I’m
not at all familiar with the world of Metal Gear. As I mentioned in
my recent Steam Sale Damage Report, I’ve never played a Metal Gear
title, so my knowledge of its world and ongoing story is extremely
limited. That said, Rising isn’t a game where such knowledge is
particularly required.
As
you may expect from Platinum Games, the story of Rising is rather
bonkers and certainly not to be taken seriously. It keeps things
simple, presenting the player with a clear goal and motivation. And
that’s really all it needs. But, if you’re a fan of the core
series, there are a lot of optional conversations you can listen to
via your codec menu which I’m sure delve more into the world of
Metal Gear and how it relates to the events of Rising.
So
– forget the story. It’s honestly not very important. It exists
purely to drive you through several varied levels and numerous boss
fights. You control Raiden, a cyborg-ninja with a very sharp sword.
The gameplay is primarily focused around combat. You’ll be fighting
humanoid cyborgs, but also a variety of very large robots. You have
light and heavy attacks which can be chained together for combo
strikes. You also have a ‘blade mode’ which momentarily slows
time allowing you to line up precision strikes with your sword.
In
addition to this, you also have a ‘ninja-run’ which can be used
to evade attacks and traverse the environment. It also allows you to
perform a light sword or sliding attack on the move. There’s no
‘block mechanic’ as such in Rising and the ninja-run isn’t
quite the ‘dodge’ ability you may expect it to be. Instead, you
have a ‘parry’ system. This allows you to deflect an enemy attack
and create an opening for your own.
One
of the things you must learn whilst playing Rising is which attacks
can be parried and which cannot. It’s a bit of trial and error at
first, but after a short time it becomes fairly obvious which are the
ones to avoid. Once you sufficiently weaken an enemy, entering blade
mode allows you to slice that enemy into numerous tiny pieces. It’s
about as messy as you’d expect and extremely satisfying. What’s
more, the majority of enemies contain an item you can extract by
slicing them open and ripping it out with a QTE. This item
replenishes your health and energy.
The
combination of these mechanics results in a fast paced combat system
with the emphasis very much on offence. So many third person action
games I’ve played over the last few years seem more tailored around
a slower system of evade and counter-attack, but in Rising, it’s
quite the opposite.
In
addition to your sword, you will also find secondary weapons such as
different grenade types and launchers which can be incorporated into
your strategy. They’re not strictly necessary, but they can give
you a quick edge in a fight – such as using an e.m.p grenade to
stun a group of enemies. There’s also a basic ‘stealth’ element
to Rising, which feels a little out of place. You can instant-kill
enemies you sneak up on, but in certain areas you can also use a form
of mobile cover (a box or a barrel) to move undetected. It’s a bit
silly, but I suppose it’s something of a nod towards the other
Metal Gear games more than anything.
There
are eight levels in all, although the structuring is a little
strange. The opening level serves as a basic tutorial as you’d
expect, with the next four being fairly lengthy and varied in terms
of environments, enemies and mini-bosses. But the final three levels
are all very short, two of which are essentially just boss fights. It
does leave the game feeling like it was rushed to completion.
Speaking of boss fights though, Rising is a game built around these
boss encounters and I’m pleased to say they are all entertaining in
their own way.
Whereas
many games struggle with the notion of a boss fight, many even
abandoning the concept, perhaps feeling it is outdated and
unnecessary (and for many titles I’d certainly agree), Rising
embraces the tradition of the boss fight wholeheartedly. The game
really is a series of boss encounters, each with its own distinct
style, strategy and challenge. They are, overall, very well designed.
The final boss in particular is excellent, with multiple stages to
fight through. It’s one of the few times I’d actually use the
word ‘epic’ to describe something, without worrying about
sounding like a complete twat.
I
must admit though, I wasn’t all that taken with Rising at first. I
played through the first couple of levels and I can’t say I was
enjoying it all that much. In fact, I found it all rather
frustrating. Part of the problem is the ‘tutorial’ level, which
is very short and doesn’t really give the player a chance to
practice. As a result, I just button-mashed my way through the levels
without really understanding the parry system. And understanding the
parry system really is key to Rising.
So
I quit my game, swallowed my pride, and restarted on easy with the
parry assist enabled. I then practised for twenty minutes or so in
this mode until I felt I had a good grip on how the system worked.
Once I did, I restarted with the assist switched off and suddenly it
was like playing an entirely new game. Enemies that I’d had trouble
with before were now cut to ribbons in mere seconds. Once you become
proficient with the parry mechanic, you almost feel unstoppable.
It
was then that I really started to enjoy Rising, zipping about the
levels and cutting my enemies to pieces. The more I played, the more
familiar I became with the various combos allowing me to juggle and
slice my opponents in the air or, my personal favourite – sliding
beneath them and cutting them in half from below.
The
gameplay of Rising is frantic and fast paced, but button mashing
won’t really get you anywhere. Yet as hectic as it can become, with
missiles flying all over the screen and explosions rocking the
ground, you always feel very much in control. This is because Rising
doesn’t needlessly overcomplicate its controls, ensuring the player
is free to focus on the action second to second.
In
all, it took me about eight hours to complete Rising, but it’s a
game with a decent level of replay value in terms of varying
difficulty modes, collectibles to find and upgrades to purchase. It
also contains a lot of single ‘VR’ missions which serves as a
sort of challenge mode. Overall, Metal Gear
Rising is an excellent third person action game. I can’t say if
it’s an excellent Metal
Gear
game, but I’m not sure that really matters. Forget the story,
forget the name and just revel in the thrilling, bloody, fast paced
combat. Recommended.
8/10
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