The Panzer Dragoon series
is one of my all time favourites. From the characters, the creatures,
the world, the story, the lore, the style and the music, Panzer
Dragoon is bloody fantastic. They are some of the most unique and
interesting games I’ve ever played.
Orta (X-Box/2003) was the
last game to be released in the series and, unlike its preceding
title (Saga), it returns to the rail based shooting of the original
two games. Although it wasn’t actually developed by the original
Panzer team (Andromeda), but by Smilebit (Jet Set Radio/Future), Orta
is certainly worthy of its name and its place in the series.
Set many years after Saga,
the story revolves around a young girl named Orta, searching for
answers about her past and who she is, whilst being hunted by a
powerful Empire. Although it ties into the story of the previous
games, it’s told in such a way that you can enjoy it without having
played them, but you’ll certainly appreciate it all the more if you
have.
As a fan of the series,
Orta plays a poignant role in revealing the fate of two of the key
characters in Saga. It’s clear the developers wanted to do justice
to the ongoing story, but by setting the game decades later, they
were also able to introduce new facets to the world rather than just
recycle what we’d already seen.
Graphically, Orta hold ups
extremely well. Confined to a somewhat linear path, the developers
created a title that still looks lovely today. It also adheres almost
perfectly to the tone and aesthetic style of the previous Panzer
games. This also extends to the game’s soundtrack, which blends
together new tracks with music from the older titles. In short, in
terms of visuals and sound, Orta feels very much like a Panzer
Dragoon game.
So how does it actually
play? As I said, Orta is a return to the rail based shooting of the
original two games, but it does integrate features of the battle
system from Saga – the multi-directional combat and the dragon
morphing. You target enemies with a rapid fire gun or your dragon’s
lock-on laser ability. You have a certain degree of free movement to
dodge enemy fire, and you can also speed up or slow down (your
‘glide’ ability) – putting you ahead or behind your enemy –
which becomes very important when taking on certain bosses.
So although Orta is
technically ‘on rails’ it offers quite a lot of freedom of
movement. And you’ll be moving a lot, as (just like in Saga) your
positioning during some fights is vital. The multi-directional combat
system means that enemies can attack from all sides, but you do have
a radar allowing you keep track. When facing down bosses, they often
have specific heavy attacks or weak points on either their front,
sides or rear – meaning you have to manoeuvre about them as the
fight progresses, avoiding their attacks, then sweeping in to hit
their weak spot as they recharge.
Which is where the dragon
morphing system comes into play. There are three forms you can switch
between at will – Base, Light and Heavy. Base, as you would expect,
offers a good balance between manoeuvrability and attack. The Light
form has the greatest range of movement and is great for dodging
attacks or repositioning during a boss fight thanks to its expanded
glide bar. You can’t use your lock-on missiles whilst in this form,
however, but it does upgrade your gun attack into an auto-target
rapid fire which is fantastic for shooting down incoming projectiles.
The final form is Heavy,
which as you can probably guess, is for dealing damage. The downside
to this form is that you can no longer glide – you’re essentially
fixed in place until you switch. Each of these forms also comes with
its own ‘Berserk’ ability. This fills slowly as you kill enemies
and allows you to unleash a devastating attack. The Base form berserk
is great for multiple targets as it unleashes a flurry of lasers. On
the other hand, the Heavy form berserk lets rip with a highly
damaging beam – great if you want to target a specific weak point.
Oh, and as you destroy enemies, you’ll also ‘level-up’ each
dragon form, evolving them into more powerful variations.
These mechanics combine to
create an engaging, highly mobile combat system. And although Orta’s
combat feels slightly slower paced than the original rail-based games
– relying less on fast shooting and reflexes – it is far more
diverse and tactical.
You’ll be boosting,
morphing and attacking all at once, rapidly cycling between dragon
forms as efficiently as possible. And you really need to, because
Orta is a challenging game, even on its Normal difficulty. But once
you know the levels, the enemies, their attacks and weaknesses,
you’ll be okay. Orta is challenging, but fair, although I do think
it could use a better checkpoint system.
There are 10 levels in all,
each with its own boss. If you die before the boss, you’ll restart
from the beginning, but if you do reach the boss and get killed you
can choose to restart from the beginning of the fight. Given that the
levels aren’t very long – you can easily clear the game in maybe
2-3 hours – this isn’t a major issue, but it can be a little
frustrating getting kicked back to the beginning of a multiple stage
boss fight. And when you do respawn, you don’t get the health you
originally started with, but only a tiny fraction of it. On harder
settings, this just means you’re better off restarting the entire
level.
So yeah, Orta is a very
short game, but it does offer a nice degree of replayability. You’re
graded on each level and difficulty stetting, and the levels are all
diverse, tightly designed and interesting to play, each with their
own unique challenges, branching paths and boss fights. In addition
to this, Orta comes with several side missions, including a small,
narrative driven campaign. And, as a fan of the world, I certainly
appreciated the inclusion of an encyclopedia featuring information on
locations and creatures. There are also various things you can unlock
as you play, such as illustrations. Oh, and Orta also includes the PC
version of the original Panzer Dragoon.
Overall, Orta is a
fantastic game, worthy of its name and its place in the Panzer series
and, in terms of its combat system, I’d say it even surpasses the
original rail-based games. If there was one series I’d love to see
a HD remake of, it would be Panzer Dragoon. And now, after playing
Orta again, I really want to play through the others again too.
Recommended.
8/10
No comments:
Post a Comment
Note: only a member of this blog may post a comment.