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Jing is a thief, but she doesn’t steal crowns – she steals code. Living in the Mire, the industrial heartland of the City of Moreau, Jing and her best friend Guz accept a contract from a local broker to harvest code from a corporate archive, but things don’t quite go to plan.

Jing and Guz retrieve the code, but find themselves on the run, hunted not only by local enforcement, but by the Black Hearts – the secret police of Jacalyn Adelise Volais, Empress of the Thirteen Worlds. The situation becomes more complex with the arrival of the Daughters, a group of neural terrorists led by the mysterious Mother.

The stolen code isn’t what Jing expected – it appears to be a memory. In a world where memories are a commodity to be bought and sold, the question is – a memory of what? Or who? And more importantly, will Jing and Guz ever get paid?
 

There are many accounts of how Queen Joan Anais Volais came to sit upon the throne. Of how a bastard daughter of the House Volais came to rule the Seven Spheres. Many words have been written, yet more spoken. Few know the truth.

In one tale, Joan was smuggled from the royal estate to the sanctuary of Vallon, where she was hidden by a convent of the Sisters of Virtue. Other stories say she was disguised as a boy and taken to the free city of Ruelle, to be tutored by the legendary Knight Jean-Marc Coquard. The more outlandish tales speak of corsairs, of a young girl adopted by the scourge of the star lanes. And then there are those who call Joan the Daughter of Andraste, reborn in flesh to right a wrong and reclaim the throne from the traitorous House Bordas.

Only Joan knows the truth, and in Queen Of The Seven Spheres, she shares her eventful and exciting journey to the throne. From finding a home with a group of thieves and street rats, to joining a band of mercenaries in search of vengeance against the Bordas. From sailing the void with a rowdy pirate crew, to leading an army into battle. From servant, to princess, to Queen of the Seven Spheres, Joan travels far and wide in her quest to regain the throne in the name of House Volais.



Sekhet is a kobi – a young woman of mixed heritage; a child of Khaldun and Tihrak. After she is scarred by the jackal, a creature of the Old Kingdom, the people of her village say she is cursed. Locked in a cage, and defenceless against the unrelenting desert heat, Sekhet waits for death. But she is rescued by the Daughters of Neith – warrior priestesses who serve the Pharaoh.

The Daughters offer Sekhet a place amongst them. They will train her, body and mind, and teach her the secrets of their alchemy. They soon become the family Sekhet has never known, and they accept her for who she is. But Sekhet has changed. The jackal will always be a part of her now, struggling to be unleashed. As a daughter of the jackal, Sekhet has the power to become a great hero – or Khaldun’s greatest villain.

When Sekhet becomes an unwitting pawn in a conspiracy against the Pharaoh, she is forced to go on the run. She journeys to Tihrak, seeking an ancient city beneath the sands. There, Sekhet must face a terrible beast and retrieve a mysterious artefact – the one thing that may save Khaldun and the life of the girl she loves. But if she is to succeed, Sekhet must learn to tame the power of the jackal.


A world in ruin. A strange boy with no memory of his past. A young hunter who must protect him.

In a desolate future ten thousand years from now, in a world scorched by the fires of ancient wars, Zorah, a young hunter of the desert Frontier, rescues a mysterious boy named Nene from the wreckage of a crashed airship. Nene is being hunted by the tyrannical empire of the Legion and by the rebel forces who oppose the Legion’s rule. Both sides believe he is the key to a powerful weapon of the past – a weapon that could turn the tide of the war once and for all.

Zorah believes such a weapon should never be unleashed, and she vows to protect Nene from those who desire to control him. While great aerial warships battle in the skies, Zorah and Nene journey across a world of mysterious ruins, fantastical machines and bio-mechanical monsters, as they search for the truth about Nene’s origins. But Zorah soon learns that Nene is no ordinary boy. He is a living relic of the Forgotten Age. A link to the ultimate weapon of the past. Nene is the last Dragon Key.


The once mighty empire of the Legion has descended into chaos, consumed by civil war. The nomadic rebels of the Great Wastes seize this opportunity to strike, liberating those oppressed by Legion rule.
 
In the volcanic ashlands of the east, a dark dragon is seen in the skies, an omen of destruction. Across the land, dormant ruins begin to reawaken, unleashing the fearsome creations of the Forgotten Age upon the world.
 
Six ancient Spires hold the truth. With old friends and new allies, Zorah, a young hunter of the desert Frontier, sets out on a journey to save her world and those she loves from the terrors of the past.
 
A journey that will change Zorah, and her world, forever.


The last time Xiu Wei visited Venus she was ten years old, and she spent the whole trip sick with Venusian stomach-worm. Not surprisingly, she vowed never to return. Five years later, Xiu reluctantly joins a family vacation to her least favourite planet – a vacation that quickly goes wrong.

When Xiu’s little sister, Ling, is snatched from her bed in the middle of the night, Xiu stows away on the kidnappers’ vehicle, hoping to mount a daring rescue. But she soon learns the kidnappers are smugglers of Yellow Air – a dangerously addictive, illegal narcotic – and that Ling’s kidnapping is only part of a much larger plot.

Xiu and Ling manage to outwit the smugglers and escape, but Venus is a planet full of unexpected dangers. Forced to battle sand storms, gun-toting guards and malfunctioning spaceships as they run for their lives, can the sisters make it home before the bad guys catch up with them?


A year has passed since the outbreak and Olivia is on the run. Only she and the blind girl were able to escape the slaughter at the farm. They flee to the City seeking shelter, pursued relentlessly by the virus-mutated hounds. Rescued by a small band of hunters, Olivia and Lily are escorted to a refuge deep within the City.

But as they soon discover, the bloodthirsty hounds are not the only threat they must contend with. Ghosts stalk the deserted streets, seeking unsuspecting prey. And one dangerous survivor is gathering an army against the infected. He intends to eradicate all traces of the virus and those transformed by it, and will wipe out anyone – human or not – who stands in his way.


UFOs, Aliens, Angels, Poltergeists, Animal Mutilations & Mysterious Men in Black. With the relentless summer sun came the High Strangeness to the sleepy English village of Aversham - ‘A paranormal party to which everything you never believed in is invited.’

But the Strangeness is more than a gathering of supernatural forces. Its presence foretells a coming disaster, as sixteen-year-old Beth Wells learns from the enigmatic Felix Clark. At odds with her family and struggling to accept the reality of what she has seen, Beth has six days to uncover the truth and attempt to prevent the disaster before it can strike.


NOVELLAS



WAKE UP

They promised us a world of peace. A world freed from violence and hate. A world we needed. A world we desperately wanted. But we never considered the cost. Now only a handful of us remain who can resist. Our last hope.

The Zero Samples.

This is the story of Subject 27.


NOT MICHAEL

They promised us a world of peace. A world freed from violence and hate. A world we needed. A world we desperately wanted. But we never considered the cost. Now only a handful of us remain who can resist. Our last hope.

The Zero Samples.

This is the story of Subject 42.


RUN HIDE FIGHT

They promised us a world of peace. A world freed from violence and hate. A world we needed. A world we desperately wanted. But we never considered the cost. Now only a handful of us remain who can resist. Our last hope.

The Zero Samples.

This is the story of Subject 59.



For countless generations the Ship has sailed the dark void between the stars, venturing towards a new world and a new home for those within. Phoebe and Jacob are to be among the last of the Ship generations.

To Jacob, the Ship is a cage, an illusion of a world. A choice he never made. To Phoebe, the Ship represents everything she has ever known. It is her connection to her history, to those who came before her and the world they left behind.

Now the Great Journey approaches its end, and Phoebe and Jacob set out upon a journey of their own choosing – to the very heart of the Ship. To the Core.

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