I’ve clocked 30 hours on
Total War: Three Kingdoms and completed my first campaign, so I
figured it was time to share my first impressions of the game. As I
said in an earlier post, I wasn’t super excited about 3K because
it’s not a setting I’m very familiar with and I was also
concerned about how the battles would compare to the Warhammer games.
Going from a game like
Warhammer 2 where you have lizards riding dinosaurs that shoot laser
beams, to a game of spear man, sword man and horse riding man – how
can it not feel like a step back? And it’s true, in many ways the
battles of 3K do lack the spectacle of Warhammer – there’s no
magic, no monsters.
But I do think Creative
Assembly have done a great job of making the battles as good as they
can be considering the setting and the limited unit variety. The
battle maps are great, with unique map types for every minor resource
settlement and city maps that expand depending upon the city level.
Sieges in 3K are extremely
enjoyable to fight or defend, with maps featuring multiple layers of
defence. In some ways, the city maps aren’t quite as complex as
those in Thrones of Britannia, but unlike Thrones, these maps don’t
just look good, they also play
good.
This is helped by what is
probably the best siege AI in the series, which actually does a
pretty decent job attacking and defending settlements. I thought it
would be hard going from Warhammer to 3K, but as far as sieges are
now concerned, it’s going to be hard going from 3K back to
Warhammer.
But even standard land
battles in 3K are a lot of fun. I played my campaign in Romance mode,
which adds a Warhammer style fantasy twist to the gameplay, as
generals operate as single entity units and can engage their rivals
in duels. And these duels aren’t just for show – they really do
add another tactical layer to the battle, as matching up the right
duel at the right time is what can win or lose you the fight. And
like the siege AI, land battle AI is also an improvement over
previous games in the series. It’s not a massive leap, but it’s
another step forward and not quite so easy to abuse.
Despite going into 3K with
reservations about the battles, I’ve actually been very impressed
by how much fun they are to play, and how tactical they become as you
progress as new unit types and formations are introduced. The only
criticism I have of the battles is the unit vs unit animations, which
can look good at times, but at others they become pretty messy and
awkward.
I think CA have done a
really good job making the battles fun and engaging. I’d actually
say I find them as fun as those in Warhammer, although for different
reasons. The real star of 3K isn’t the battles though, but the
campaign.
The campaign of 3K really
does feel like a major step forward for the series. For the first
time in a TW game I’m actually spending more time on the campaign
map than in battles. Managing your empire, your characters and most
notably – your diplomatic relations – is rewarding and enjoyable.
The diplomacy of 3K is the best we’ve ever had in TW.
It’s not just the range
of options that’s impressive, but that the AI actually makes full
use of them. That’s not to say the campaign AI is perfect – because
the diplomacy is so much more complex, it also opens more
opportunities for the player to abuse it – but the AI actually
behaves in ways that make sense based on your interactions and the
new character ‘relationship’ system.
Because this is a First
Impressions post, I don’t want to delve too deeply into all the new
systems, not until I’ve got more hours and at least another
campaign completed. I’ll save that for the proper review. What I
can say now is that I’m having a real blast with the game.
Visually, 3K looks
fantastic. I wasn’t sure I’d like the colourful ‘romance’
style, but it really does look gorgeous. The range of gameplay
options is great, allowing you to customise your experience with
things like alternative unit cards and, of course, the Records mode
for those who want a more ‘traditional’ TW experience. The sound
in 3K is also great with both English and Chinese VO options, some
very pumped up battle chanting and what may be one of, if not the
best soundtrack in the series.
I’m also impressed by how
engaging my campaign was from beginning to end. There was no point
where I felt like the campaign was ‘won’ because I was just
snowballing my way across the map. I had to stay on my toes
throughout the entire campaign, making full use of my unique faction
mechanic (manipulating other factions through diplomacy) to my
advantage.
As a result, when victory
came it really did feel earned. I’d fought for it and most
importantly – I’d needed to be smart
about it. It wasn’t just
won because I was good at fighting battles, but because I’d very
carefully played the diplomatic game from beginning to end,
manipulating both my enemies and
my friends.
As far as bugs and
performance goes, 3K is probably the best TW release yet. It’s very
stable, very smooth and actually performs better than Warhammer does,
at least on my system. I said at the start of this post about not
having much knowledge of the setting, and that’s something to keep
in mind.
Before playing 3K I took
some time to read up on the period and the people involved, which
gave me a good context into which I could understand the campaign.
And that’s something I’d recommend doing if you’re going into
3K. It’s certainly more exciting when you fight against or recruit
unique characters when you actually know who they are.
Overall, 3K has been
excellent so far. It may be that I’ll find more issues and things
to be critical of as I progress, but right now, I can’t wait to
jump into my second campaign.