After writing such a
glowing First Impressions post for Forza Horizon 6, I’m at
something of a loss for what to write about in this review without
simply repeating myself. Because everything I said in that post still
applies now – Forza Horizon 6 oozes quality. It’s one of the most
polished and technically proficient games in terms of performance
you’ll play on PC this year.
It’s a fantastic
driving game with an amazing map to explore and a significant variety
of content to get stuck into. The new driving model is great, with a
greater emphasis on proper tuning, and the wristband system and car
class requirements improve the sense of progression as you expand
your garage. It looks amazing. It
sounds amazing.
The
character models still look like ass, though! It is a little strange,
given how often the character models appear throughout the game that
they look so, so terrible – if there’s one area where the Forza
Horizon series can most definitely improve, it’s this one!
I’ve
seen a feeling expressed online that Forza Horizon 6 is ‘too safe’
or ‘too familiar’ to those who have played the series for years
and I can understand those arguments to a degree. As someone who has
only played Forza Horizon 5 prior to this title, even I must
acknowledge that there is a sense of familiarity between the two
games.
That
said, these are not yearly releases, and with nearly 5 years between
the release of Horizon 5 and 6, I’d say that’s enough time for
that feeling to fade – providing it’s not the only game you play!
And Forza 5 was (I believe?) the most successful game in the
franchise to date. Given the rising cost and risk of modern game
development, I can understand taking a ‘if it ain’t broke’
approach to design.
I
think if you’re going to acknowledge that Horizon 6 is a ‘safe’
sequel, then you should also acknowledge that – because both are
true, and one informs the other.
That
said, I think there is a big question about where the Forza Horizon
series goes from here, because even though I loved 5 and love 6 even
more, even I can’t help but feel that the same kind of template
design but on a new map may not be quite enough for the next one. It
feels like they’ve pushed this existing framework as far as it can
go and need to seriously re-evaluate and innovate in the next entry.
What
form would that take? Honestly, I can’t say and I don’t know, and
given the apparent success of Horizon 6, which may even surpass 5
going forward, I also wouldn’t blame them if they continue to stick
to the tried and tested – but I also wouldn’t be as excited to
play it. I think this is a dilemma that the very talented team at
Playground Games need to figure out, but I also have faith that they
can.
I’m currently at more
than 60 hours clocked in Forza Horizon 6 with all wristbands obtained
and all races completed. I have a few drift challenges to work on –
you can’t quite cheese the drift point system in 6 as easily as in
5 (boo!). I also have quite a few ‘story’ missions left to play.
Like Forza 5, these are fun little diversions, but there’s no great
substance to them.
My favourites so far
are the driving tours giving you a relaxed insight into the local
areas of Japan the map represents. You can sit back, engage
auto-drive and just enjoy the stunning scenery and learn a little
about the area you’re exploring. I’ve seen some suggestions that
rather than these short, disparate little ‘stories’, Playground
could build a proper ‘narrative campaign’ that ties into the
player’s core festival progression. And that could work – but is
that really what the majority of players want?
I think that’s the
tricky balance they need to find – between an unrestricted sandbox
where players can tackle content as they please versus a more
structured sense of progression. Because even in Forza 6, I’ve seen
some unhappy with how the wristband system locks them out of content
until they advance in rank, or annoyed by the class restrictions that
force them to utilise different vehicles rather than the few they
prefer.
But that’s a problem
for people smarter than me to solve, eh? Overall, Forza Horizon 6 is
another fantastic entry in a fantastic series that just keeps going
from strength to strength. I don’t know what the future holds, but I’m excited and
hopeful for where they go next.
9/10