s very
much focused on those spectacular battles – those clashes of
massive unit, faction, magic and monster variety. And the Immortal
Empires campaign, as a whole, exists almost purely to facilitate
those battles.
But
when I looked at and compared my battle stats, I discovered something
quite interesting. In Immortal Empires after 120 turns I had fought
121 battles, but I had only personally fought 29 of these. 29 battles
out of 121. That’s 92 battles I chose to auto-resolve. And Three
Kingdoms? A game that simply can’t compete with Warhammer when it
comes to variety? 84 battles after 120 turns, of which 49 were fought
personally and 35 were auto-resolved. That’s 23% (Warhammer) versus
58% (Three Kingdoms). So what’s going on? Why did I choose to fight
far more battles personally in Three Kingdoms than in Warhammer?
First
of all, Warhammer may be all about the battles, but you can
have too much of a good thing. 121 battles in 120 turns is just too
many, especially when so many of these battles feel entirely
inconsequential. In 3K, I only fought 84 battles over the same turn
period but these battles, overall, felt far more important in terms
of progressing my campaign goals and as a result, I felt far more
inclined to oversee them personally.
And
this ties into campaign pacing. The Warhammer campaign has a faster
pace than 3K. This means you’ll be rocking multiple full stack
armies within the first 20-30 turns whereas in 3K, you’d be hard
pressed to afford a single full stack within the same period. It’s
not impossible, but you’re more reliant upon smaller armies.
In
Warhammer, you tend to skip tier 2 units and move as fast as you can
to tier 3. Within 50 turns you’ll likely be fielding multiple
stacks of the best units you can recruit – and these stacks won’t
evolve as the campaign continues, because they’re already as good
as they can be. Now, the way armies work in 3K and Warhammer is quite
different so the comparison isn’t exact, but the point is – it
takes much longer for you to field a tier 3 or equivalent full stack
army in 3K than it does in Warhammer.
This
means that battles in 3K take more turns to grow in scale and there’s
a more extended period of unit progression (from tier 1 to tier 3)
and as a result, the battles never really fall into a repetitive
pattern because your army size and unit composition is constantly
evolving across the entire campaign.
In
my 3K campaign, for example, even by turn 120 with 5 full stack
armies (compared to my 11 full stacks in Warhammer) I still hadn’t
upgraded all of my units to tier 3 equivalents. I spent over 50 turns
in Warhammer expanding and fighting with armies that never changed.
In 3K, on the other hand, my armies were changing fairly regularly,
right up until the end of my campaign.
And
less armies means you care more about the ones you have. They become
far more important and the battles they fight also become far more
important. In Warhammer, losing a full stack of tier 3 units is
annoying, but I can easily recruit an entirely new stack within a
matter of turns. In 3K, losing a full stack is a serious blow that
takes time to recover from, especially if you lose the characters
commanding those units.
In
Warhammer I can just recruit a new general and drop 20 tier 3 units
into their stack in a few turns. In 3K, due to the way replenishment,
redeployment and mustering works, that’s simply not possible, at
least not until you hit the very final stages of the campaign and
you’ve unlocked all of the various possible bonuses to these
systems via research, character perks or regional upgrades. But even
then, character level also
factors into unit recruitment – so a new ‘general’ won’t
necessarily be able to recruit the same tier 3 units as the higher
level commander they’re replacing.
And
finally we have battle types. The majority of battles fought in both
campaigns were for minor settlements. In Warhammer, minor
settlements, despite the faction, all share a small number of
template maps that never change. In 3K, however, every minor – or
resource,
as they’re known in 3K – settlement has a unique map for each
settlement type and this map expands and evolves as the settlement
grows.
And
this expansion based on settlement level also applies to the
provincial capitals which grow from small towns without walls to
massive, sprawling cities. In Warhammer, a provincial capital always
has walls and doesn’t really expand at all so there’s nothing
really new to see from Turn 1 to Turn 120.
So
let’s sum up, shall we? I fought more battles in 3K personally
because 1) there were less battles to fight 2) these battles more
were far more important to progressing my campaign goals 3) battles
were far more decisive in terms of unit / character losses for myself
or my opponent 4) battles took more turns to grow in size 5) there
was a regular introduction of new or upgraded units to fight with as
I progressed 6) the settlement maps (which make up the bulk of the
battle types) are far better in terms of variety, scale and expansion
as the settlement upgrades.
It’s
not just one thing, but a combination of things that makes the
battles in 3K more compelling to actually play throughout the entire
campaign – despite lacking the variety and spectacle of Warhammer.
And
that’s why I hope the next historical Total War game is more like
Three Kingdoms than Warhammer. Warhammer has been massively
successful and is massively popular, but I hope CA doesn’t believe
that the Warhammer formula is the one to adopt going forward. Three
Kingdoms shows us what the future of Total War can be.
Oh,
and no more f**king campaign map agents / heroes in the next game please! If you
take anything from 3k going forward, make it that.