I first played No, I’m not a Human as a demo during a Steam Next Fest last year, attracted to the unique visual style and intriguing concept. The idea is that something has gone ‘wrong’ with the sun, forcing everyone to stay indoors during the day. And at the same time, mysterious ‘Visitors’ have begun to appear, clawing their way out from beneath the ground.
The Visitors are violent and dangerous, seemingly intent purely on killing. They can mimic humans and attempt to persuade you – a hermit living in a small home on the outskirts of a town – to let them in. Every night you’ll hear knocks at your door and you’ll have to decide to let whoever is outside in or not.
You might think – well, why let anyone in at all? But there’s a scripted Visitor who appears regularly across the 13 days and nights of the game and will immediately enter and kill you if you’re alone. In fact, there’s a fair number of scripted interactions within the game. Whilst many of the characters you encounter are randomised, some are always scheduled to appear on exactly the same nights. Some are always human and some are always Visitors.
Most though, as I said, are randomised, so you can never be quite sure who will show up and who will be a Visitor or not. Just because one character was human in one playthrough, doesn’t mean they will be in the next. As you progress you’ll learn different ways to test your new house guests and if you suspect any of them are a Visitor you can immediately pull out a gun and blow them to pieces. But you won’t know for sure until you pull the trigger.
If they’re a Visitor, the game will let you know with a jump-scare style flash. If you made a mistake and they’re human, they just die. In some ways, I feel like it would be more interesting if you didn’t know for sure because at its heart, this is a game about paranoia. It’s a bit like ‘The Thing’ in which you begin to suspect everyone – even yourself.
You have limited ‘energy’ each day so you might not be able to test everyone to your satisfaction, although there are ways to boost and increase this. Visitors will target and kill humans in your home, increasing that sense of paranoia when you think you’ve tested everyone and are sure they’re all human, only to wake up and find someone dead.
Because those tests aren’t always totally accurate and that also plays into the sense of paranoia but also the idea of being manipulated by media and the Government, which is represented by FEMA who send a regular operative to your door to take people away for ‘testing’ and who broadcast televised updates regarding Visitor ‘signs’.
Neighbour turns on neighbour. Society breaks down. Innocent people die. The game doesn’t lean as hard into these angles as I’d like. As I said in my post on the demo, I feel like the game is more interesting in concept than in execution but nevertheless, it remains an engaging and intriguing and certainly a unique experience.
You can ‘complete’ No, I’m not a Human in about an hour or so, maybe shorter if you get killed early on but the game is designed for multiple runs so you can meet and explore the fairly large cast of weird characters who show up at your door. There are also multiple endings to unlock based on your actions and choices throughout the game.
Some are rather convoluted to say the least. Some are downright bizarre and silly. But given you can run through the game so quickly, you don’t mind doing so in order to see all the weird and wonderful outcomes it has to offer.
Visually the game has a striking and unique style both for environments and characters. There’s no VA, it’s all text based but it looks and sounds good. I’m still working my way through the game, exploring different options to see how things play out and I’m enjoying my time doing so. It’s a game I’d recommend if you’re looking for something a little out of the ordinary.
7/10
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