Okay, so this is probably my last DayZ post for quite a bit of time.
I feel that I’ve reached a point where I’ve seen pretty much
everything it currently has to offer. I’ve played on both regular
and hardcore servers and I’ve explored most of the map. My current
character is now sufficiently stocked with food, water, ammo and
medical supplies. Which isn’t all that interesting really, because
it’s pretty easy to do.
So let’s talk a bit about the PvP aspect, which I’ve already
mentioned doesn’t really appeal to me. It has its moments, but
after a couple of hours it just felt like a futile cycle of kill/be
killed. And although I have seen some interesting and non-violent
player interactions through other people’s videos, it does seem to
be exceptionally rare. 99% of the time, when you see another person,
one of you will end up dead.
Now, it’s not that I don’t enjoy PvP scenarios, but I prefer it
if there’s some goal or motivation for doing so. Killing in DayZ
never felt satisfying in any way to me. I didn’t really find it
exciting or competitive. It just felt rather hollow and meaningless.
It also made me feel like a bit of a jerk bludgeoning people to death
for…well… nothing. Like I said, weapons and supplies aren’t
exactly hard to come by. I guess I just didn’t see the point of it
all.
What attracted me to DayZ were the survival aspects of the game, but
right now, they’re all rather rudimentary. And the zombie element
remains totally broken. Few in number, they still walk through
walls/doors/floors and their senses seem to be divided between
completely unresponsive, or pursuing you from a mile away through the
middle of a town or forest with the precision of a guided f**king
missile.
So yeah, as a zombie survival sim, DayZ in its current state falls
very, very far from target. If you’re looking for something like
that, then I’d recommend State of Decay. Not perfect by any means,
and with some design choices I dislike, but it hits more right notes
than DayZ in its current state. Of course, DayZ isn’t finished yet.
There’s a long way to go and a lot of this could change.
I don’t want to sound too harsh with DayZ because I have enjoyed my time with it, but since its initial release, updates haven’t exactly been fast to drop, and when they have they’ve added very little to the experience aside from a few incremental performance improvements and a couple of new hats. And until we start seeing some significant content updates I don’t see much point in continuing to play.
I don’t want to sound too harsh with DayZ because I have enjoyed my time with it, but since its initial release, updates haven’t exactly been fast to drop, and when they have they’ve added very little to the experience aside from a few incremental performance improvements and a couple of new hats. And until we start seeing some significant content updates I don’t see much point in continuing to play.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.