Shattered Space is the first but hopefully not the last content expansion for Starfield. The DLC begins with an excellent opening mission upon a mysterious space station which then leads to your arrival upon Var’uun’kai – homeworld of House Va’ruun.
House Va’ruun is a faction that you encounter (sort of) throughout the base game but one that isn’t explored to any great degree. It’s a religious cult as much as it is a faction, driven by a belief in a ‘Great Serpent’ – a celestial being that will one day consume the universe.
I say you ‘sort of’ encounter House Va’ruun in the base game because you kind of don’t – you mostly just fight against the Zealots – a rebel group that was cast out of House Va’ruun that wishes to continue a bloody crusade against the non-believers. You do, however, also meet Andreja, one of the Constellation companions, through whom you can learn a little more about the secretive House.
As someone who was interested in learning more about House Va’ruun, a DLC that focuses entirely upon that faction is a very welcome addition. Of course, if you’re someone who wasn’t very interested in House Va’ruun then you might not feel the same way.
You arrive on Var’uun’kai at the city of Dazra where a terrible event has occurred. More than half the city has been destroyed in some kind of failed experiment. That’s one of the interesting things about House Va’ruun – despite their strong religious beliefs, they’re also a very technologically advanced faction and they utilise that technology in an attempt to bring them closer to their God.
Only in this case, things didn’t exactly go to plan and most of the city has been lost, thousands are presumed dead and hostile ‘phantoms’ have begun to appear amidst the ruins. Your unexpected arrival may be seen as either the ‘Will of the Great Serpent’ or a fortunate coincidence but either way, the people of Dazra need your help.
Some, you’ll come to learn, are more devout than others. Some put all their stock in faith, but others are more, shall we say . . . practical. Not everyone likes the idea of an outsider helping Dazra despite the calamity, so in order to do so you need to join the kooky cult yourself by undertaking a ritual. You can take it seriously if you want, or just play along and see it as a means to an end.
I think the DLC does a great job of fleshing out House Va’ruun. They may all worship the Great Serpent but they’re not a monolith – House Va’ruun is made up of three Houses, but even these Houses are made up of various characters with conflicting views. As someone who really likes the universe of Starfield, I loved exploring Dazra and speaking to everyone, learning about them, their culture, history, customs and beliefs.
There’s a lot of optional dialogue that allows you to delve deeply into Va’ruun society – and there’s also some very interesting audio logs you can uncover towards the very end of the main quest that sheds yet more light on the origins of the faction. But it’s not all stale exposition – you’ll learn a lot more from the personal experiences shared by the people you help.
There’s eight main quests that should take about 6-8 hours to complete, depending upon your style of play. It’s comparable in length to the other faction quests within Starfield such as the UC Vanguard or the Crimson Fleet. It’s got some excellent quests and a very intense final quest that might just be the most action packed quest in the entire game – not to mention, the most challenging. I’m glad I upgraded all my weapons and equipment before starting this DLC!
Outside the main quest (through which you may also gain the opportunity to recruit two new crew characters) you also get eleven side quests. All of these are very good with the exception of one – you’re tasked with helping two scientists and although it’s interesting to speak with them and learn how they reconcile their scientific and religious beliefs, their actual quest is just a series of very dull fetch quests.
I get the intention – to get you out exploring around Dazra – but honestly, the game didn’t need it. Thankfully, the other ten side quests are all very good if not great. There’s a few in particular that should be regarded as among the best in the game. These aren’t typically single quests, but small quest chains, many of which have different possible outcomes based on what you do.
There’s one quest in particular in which I think a lot of people will miss out on one of its endings because it requires you to actually listen to dialogue and read notes / logs you find rather than just blindly follow the quest marker from A to B. There’s a whole part of it that doesn’t appear in your quest log, that isn’t marked, and it’s up to you to actually do the work and figure it out yourself.
It’s so easy to just mindlessly follow a marker, skipping all dialogue or not reading logs and this quest is a welcome change of pace. And whilst there is a lot of combat in the DLC, some of the best content has little to none – another welcome change.
The area immediately around Dazra has plenty of new, unique points of interest to explore. Some of these you’ll visit as part of the side or main quests, but others are just there for you to explore for fun – my favourite being a cave full of treasure hunting space bandits that feels like it’s straight out of Skyrim.
Speaking of Skyrim, this DLC is a return to what a lot of people were saying they wanted from Starfield – a more focused experience set within a single location with lots of handcrafted content to explore, all within easy reach. Well, that’s exactly what this DLC delivers, although I have my doubts it will win over the naysayers because it is, ultimately, still more Starfield, and if you didn’t like it before, I doubt you’ll like it now.
I think this return to a more ‘traditional’ Bethesda structure may also put some other fans of Starfield off. Because I think a lot of people like the fact that Starfield is structured differently to other Bethesda titles – that it’s not just ‘Skyrim in space’. And I’m one of them. I like travelling to different planets and new locations all across the Settled Systems. But you never leave Dazra (or the area immediately surrounding Dazra) at any point during this DLC.
That’s a real shame, because I was hoping for at least one space combat mission because I really like the space combat in Starfield. But no. There’s nothing. Once you park your ship, that’s it until you’re done and want to leave. There’s also – and this is an even bigger disappointment for me – no new ship parts. Seriously?
This DLC was an opportunity to give House Va’ruun their own unique ship designs and parts that the player could then get access to. As someone who loves Starfield ship building, I was kind of annoyed about the DLC lacking this. There’s also not a great deal of new weapons or equipment. There’s some, but it really needed a little more.
Starfield is a game that’s great at letting you focus on what aspects are important to you – quests, exploration, outposts or ships – and you can engage with all these elements as much or as little as you please. So when a piece of DLC doesn’t give equal measure to all these aspects, you’re undoubtedly going to see some disappointment.
As I said, if you don’t care about House Va’ruun or Starfield ‘lore’ you won’t get as much out of this DLC as I did. But if you’re also someone who couldn’t give a shit about ship building like I do, then the lack of new ship parts probably won’t even cross your mind. If you do, however, love ship or outpost building – if it’s the main thing you love and spend your time doing in the game – then there’s really nothing here for you.
I do think that’s why I’ve seen such a mixed bag of reviews for Shattered Space. It’s not a DLC that caters to all types of Starfield fans or how they prefer to play, and it’s not a DLC that’s going to change the minds of anyone who didn’t like the base game.
Visually, this DLC is gorgeous to look at, utilising a colour palette not seen anywhere else within the game. The recent updates to lighting in the base game also continue to impress here with – like the base game – some of the most detailed and impressive interiors you’ll see in any game.
The only other point to touch upon with regard to this DLC is the price – £25.99 – which I feel is a little steep. It took me about 18 hours to finish everything within the DLC and that’s a pretty decent amount of content – and good quality content – but I feel like a 19.99 release price might have been a little more on the mark. It’s a DLC I’d recommend any fan of Starfield to pick up – provided you don’t just play it to build ships or outposts, at least – but if you didn’t get it as part of the deluxe edition like I did, you might want to wait for a sale.
Overall, Shattered Space is a very good expansion to Starfield that’s just a little held back by a lack of content with regard to new items, outpost and ship parts and a total lack of space combat. But there are also some of the best quests in the game to be found here and a lot of cool lore for those of us into that sort of thing.
7/10
No comments:
Post a Comment
Note: only a member of this blog may post a comment.