REPLACED is undoubtedly a very stylish game – with striking pixel art visuals, cinematic framing and an appropriately pounding synth-driven soundtrack – this is a game that never fails to impress visually or audibly during the ten or so hour play time.
Set in an alternative 1980s, you play as Reach, an artificial intelligence that finds itself inhabiting the body of its human creator and forced to go on the run from the sinister Phoenix Corporation. What Reach was created for and why the Phoenix Corporation so desperately wants him back aren’t aspects I’ll touch upon here because I don’t wish to spoil the experience.
But I also don’t want to oversell things. The story is very good, but not amazing – it’s nothing we haven’t seen before. There aren’t any surprises and no great twists. But the story is well paced, well presented and well told and sometimes, that’s all a game needs.
There’s a feeling of ‘heaviness’ to Reach in the way he moves and fights. Every action feels deliberate and demands a degree of precision. It’s an interesting choice given that fluidity and speed are the more recent ‘go to’ development choices when it comes to movement and combat mechanics.
Not here. REPLACED offers little leeway and can be unforgiving – frustratingly so at times, I admit. The game offers a mix of platforming, combat and puzzles. Puzzles are few and far between and very simple to solve. Platforming consists of jumps, swings and good timing. Combat operates like a 2D version of the Batman Arkham games with alert indicators, counter moves and a few special gadgets to mix things up.
The platforming is fairly easy once you get a feel for the ‘heaviness’ of the movement, and the game does utilise the modern ‘yellow paint’ system to highlight exactly where you can and can’t go. That said, the highly detailed and visually busy environments can sometimes make it unclear exactly where you’re supposed to jump next at times, leading to some unfortunate deaths.
I also encountered some buggy situations when using the pick axe – a traversal and combat tool that you’ll collect early in the game – not always connecting with the environment, leading to more unfortunate deaths. I also encountered one bug where Reach refused to grab a pipe I needed to slide down, falling to his death several times until I managed to get him to connect.
Checkpoints are fairly generous though, and there is a chapter select option which, if you do hit a traversal bug and get stuck, a quick reload should fix the issue. I don’t think there’s anything seriously wrong here – just a few little things I hope the developers can smooth out.
Combat is surprisingly fun and offers just enough depth and variety to see you through from beginning to end. You’ll start with a simple baton and melee attack, but as you progress you’ll unlock the pick (for cutting through enemy shields or armour) a gun (for limited range attacks and stylish finishing moves) and then extra ‘gadget’ abilities that I won’t spoil here.
Enemy variety also offers just the right amount of variety to keep you engaged – this is a game that knows how to pace itself in pretty much every department. Be they combat or traversal mechanics, new environments or new enemy types, REPLACED always has a new trick up its sleeve.
Combat, like movement, has a ‘heaviness’ to it and, given the limited shots of his gun (which needs to recharge) Reach relies far more on melee attacks and precise proximity in combat. I played REPLACED on Hard and that’s actually the difficulty I’d recommend for everyone because it’s really not that hard – but it does force you to consider distance and the slower pace of movement (Reach won’t dodge, duck or strike instantly, so timing is key).
Reach can counter enemies that attack with a ‘yellow’ indicator, but ‘red’ attacks can only be dodged. It’s simple, but effective. Like so much of REPLACED, it’s a tried and tested system that’s fun and satisfying, but it’s all wrapped up and elevated by the impeccable presentation.
That said, there are times where, like the platforming, the visually busy environments and the cinematic framing can actually be detrimental to the experience as – in certain situations – it makes it hard to read enemy indicators. Enemies also ‘linger’ in the background of a fight before stepping in – and sometimes it’s hard to read which enemies are active and which aren’t leading to you attempting to strike enemies that are actually in the background.
Overall, REPLACED is excellent and I thoroughly enjoyed my time with it. It’s a game that’s clearly been a labour of love for the developers, crafted down the years with care and precision. It’s not without its flaws and yes, it can be argued that the core of the game lacks a degree of substance and relies on its presentation and style to carry it through.
And yes, there’s some truth to that. But even so, if you’re gonna lean on style, you wanna make it the best – and few games can say they’re as stylish as REPLACED. That said, whilst the style may catch your eye, it’s the surprisingly solid gameplay and engaging narrative that keeps you playing.
8/10
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