After writing such a glowing First Impressions post for Forza Horizon 6, I’m at something of a loss for what to write about in this review without simply repeating myself. Because everything I said in that post still applies now – Forza Horizon 6 oozes quality. It’s one of the most polished and technically proficient games in terms of performance you’ll play on PC this year.
It’s a fantastic driving game with an amazing map to explore and a significant variety of content to get stuck into. The new driving model is great, with a greater emphasis on proper tuning, and the wristband system and car class requirements improve the sense of progression as you expand your garage. It looks amazing. It sounds amazing.
The character models still look like ass, though! It is a little strange, given how often the character models appear throughout the game that they look so, so terrible – if there’s one area where the Forza Horizon series can most definitely improve, it’s this one!
I’ve seen a feeling expressed online that Forza Horizon 6 is ‘too safe’ or ‘too familiar’ to those who have played the series for years and I can understand those arguments to a degree. As someone who has only played Forza Horizon 5 prior to this title, even I must acknowledge that there is a sense of familiarity between the two games.
That said, these are not yearly releases, and with nearly 5 years between the release of Horizon 5 and 6, I’d say that’s enough time for that feeling to fade – providing it’s not the only game you play! And Forza 5 was (I believe?) the most successful game in the franchise to date. Given the rising cost and risk of modern game development, I can understand taking a ‘if it ain’t broke’ approach to design.
I think if you’re going to acknowledge that Horizon 6 is a ‘safe’ sequel, then you should also acknowledge that – because both are true, and one informs the other.
That said, I think there is a big question about where the Forza Horizon series goes from here, because even though I loved 5 and love 6 even more, even I can’t help but feel that the same kind of template design but on a new map may not be quite enough for the next one. It feels like they’ve pushed this existing framework as far as it can go and need to seriously re-evaluate and innovate in the next entry.
What form would that take? Honestly, I can’t say and I don’t know, and given the apparent success of Horizon 6, which may even surpass 5 going forward, I also wouldn’t blame them if they continue to stick to the tried and tested – but I also wouldn’t be as excited to play it. I think this is a dilemma that the very talented team at Playground Games need to figure out, but I also have faith that they can.
I’m currently at more than 60 hours clocked in Forza Horizon 6 with all wristbands obtained and all races completed. I have a few drift challenges to work on – you can’t quite cheese the drift point system in 6 as easily as in 5 (boo!). I also have quite a few ‘story’ missions left to play. Like Forza 5, these are fun little diversions, but there’s no great substance to them.
My favourites so far are the driving tours giving you a relaxed insight into the local areas of Japan the map represents. You can sit back, engage auto-drive and just enjoy the stunning scenery and learn a little about the area you’re exploring. I’ve seen some suggestions that rather than these short, disparate little ‘stories’, Playground could build a proper ‘narrative campaign’ that ties into the player’s core festival progression. And that could work – but is that really what the majority of players want?
I think that’s the tricky balance they need to find – between an unrestricted sandbox where players can tackle content as they please versus a more structured sense of progression. Because even in Forza 6, I’ve seen some unhappy with how the wristband system locks them out of content until they advance in rank, or annoyed by the class restrictions that force them to utilise different vehicles rather than the few they prefer.
But that’s a problem for people smarter than me to solve, eh? Overall, Forza Horizon 6 is another fantastic entry in a fantastic series that just keeps going from strength to strength. I don’t know what the future holds, but I’m excited and hopeful for where they go next.
9/10
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