I recently picked up Far Cry 3 in a Steam sale. I’m about nine
hours in, and it’s been decent enough so far, but once again I find
myself wishing for a more in-depth survival experience than the game
offers. So here’s a game I’d like to see, but doesn’t yet exist -
Jungle Island Survival Exotic Extreme Adventure 2013 Edition (Working
Title)
The Setting: Like Far Cry 3, a large tropical island chain with
ancient ruins and rusty WW2 fortifications. Abandoned fishing
villages, shipwrecks and washed up shipping containers can be
scavenged for supplies. The islands were inhabited long ago, and only
traces of the human presence remain.
The Story: None. Your nameless character washes up shipwrecked on the
island. The game opens with you waking up on the beach. You goal is
to explore the island and find a way to signal for help or escape by
your own means. There are several possible solutions.
Gameplay: First person, with a fully modelled 3D body. Your character
traverses the environment with a fluid, Mirror’s Edge style grace.
You can crawl, crouch, run, sprint, jump, slide, swim and climb
(rocks, cliffs and trees). Health, Stamina, Hunger, Sleep, Oxygen and
Thirst bars. Clothes become wet, worn and torn throughout but can be
replaced, repaired or crafted.
Health: Lack of sleep results in less stamina and eventually
hallucinations. Wounds can become infected if not treated properly or
quickly enough, resulting in visual and auditory hallucinations,
fever and eventually death. Some plants on the island, if consumed,
may also poison or trigger hallucinatory effects - the player has to
learn the effects of local plants through trial and error. Far Cry 2
style DIY surgery.
Crafting: Certain weapons, traps, food, clothes and medical supplies
can be crafted by gathering materials on the island. Herbs can be
harvested, fallen branches gathered, fruit picked and local wildlife
hunted. You can construct a shelter in several locations and improve
upon it by gathering the appropriate supplies. There are a few old
vehicles hidden on the island, but parts must be located in order to
repair and use them. Fuel is limited.
Exploration: the player has a journal which they start with and
update on their travels, building a map of the island as they
explore. The player can add notations. The journal also logs
discovered crafting recipes. There are ancient ruins on the island
with puzzles, traps and artefacts to collect as well as several
pieces of a treasure map which leads to buried treasure!
Sharks! Save anywhere, no checkpoints! No cut-scenes! Placement of
key ‘Escape’ items is randomised every game!
Yeah, I’d better stop there. So seriously developers, get on it!
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