Battlefield 2042 was one of
my most highly anticipated games this year. I know a lot of people
didn’t like BFV but I thoroughly enjoyed it and the thought of DICE
building upon that foundation, with a not-too-distant future setting,
larger maps and a 128 player count . . . it’s quite an exciting
prospect, isn’t it?
Oh no. After playing this
beta, I’m not sure I want to buy the game at all. A lot has been
said about this beta being an ‘older’ build which might excuse
the bugs and performance issues, but my problems with the game aren’t
technical in nature – they’re problems with core aspects of the
game design. Those aren’t things that can be ‘fixed’ or patched
because they’re intended to be that way.
And hey, maybe a lot of
people will like the way 2042 plays. But I can’t say I enjoyed it
very much at all, at least compared to BFV.
So yes, it’s a beta and
it’s a bit buggy and the performance isn’t great. I was able to
get a fairly solid 60 FPS on medium settings, but it’s hard to be
sure how stable it was because my in-game overlay didn’t want to
work most of the time. Visually speaking, 2042 still looks pretty
good on lower settings but, to me, it still seems like a step down
from BFV.
Maybe it’s just the map.
Maybe it’s the horrid UI with all those horrible icons I couldn’t
seem to turn off unless I turned everything
off which isn’t particularly helpful. Maybe it’s that f**king
intrusive banner that continually appears at the top of the screen. I
don’t know. I’m sure if you scrutinise the textures or whatever,
2042 is pretty impressive . . . but as a whole?
Your screen feels like a
nightmare of garish colours and icons and information all in the
wrong place. The amount of times I was trying to focus on the map
ahead only to be distracted by a dozen colourful icons all in my
field of view – objective markers, squad mates, equipment –
there’s way too much shit on the screen and no way to remove it.
Everything about 2042 feels
messy. To be fair, Conquest, as a mode, could be messy in BFV too,
which is why I always preferred Breakthrough – with more clearly
defined objectives and battle flow. Conquest always was a bit of a
free-for-all. Of course, it’s even more messy in this beta because
the map is disabled.
Great. You have no idea of
which points need reinforcing or which point your team are pushing
onto next because there’s no map to pull up in-game. So for a mode
that’s already fairly messy, with no map to help co-ordinate the
teams, it’s even more of a random, chaotic mess.
And the map? It’s not
that good, to be frank. Maybe it works better in other modes but in
Conquest, it’s just too big and too open. It’s weird to think
that this is one of the smaller
maps in 2042 given how spread out everyone is. You really don’t
feel like you’re playing with 128 players. In fact, battles feel
smaller than in BFV because of the distances involved.
The vehicle limit for such
a big map and so many players feels incredibly small – only 2 tanks
per side? It’s not exactly all-out-war. And this results in matches
in which most of the time you’re desperately sprinting from one point
to another hoping desperately that you don’t get shot on the way
because you’ll face another 2 minute sprint to get back there
again.
Speaking of vehicles,
what’s the point of a repair tool if vehicles can just regenerate
health? The amount of times I nearly destroyed a tank or helicopter
only for it to retreat out of the fight for a minute or so and then
return . . . at full health. Oh, and with unlimited ammo, too. This
is, of course, different to BFV where vehicles had to be manually
repaired and resupplied.
Medics! In BFV, medics were
vital. But in 2042, when your health can regenerate to full without a
health kit, why bother taking one? And 2042 doesn’t even really
have a medic – not exactly. In fact, it doesn’t have ‘classes’
at all but ‘specialists’. Oh god, I’ll talk about those later.
Unlike BFV where team work
wasn’t just encouraged but necessary and everyone could feel like
they were contributing to the win – medics dishing out health kits,
engineers dropping ammo and building fortifications, assault leading
the charge and recon providing spotting and sniper cover – none of
that team play exists in 2042, at least not in this beta.
In BFV each class had its
role to play but 2042 completely abandons this idea and instead
switches to a system in which team play is nice, I guess, but
certainly not required. Even ‘squad’ play feels pointless given
the size of the map. Most of the time you’re totally separated from
your squad. Maybe if the squads were bigger – say 10, or 15 players
– actual squad play / support might make more sense.
Reviving is bound to the
same button as ‘pick up weapon’ which as you can imagine leads to
some incredibly frustrating situations. The map destruction also
feels weak compared to BFV. In that game, the entire map would have
been transformed by the end of the match but in 2042, nothing really
changes. You get a few holes in the ground, I guess, but the
buildings all remain standing.
No fortifications system.
Seriously, fortifications in BFV were a fantastic idea, adding
another way for maps to change dynamically during a match. Completely
gone, in 2042. As is the BFV movement system which was pretty much
perfect. Gone.
Replaced by a far less fluid, awkward and clunky one.
The random weather changes
can be cool but they’re not really more than another visual
distraction and I hate the UI glitches they cause – it’s bad
enough as it is. The general gun play isn’t too bad, I guess? It’s
hard to say because this beta has also been a bit laggy and the hit
detection feels off a lot of the time. I like the on the fly weapon
modification. That’s neat.
So what about those
‘specialists’, eh? They pretty much turn 2042 into the Clone
Wars. Now, I know there’s going to be about 10 specialists at
release compared to 4 in this beta, but I don’t see the situation
really improving all that much. So you don’t choose a ‘class’
in 2042, you choose a ‘specialist’ that has access to a single
piece of unique equipment – grappling hook, automated sentry gun,
medical syringe or drone. The rest of your load out you can customise
as you like.
I guess on paper it doesn’t
sound like the worst kind of system but it totally destroys the
notion of clearly defined class roles and as a result, everyone just
kind of runs around and does their own thing. It’s . . . a mess.
It’s also incredibly sad when you’re playing as the specialist
Boris and you shoot and kill Boris, only for another Boris to shoot
you, but then a friendly Boris shoots the bad Boris and friendly
Boris revives you as . . . Boris.
It’s f**king crazy.
There’s absolutely nothing
to make each team distinct in 2042. You get the same specialists on
each side and there’s no cosmetic customisation so everyone looks
the f**king same. And this kind of kills what, for me, was great
about BFV – you were just another grunt in the army playing your
part, doing what you could. That, for me, was what Battlefield was
all about, even way back when I played the original 1942.
But now? In 2042? It’s
now a Hero shooter, more or less, and it sucks balls.
Christ, there’s so much
more I could ramble on about but I think you get the point. 2042
wasn’t terrible
to play. I had a few fun moments with it. But it feels like a big
step back from BFV in pretty much every department. Maybe there are
better maps, maybe it plays better in other modes. Maybe a lot of my
issues with the UI will be fixed by release.
But right now, I can’t
say I’ll be picking up 2042. A game I had the Gold Edition
pre-ordered, now refunded. I’m not going to write it off
completely. I’ll keep my eye on it and see if it can change my
mind. To say I’m disappointed would be an understatement.