Terran
Armada is a new DLC
for Starfield (review), my personal Game of 2023 with more than 480
hours now clocked exploring the Settled Systems. Compared to the
Shattered Space expansion of 2024 (review), Terran Armada offers
substantially less content, but this is reflected in the £8.99 RRP.
And because I owned the Premium Edition of Starfield – I didn’t
have to pay anything at all. Thanks, Todd!
As
someone who already enjoyed what Starfield offered, I wasn’t
looking for this DLC or the accompanying Free Lanes Update (more
on that later) to ‘win me over’ or ‘fix Starfield’ or be
‘Starfield 2.0’ which was always a ridiculous notion given that
Cyberpunk 2.0 – whilst an impressive update – was primarily built
upon months of previous fixes, improvements and additions. Things
that, for those paying attention, Starfield has steadily been
receiving since release.
The
big addition with Free Lanes is ‘Cruise Mode’ which gives you the
option to fly seamlessly (more or less – they just disguised the
load more cleverly) within a star system. It’s a nice addition and
there are fun new points of interest to discover in the void between
worlds. It’s hardly game changing, but if you value immersion it’s
good to have.
Aside
from Cruise mode, there’s also the aforementioned new points of
interest, and it appears they’ve also tweaked the generation
algorithm so they don’t repeat quite so frequently. There’s
a new resource (X-Tech) for upgrading high level gear, new side
quests (some really good ones too!), action figures to collect (yes,
I will obsessively try to find them all!), new ship modules, a new
companion (although not Huong Le!).
Oh, and some welcome changes to how you enhance your Starborn
abilities.
It’s
all Good Stuff and it makes Starfield an even better game in my eyes
and one I’m sure I’ll continue to sink time into. But this review
isn’t about the free update, but the paid DLC, so let’s focus on
that because the question is – is it worth the price? If, like me,
you’re a fan of Starfield then the short answer would be – yes.
The long answer? That would be a – yes, but – kind of situation.
In
Terran Armada you seek to thwart a mysterious invading force from
dominating the Settled Systems. I say ‘mysterious’ but you
discover the truth behind the Armada fairly early into the DLC. And
once you do, there are only a handful of missions to complete in
order to stop them.
The
bespoke missions – what few there are – are all pretty good. I
can’t say I cared for the two ‘collect three of X’ missions
that were used to pad out the meagre content though! Because that’s
the real problem with Terran Armada – it’s far too short. Yes,
that’s reflected in the price, but I think they could have done a
lot more with this concept, to truly make it a compelling late game
challenge for Starfield.
The
idea is that even after finishing the main missions, you can still
have Armada ‘incursions’ trigger that are randomised, high level
encounters you can farm for loot and experience. But is that all this
DLC is really there to facilitate?
Given
that the Armada are meant to be invading, they sure do like to
‘invade’ mostly empty systems in bumf**k nowhere. What if the
initial attacks were just a distraction to lure the UC Fleet away
from the core worlds?
What
if, using this distraction, the Armada fleet suddenly jumped in and
seized Mars? Using the Sol system as the staging ground for an attack
on New Atlantis? What if, with the bulk of its fleet too far out to
arrive in time, the UC needed to persuade a reluctant Freestar
Collective to send help?
And
maybe the player could play a role in that? What if the DLC was about
building an alliance to stop the Armada? What if they sent an
assassination team to MAST targeting the UC President and you have to
help fight them off? What if, when the Armada arrives above New
Atlantis, you and the outnumbered UC fleet are on the back foot
until, unexpectedly, Freestar ships arrive to break the siege and
force the Armada to retreat?
What
if you get captured by the Armada? What if you have to escape from
one of their ships? What if you have to negotiate with their leader?
What if there was a dynamic aspect to the invasion and settlements
could fall into Armada hands and change visually to reflect this –
banners, security guards replaced by Terran robots etc.
Maybe
I’m expecting too much, but I hate seeing a concept like this
wasted so badly. Because Terran Armada is great conceptually but very
poorly executed. There’s so many ‘what if?’ aspects to it. So
many ways it could have offered a truly substantial and exciting
piece of content.
I
don’t care that it’s cheap or even – in my case – free! I’d
have gladly paid double the price to receive a truly meaningful,
fleshed out and exciting late game expansion. But that’s not what
Terran Armada is and that’s a damn shame. I’m not going to review
what I want Terran Armada to be. I’m going to review what it is.
And overall – it’s just fine. It’s okay. It’s decent content
for the price if you need to pay for it. But it could have been so,
so much more.
6/10