What interested me going into this Multiplayer Beta wasn’t – you might be surprised to hear – the Multiplayer. It was, for me at least, a chance to see what Gears of War: E-Day looked like visually, how it performed technically and most importantly – how it felt to play. I never played Gears MP back in the day on the 360. So my primary interest in E-Day was – and remains – the story campaign.
This
beta, I’m pleased to say, was a far more smooth experience than my
last (see my recent Marvel Tokon: Fighting Souls Beta post). I was
able to install the beta client and perform the shader compilation
prior to the open release so when it did unlock, I could hit the
ground running. Signing in with an MS account was optional, not
mandatory, but I chose to do so and it connected flawlessly.
The beta included a range of customisation choices and a handy benchmark utility with only a few (beta) locked options. And it featured quite a substantial range of content. There was a practice / training mode which was my first port of call with a short tutorial segment followed by various combat exercises.
It’s been many, many years since I’ve played a Gears game – not since Gears 3 in 2011. There’s a . . . I suppose you could call it ‘deliberate clunkiness’ to the movement system. It takes a little getting used to. Turning isn’t quick and the field of view is low, creating a somewhat sluggish and at times claustrophobic experience in combat.
But that’s the vibe they were going for – you’re a slab of meat in a heavy suit of armour getting up close and nasty. You do have some mobility – the classic dodge roll and sprint – but you’re not the most agile of soldiers. You’re designed to take a beating as much as dish one out.
Your guns have quite heavy recoil too – spraying and praying isn’t the best option as you’ll burn through ammo fast. Despite not playing a Gears game for over a decade, I fell back into old habits quite quickly – snapping to cover, blind firing around corners (the first time I gibbed a Locust around a corner with the shotgun felt just as satisfying as it did back in Gears 1) nailing the active reload and chainsawing my way through my opponents in one hell of a bloody mess.
So far, so Gears. Nothing particularly new or revolutionary. Just solid, satisfying third person action. This was enough for me to know that provided the campaign looked good, E-Day was a game I’d probably pick up – if not at release, at least in a future sale.
But, I figured I’d give the MP a try. Why not? And to my surprise, I enjoyed it quite a lot! The beta included a Versus mode with two maps and two modes – Team Death Match and Domination. It took a few games to get a feel for things, but I was soon rolling, sliding and gibbing other players through both modes with a grin on my face. There’s nothing fancy about it. It’s surprisingly old-school in terms of design. No gimmicks. Just pure MP carnage.
And then I tried the other mode included in this beta – Horde Siege. And this is where I ended up spending the next few days playing until the beta ended. Horde Siege itself is split into multiple modes and difficulties. There’s a tutorial version for new players and then a main version of Siege split into a shorter (Blitz) or standard (Siege) version.
In Siege the goal is to enter a map (one included in the beta) with a team of four players, complete various missions and then safely extract. But you’re not the only team on the map. There are two other teams of four also working on their own objectives and your paths will often cross. This isn’t a competitive mode but a co-operative one. As teams cross paths they’ll often help each other out and the map will sometimes throw up a large scale boss fight that every team can join forces to defeat and claim a reward.
You’ll earn a currency as you play you can use to buy ammo, equipment or mission limited upgrades for your squad. There is a level system in place both for you and for the various classes with unlocks including new weapons, weapon mods, armour mods and a variety of cosmetic customisation options. A lot of which can be purchased using ‘weapon parts’ that you’ll collect as rewards for completing missions in Siege.
The other included mode was Horde – which is exactly what you might expect. A simple mission to survive 10 waves of enemies. I only played this the once, but enjoyed it. In fact, I’d have loved to have played more, including more Versus matches but sadly the beta ended before I had a chance. But it’s safe to say I thoroughly enjoyed what I did get to play.
I do have my reservations regarding the longevity of Horde Siege as it currently exists. More maps and boss encounters would help but it is, by its nature, designed around a repetitive – if undoubtedly enjoyable – structure. It’s hard to see how they can keep mixing it up to keep players engaged long term. But maybe that’s not the goal. Not every game need to be an ever-ongoing live service experience, after all.
Overall, this beta gave me exactly what I wanted from it. E-Day still feels like Gears, and the technical and visual presentation is on point. I also discovered a very fun multiplayer mode I wasn’t expecting and although the campaign remains the reason I’ll be playing E-Day, I think I’ll be spending more time online with it than I first thought.
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